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  1. #1
    Ultimate Member tibilicus's Avatar
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    Default Re: MultiPlayer Foyer

    Changes yes, but no major ones. The core game formula has been no different since Rome and the Multiplayer has in many ways actually regressed as the series has gone on. The Multiplayer campaigns also took years to implement when it really shouldn't have. CA has always had big studios backing it and from my view point, it took a good 4 years to implement something that surely could have been implemented the first time of asking? I'm pretty certain our very own Myrddraal arrived at the idea of a multiplayer campaign way before CA did and the community itself had PBM campaigns before that.

    I do hope, for this site as well as my own personal sake that this game does well, I have however been continuously disappointed by CA and have no reason to think this game will break the cycle. If CA presented evidence that it will and genuinely reached out to the community, I would be happy. I feel this wont happen however so feel there is little we can do.


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  2. #2

    Default Re: MultiPlayer Foyer

    Thats right the community did have pbem games before the release of the hotseat campaign by ca, its barely known but myself and amp had a full running campaign in rome vanilla using cheat and console commands including online battles - the only thing we couldent really replicate was the casualties ported back into the game but we worked out a system for this.

    But the mp campign was a major change and yes it maybe took too long to impliment but imagine a shogun 2 of a mp quality of the first with this new feature and a rome2 with a full mp campaign then things get exciting.

    Bring back the chat foyer ca and lets get things moving...

    Updated org thread ideas that ca have implimented post
    Last edited by Swoosh So; 07-27-2010 at 21:13. Reason: I always edit!


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  3. #3
    Arena Senior Member Crazed Rabbit's Avatar
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    Default Re: MultiPlayer Foyer

    I remember saying before Empire that a lack of a chat foyer wasn't a big deal.

    I was wrong. It would improve the game and increase the bonds of the community. But I don't think CA will pay attention. And I don't care really, since I swore off TW games after Empire. Their contempt for modding has only strengthened my resolve.

    CR
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  4. #4
    Toh-GAH-koo-reh Member Togakure's Avatar
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    Default Re: MultiPlayer Foyer

    I'd hazard to guess that they (CA) harken back to all the complaints about a-holes in the foyer, of which there were many. Many of us have thick skins and just dealt with it, but do recall there was a lot of frustration expressed over behavior in the foyer. I'd hazard to guess again that maybe the departure from the foyer structure was an attempt to address this--one that may have reduced/eliminated some of the problems inherent in a foyer, but introduced other, bigger problems. Hence, the complaints now about the lack of a foyer by many and the appeal to return to that system. If I were in CA's position, I'd be thinking: "How can we give them what they want (a foyer) and avoid all the bull crap we had to deal with before?"

    Just my two koku. Because of the radical drop in quality of MP, I haven't played online since MTW/VI, so I have no experience with their new way of doing things. But I do trust the opinions of the "veterans" who share their thoughts here.
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  5. #5
    Clan Takiyama Member Sp00n's Avatar
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    Default Re: MultiPlayer Foyer

    Lets just hope we get one :P
    Last edited by Sp00n; 07-30-2010 at 21:22.
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  6. #6
    Banned ELITEofWARMANGINGERYBREADMEN88's Avatar
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    Default Re: MultiPlayer Foyer

    Quote Originally Posted by Sp00n View Post
    Lets just hope we one :P


    Hope = Wishing


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  7. #7

    Default Re: MultiPlayer Foyer

    STW2 should have a foyer. I mean every RTS that i've gotten into had one which is a lot btw. It's like something standard to have for people to hang out at while they aren't playing or waiting for a match to finish etc..

    They say the multiplayer is getting a lead role this time and for them to leave out a foyer for the game would seem just... screwed up.

    If people don't like some of that chat that goes on.. well you shouldn't be connected to the foyer chat logging into the game only when you select to join a chat lobby.

    The last RTS I played over a yr was World In Conflict and we used the lobby and being able to make other chat rooms with p/w for tournaments.

    A foyer is a must I say. :)

  8. #8
    Moderator Moderator Gregoshi's Avatar
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    Default Re: MultiPlayer Foyer

    Quote Originally Posted by Masamune View Post
    I'd hazard to guess that they (CA) harken back to all the complaints about a-holes in the foyer, of which there were many.
    Wasn't there one really serious issue that happened in the chat lobby - I can't remember if it was with STW or MTW. But I remember there was a lot of discussion about it here - with some CA folks too(?) - and how to handle it. I vaguely recall some people suggesting that CA have chat lobby moderators as a result. I wish I could remember the details but I do recall it was a very big deal.

    Regarding the need for a lobby, how does match making work with RTW, M2TW and ETW? I never ventured online with RTW and I didn't get M2TW or ETW (decrepid computer syndrome).
    This space intentionally left blank

  9. #9
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: MultiPlayer Foyer

    Matchmaking in RTW was through Gamespy, I believe it was the same for M2TW. You'd go online, you'd have your lobby, a list of games and the details about them. If it was not identical to yours (modded), it would be red instead of yellow/gold.

    ETW brought steam. That brought region games. I cannot play with anyone outside of Australia and a few surrounding countries, unless I can join off a steam friend.

    What it meant for me is that I'd be lucky to have more than 5 people online in my area. Once you were in game, you could chat, but...it was dead.
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  10. #10
    Member Member Tera's Avatar
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    Default Re: MultiPlayer Foyer

    Just remember that the only reason CA made an extremely raw form of multiplayer into Total War games (and usually disregarding it once the game shipped) was to get critic reviews scoring over 90%, because without a decent MP component, it would have been hard for them to get those scores.

    Now that they're publicly boasting about how great Shogun2 MP will be, I expect some serious moves forward.


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