I've edite the script this way:
- reduced money assistance to rich factions (Romani, Seleukid, Ptolemaioi, Greeks, Macedon) from 20k to 10K - those factions either have the benefit of a positive financial balance from turn 1 (seleukid, ptoelmaio romani) , or could get insanely rich if they beat their immediate neighbors (macedon/greeks), they really don't need a huge money assistance. With that modification, AS has more difficulties keeping up with both eastern and western fronts, as it should, and ptolemaio no longer systematically steamroll antioch/mesopotamia. I was surprised myself but changing money assistance doesnt really permanently penalize those factions, it merely gives a chance for the smaller ones to shine in some games.
- reduced money assistance for lusitanian to 5K. Iberia is one of the richest province because of the mines, and more often than not lusitania usually conquer all the peninsula, and then proceed in steamrolling gauls/sweboz/romani with ease because of huge mine income+ money script. Reduced to 5K it takes ALOT more time for Lusatania to conquer eleutheroi in Iberia giving time for Carthage, Gauls and sometimes Romani to counter them. Ive tried many games this way and no, they don t get steamrolled by Carthago each time.
- removed most "date" requirements for reforms. Either subjective or modified for gameplay reasons, ingame date for most reforms annoy me, because by the time the late reforms fire up, either the campaign is over, or the world situation is a-historical, and either way i couldn't even enjoy them (sweboz and romani reforms especially)
- reduced settlements requirements for romani and simplied the acquisition of augustus/reformator traits.
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