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Thread: How would you mod in a new Faction?

  1. #1

    Default How would you mod in a new Faction?

    How would you mod in a new Faction? Syracusae Perhaps?

  2. #2
    Guitar God Member Mediolanicus's Avatar
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    Default Re: How would you mod in a new Faction?

    By replacing another one.

    And then of course giving it the right culture, starting cities, AOR, governments, buildings, units, starting character, names, etc...
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    Arrogant Ashigaru Moderator Ludens's Avatar
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    Default Re: How would you mod in a new Faction?

    Welcome to the .Org, Dionysius I . I am afraid what you are asking for is rather difficult. First of all, the R:TW engine is limited to 20 factions plus the independents, so you'll have to replace an existing faction. That means editing a lot of different files; not something that can be explained easily.
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  4. #4

    Default Re: How would you mod in a new Faction?

    Oh, I have played around with modding RTW before and was unaware of the 20 faction limit, thanks for the info, just out of curiosity does this apply to Medieval II Total war as well?

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    Member Member anubis88's Avatar
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    Default Re: How would you mod in a new Faction?

    Quote Originally Posted by Dionysius I View Post
    Oh, I have played around with modding RTW before and was unaware of the 20 faction limit, thanks for the info, just out of curiosity does this apply to Medieval II Total war as well?
    Medieval 2 total war has a 30 faction limit iirc. Definetly around 30 :)
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  6. #6

    Default Re: How would you mod in a new Faction?

    but not all of them playable, isnt that right?
    Quote Originally Posted by Sonic View Post
    Allready download and see it... Very-very good idea!!! Brav.... eh....

    OH BY IVPITER?!? WHAT'VE I DONE!?!? OH PATER CONSCRIPTI..... FORGIVE ME

    I was a Roman... and a good Roman won't laugh too see his comrades dying in calendar!!! I call for a Proud Roman artist to made one calendar full of Glorious Roman conquest!!!

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    Arrogant Ashigaru Moderator Ludens's Avatar
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    Default Re: How would you mod in a new Faction?

    Quote Originally Posted by Metaluis90 View Post
    but not all of them playable, isnt that right?
    Pretty sure they are. The EB team does not include unplayable factions, and they stated they will include either nine or ten new factions (if the former, the remaining faction slot will be used for scripting purposes, whatever that may be).
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