Russian Basileus 20:57 07-27-2010
Initially founders of the World of Elder Scrolls hardly reflected on what revolution in the industry will make their child – the third part of an immortal series - The Elder Scrolls III Morrowind. Morrowind is very similar to Rome – Total War here. And, as life shows, the people feeling passion to strategy, frequently also feel passion to RPG. First of all for such people, such as we are, who feel enjoys contacting with other worlds and civilizations we are making this mod.
To head one of the Great houses for leading to its prosperity and to reunite dark elves under your power. Become the head of an imperial legion of a province, to put, at last, to the place of freedom-loving elves, or to head corprus hordes of Dagoth Ur and to banish all n'wah from the country. As leader of nords try to finish withering Redoran, or even to revenge dunmers for hundreds years of humiliation, having headed one of clans of Black Marsh.
To combine incompatible, to transfer on base of Total War carefully maked world without having lost unique atmosphere which is not similar to something else. To embody dream of many fans of a series about more scales. And enjoy it of course. We plunge into the world of TES. Watch us.
Campaign starts at 420 year 3 era.
Playable factions.
• The Great House Redoran
• The Great House Hlaalu
• The Great House Telvanni
• The Great House Indoril
• The Great House Dres
• House Dagoth (Sixth house)
• Tribunal Temple
• The Empire
• Ashlanders
• Nords of Skyrim
• Skaal
• Tribes of Black Marsh
Non-playable factions
• Dissident Priests
• Mythic dawn
• Rebels
Cultures
• Dunmers
• Imperials
• Nords
• Argonians
• Dwemers
• Daedra
Religions
• Tribunal Temple
• Impreial cult
• Cult of ancestors
• Cult of Dagoth
• Daedric cults
• Cults of nords
Realization
The mod is developed on BI 1.6 engine by a small team (only four members).
Innovations
• New ultrapolygonal models with HD textures.
• Hordes of orks, invasions of daedra, revolts of danmers (ashlanders)
• New skeletons and animations (Orks, siltstriders, dwemer centurions, daedra siege machines, etc.)
• New sound
• New environment and architecture.
• Artifact system and new role system.
• Factional systems of ranks and careers.
• System of guilds and knight orders
• System of settlements development with division into cities and castles (forts)
Banners:
Team:
Basileus (Zuzya) - teamleader, text, mapping
Prisoner - 3D, skinning, animation
Dzord - 3D, skinning
Egermeister - traits, mapping
Help:
WOO DOO - translate
Akaviri - lore consultation
WindOfChange
Links:
Main forum of modification
Theme on INTERNETWARS.RU (Russian)
Subforum on IMTW.RU (Russian)
Russian Basileus 21:09 07-27-2010
Cyrodiilic Empire
The Empire is stretched through all Tamriel which is the largest of the known continents in the world. It consists from nine provinces: Cyrodiil, Skyrim, High Rock, Hammerfell, Summerset, Valenwood, Elsweyr, Black Marsh and Morrowind. Morrowind always was a special province – because of Vivec’s diplomatic abilities It has received a wide autonomy and has kept the traditions. Empire must look at political situation in this region because The Temple and Great Houses are very influential.
Auxiliary soldiers of the Legion.
Legionaries in the rank of the recruit and spearman serve in auxiliary forces. They are armed lighter than the main parts of the Legion and serve for their cover.
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Legionaries.
Legionaries are the basis of army of Empire. In legions the soldiers who have served to a rank of the warrior are enlisted. Armed with the good weapon and dressed in a qualitative armour, legionaries are the legality and order pledge on the subdued earths.
Several legionaries are orks who started to serve empire very recently in gratitude for a recognition of Orsinium, the native land of orks, and guards – the perfect legionaries who are bodyguards of the important persons of the Legion and imperial administration.
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Battlemags.
Battlemags of the Legion – one of the major parts of a legion. They can not only sow horror in enemy numbers using powerful spells but also to stand for themselves in melee.
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Knight’s orders of imperial cults.
Each cult of one of Nine has the knight’s order. These knights serve as soldiers and defenders of temples of gods to whom they serve, and the missionaries bearing wisdom of Nine to heretics.
Kynaran Order.
The Order of Kynaran is the Order which serves to goddess Kynareth. The Primary service of Order is protection of temples of their patroness and her priests.
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Order of the Lily.
The order of Lily is the noblest knight’s order which serves to Dibella - the goddess of beauty. The Primary service of knights of this Order is protection of temples of the House of Dibella and their priests, thus knights of an Order consider that there is no the best reason for battle, than battle for beauty.
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Order of the Hour.
The order of the Hour serves to Akatosh - the main of Nine Gods - and protects everything that it personifies – a constancy and stability. The main task of the The Order of the Hour is protection of The Chapel of Akatosh and its clerics from danger.
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Knights Mentor.
Knights Mentor are the knight’s Order which serves the God of Wisdom and primary service includes protection of wise men and adherents of Julianus’s School, and also struggle against the forces of ignorance menacing to aforementioned school. In turn, in an exchange for protection, wise men of school share the extensive knowledge with knights.
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Knights of Iron.
Knights of Iron – the knight’s order which serves to Zenithar being not only god of handicraftsmen and dealers, but also the god of soldiers. This part of him was embodied in Knights of Iron. The main task of Knights of Iron is protection of Zenithar’s Strongholds and its clerics from danger.
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Knights of the Circle.
Knights of the Circle – the knight’s order which serves to god of a life and death - Arkay. A duty of all members of Knights of the Circle is protection of His clerics and temples and readiness to battle for Him.
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Maran Knights.
Maran Knights – the knight’s order which serves to Mara – mother-goddess. Mara personifies love and peace however members of Mara’s Benevolence consider that military force is sometimes necessary for an attainment of peace. A duty for all members of the Order is to protect clerics and temples of Mara’s Benevolence. Though several very furious attendants of Mara would prefer to disband this Order.
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The Crusaders.
The knights serving to Stendarr which is the god of mercy call themselves “The Crusaders”. The problem of Crusaders includes protection Stendarr’s Temles. Though knights also support philosophy of the temple devoted to god of mercy, nevertheless they consider that the temple without protection cannot hope to survive.
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Imperial cavalry
Military elite, accessible only on the mainland, and very rarely in port sites in Vvardenfell, because the climate on island is fatal to horses.
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Models: Prisoner
Textures: used textures by Jeremy McGuinn, darknut
Russian Basileus 19:23 08-23-2010
Myrddraal 19:12 08-31-2010
Hey this is is looking great! Looks like you've got all the right ingredients to go all the way.
Madoushi 23:13 09-06-2010
Looking good so far guys! But isn't Morrowind just an island in the province of Vvardenfell?
Russian Basileus 14:33 09-07-2010
Madoushi
Сonversely Vvardenfell is the island in the province of Morrowind.
Russian Basileus 10:06 11-26-2010
Madoushi 10:07 03-23-2011
Oop, my bad. :)
Video looks great, hope things are progressing smoothly.
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