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  1. #1

    Default MultiPlayer Foyer

    The thing that concerns me more than anything else for STW2 Multiplayer is the current lack of a chat lobby or foyer in the current games. I found napoleon to be a decent game but the lack of a lobby/foyer meant i lost interest in around 2 weeks, the whole experience was just shallow without a proper way to communicate with all the people online.

    I really hope that CA when making the big changes to multiplayer dont forget that the game currently is missing the basics, It would be an absolute travesty imo for shogun2 to be a good mp game without a foyer when the implementation of the foyer is so simple.

    Looking at all games ive enjoyed over the years shogun, world of warcraft and dawn of war all these games had at least basic chat foyers or in the case of wow every type of chat feature imaginable.

    Whats the thoughts of players who plan to play shogun2 multiplayer on this? And has anyone heard anything from ca that i maybe missed about a foyer being added back into the game?


    "The mind is everything. What you think you become."

    "The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."

    Buddha

  2. #2

    Default Re: MultiPlayer Foyer

    Seems people sit on their hands on the issue, well dont go moaning to ca when they dish out the same crap thats in ntw ie no foyer.
    Last edited by Swoosh So; 07-27-2010 at 17:12. Reason: i always edit!


    "The mind is everything. What you think you become."

    "The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."

    Buddha

  3. #3
    Ultimate Member tibilicus's Avatar
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    Default Re: MultiPlayer Foyer

    I'm sure if there was something the community could do then they would act. The simple truth though is that CA, quite frankly, never listens to the community, even less so to the small Multiplayer community. In the past there's been petitions, written letters and community members even proposing a consultation session. I'm sure that one of the community members even went off to work for CA in Australia, that didn't change anything.

    Look at the way CA wont even provide mod support for a game which used to, and still does, have an active moding community. If you look at the up coming Civilization V, Firaxis are bending over backwards to accommodate a moding community as they know it's an integral part of the game. Unfortunately, CA doesn't seem to want to push the boundaries of their games these days. It's probably due to the fact that there isn't really any other big games similar to the Total War series to challenge the series' dominance, and thus we get the same formula over and over again.

    I would like CA to listen for once and to pull its fingers out of its ears so that we can have a game which has user as well as developer input. Sadly, CA hasn't done this for a long time and I doubt this title will be any different.


    "A lamb goes to the slaughter but a man, he knows when to walk away."

  4. #4
    Banned ELITEofWARMANGINGERYBREADMEN88's Avatar
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    Default Re: MultiPlayer Foyer

    Quote Originally Posted by Swoosh So View Post
    Seems people sit on their hands on the issue, well dont go moaning to ca when they dish out the same crap thats in ntw ie no foyer.


    What you expect us to do when CA doesn't listen to us even when we do act?

  5. #5

    Default Re: MultiPlayer Foyer

    Well that is not true, theres many things that have been discussed on the org that ca have added to their games. multiplayer has not been the focus in the past and multiplayer suggestions have generally been ignored yes. They say they have a nice focus on mp this time round and i guess we have to take that at face value.

    I cant speak for everyone but topics i brought up in the past that have made it into the game, although i cant say it was because of my topic in particular as many people ask for the same things. Maybe ca dident read them but had plans for them anyway who knows.

    Multiplayer campaigns (many people suggest this over the years) This was a massive campaign by the community over the years, imo its great that its implimented but just with the wrong title. Hopefully with the release of shogun2 if it has community tools like a mp chat foyer these can really come to the fore and we can get clan campaigns on the go.

    Ability for reinforcements to be controlled by the ai, previously they were queued and leaked onto the battlefield as the spots became available.

    Also i remember opening a discussion on being able to have the ai control reinforcements but with the player giving general orders to the reinforcing army like players did with their team in unreal tournament - a ca employee was involved in the thread and liked the idea and its made it into the later games. this thread was opened way before the ai even controlled any armies as reinforcements.

    Many players on the org asked for units to be more expensive when buying many of the same type, this was also implimented in the game.

    Wasent it the community that pressed ca to add replays into the game?

    I rmember some guy opening threads about generals having special abilities way before the kingdoms expansion was released

    We asked for the community vs the developer matches which ca showed up for (not the prettiest of battles but they were facing amp and co ;) ! ) Dident we highlight a certain cavalry bug in these matches that was later fixed?

    Im sure theres many examples of single player features that were added into the game when all ca focussed on was single player, and yes they were frustrating times for people who wanted only the multiplayer. Noones going to be forced to buy the game, i myself skipped empire totalwar which normally i would have bought due to lack of a foyer. But after playing napoleon and seeing the series start to get back on its feet i cant sit idly by and watch ca ruin it by releasing it with no mp chat foyer so ill speak my piece and hope its heard. Maybe they even have plans to impliment it already who knows. Maybe they just need some feedback from the community.

    Would be nice if we could dig out some of these threads, i notice that the history of posts does not go back to the beginning somehow but im sure people would be surprised to see many of the things posted here that have made it into the series.

    Its too early to say if ill buy shogun2 but i do want it to be a sucess and i do want the return of a multiplayer foyer which i know if done right will get the multiplayer community buzzing again, i know ill be buzzing if its reimplimented and ill use my energies to get things going in the multiplayer side of the game.

    Its a poor games company that says right we want to make a large focus on the multiplayer and doesent listen to the people interested in multiplayer.
    Last edited by Swoosh So; 07-27-2010 at 20:30. Reason: I always edit!


    "The mind is everything. What you think you become."

    "The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."

    Buddha

  6. #6

    Default Re: MultiPlayer Foyer

    Took some digging but here we go, will add more as i find them.

    2001 While reinforcements were just units that entered battle after 1 of your units on the field died 1 unit at a time and were then controlled by the player, there were no ai assist armies in 2001!

    https://forums.totalwar.org/vb/showt...crusaders-IDEA

    Giljay joins the discussions on reinforcements

    https://forums.totalwar.org/vb/showt...88-Ai-generals

    Quote from CA

    Sadly, although we may collectively think it's a good idea (I haven't asked around yet), it almost certainly comes too late for inclusion in the addon.

    However, it's been noted in our file of good ideas for the future...

    Later added yes its not a major change but it did improve an aspect of the game that was lacking through community discussion.

    Very early discussion but certainly not the first of a multiplayer campaign, lets not take for granted this special feature that ca have added to the game, once the 'right game' comes out this could be huge.

    https://forums.totalwar.org/vb/showt...layer-Campaign

    CA vs the community multiplayer matches

    https://forums.totalwar.org/vb/showt...ommunitys-best

    Long winded post including the following

    Currently we have rally which is nice but i would personally like to see another option added perhaps a faction ability, this ability would have area effect near the general unit such as HOLD THE LINE! slight increase in morale for surrounding units for a short duration of time with a 3 minute cooldown.

    So example Roman Generals: Hold the line! slight increase in morale for a short duration (area effect) 3 minute cooldown.
    Gaul Generals: Attack! slight increase in attack stat for a short duration (area effect) 3 minute cooldown.

    Abilities like warcry were introduced in rome but i feel the general unit gives it more focus and adds to the tactical options in the game and with a 3 minute cooldown it must be well timed for good effect and adds more flavour to each seperate faction.

    Again before kindgoms was announced and generals could only rally with no special generals in game

    https://forums.totalwar.org/vb/showt...roving-mp-mtw2

    Im just one player and im sure there are tons of others that posted their own ideas that were implimented into the totalwar series or the same as mine above, but in 5 minutes ive compiled a short list from my post history thats made it into the game and im sure many other posters can do the same, remember the focus was on singleplayer and the singleplayer ideas were implimented no matter how you look at it. Lets hope with the multiplayer focus we can bring some ideas to the table. But not discussing them will get us nowhere that i can guarantee.
    Last edited by Swoosh So; 07-27-2010 at 21:18. Reason: I always edit!


    "The mind is everything. What you think you become."

    "The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."

    Buddha

  7. #7
    Ultimate Member tibilicus's Avatar
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    Default Re: MultiPlayer Foyer

    Changes yes, but no major ones. The core game formula has been no different since Rome and the Multiplayer has in many ways actually regressed as the series has gone on. The Multiplayer campaigns also took years to implement when it really shouldn't have. CA has always had big studios backing it and from my view point, it took a good 4 years to implement something that surely could have been implemented the first time of asking? I'm pretty certain our very own Myrddraal arrived at the idea of a multiplayer campaign way before CA did and the community itself had PBM campaigns before that.

    I do hope, for this site as well as my own personal sake that this game does well, I have however been continuously disappointed by CA and have no reason to think this game will break the cycle. If CA presented evidence that it will and genuinely reached out to the community, I would be happy. I feel this wont happen however so feel there is little we can do.


    "A lamb goes to the slaughter but a man, he knows when to walk away."

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