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Thread: Pritanoi (and Casse) Generals-Innacurate?

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  1. #1
    Uergobretos Senior Member Brennus's Avatar
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    Default Re: Pritanoi (and Casse) Generals-Innacurate?

    Quote Originally Posted by WinsingtonIII View Post
    It's times like these that I really miss the original MTW ability of dismounting your units before battle... I still cannot understand why they got rid of that ability...
    I can only imagine that CA didn't consider it a particularly common occurence in Antiquity. I can't think of any battles during the EB timerame where cavalry dismounted before battle. (Prove me wrong everyone!).



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    iudex thervingiorum Member athanaric's Avatar
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    Default Re: Pritanoi (and Casse) Generals-Innacurate?

    Quote Originally Posted by Brennus View Post
    I can only imagine that CA didn't consider it a particularly common occurence in Antiquity. I can't think of any battles during the EB timerame where cavalry dismounted before battle. (Prove me wrong everyone!).
    IIRC Chinese troops liked to do that - but then again, they were more mounted infantry than actual cavalry. Mounted infantry could easily be represented in game as an nfantry unit with the same movement points as cavalry plus an increased upkeep cost.




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    Member Member WinsingtonIII's Avatar
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    Default Re: Pritanoi (and Casse) Generals-Innacurate?

    Quote Originally Posted by Brennus View Post
    I can only imagine that CA didn't consider it a particularly common occurence in Antiquity. I can't think of any battles during the EB timerame where cavalry dismounted before battle. (Prove me wrong everyone!).
    That could be it, but they never brought it back for M2TW, which seems very strange. If it was easy enough to script into the 1st Medieval, why not put it in the second?

    Quote Originally Posted by athanaric View Post
    IIRC Chinese troops liked to do that - but then again, they were more mounted infantry than actual cavalry. Mounted infantry could easily be represented in game as an nfantry unit with the same movement points as cavalry plus an increased upkeep cost.
    That raises a good question... I wonder if the Pritanoi infantry bodyguards will have the same movement points as cavalry to reflect that they would ride to battle on chariots.
    Last edited by WinsingtonIII; 08-09-2010 at 20:57.
    from Megas Methuselah, for some information on Greek colonies in Iberia.



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    EBII Mod Leader Member Foot's Avatar
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    Default Re: Pritanoi (and Casse) Generals-Innacurate?

    Quote Originally Posted by WinsingtonIII View Post
    That could be it, but they never brought it back for M2TW, which seems very strange. If it was easy enough to script into the 1st Medieval, why not put it in the second?
    Completely different engine. Things don't translate so easily if its not built in from the start.

    That raises a good question... I wonder if the Pritanoi infantry bodyguards will have the same movement points as cavalry to reflect that they would ride to battle on chariots.
    On the campaign map? That is hardcoded values afaik.

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    Member Member WinsingtonIII's Avatar
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    Default Re: Pritanoi (and Casse) Generals-Innacurate?

    Quote Originally Posted by Foot View Post
    Completely different engine. Things don't translate so easily if its not built in from the start.



    On the campaign map? That is hardcoded values afaik.

    Foot
    Yes, that's true. Still a shame though.

    How is campaign map movement points hardcoded? By unit type? As in units classed as cavalry all get the same and units classed as infantry all get the same?
    from Megas Methuselah, for some information on Greek colonies in Iberia.



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    mostly harmless Member B-Wing's Avatar
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    Default Re: Pritanoi (and Casse) Generals-Innacurate?

    Quote Originally Posted by WinsingtonIII View Post
    How is campaign map movement points hardcoded? By unit type? As in units classed as cavalry all get the same and units classed as infantry all get the same?
    I believe that is correct. I guess this begs the question, "what if we labeled certain infantry units as mounted?" I can't help but assume that this would results in some unwanted side effects. If nothing else, it would probably further hamper the AI.

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    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Pritanoi (and Casse) Generals-Innacurate?

    While the thread has been put back alive again. Just wanted to mention that Cassius Dio mentions them in the british invasion of 43 AD as well and if I'm not mistaken they are mentioned by tacitus in his biography of agricola too. So that's another two quotes.

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    Member Member Taliferno's Avatar
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    Default Re: Pritanoi (and Casse) Generals-Innacurate?

    Quote Originally Posted by B_Ray View Post
    I believe that is correct. I guess this begs the question, "what if we labeled certain infantry units as mounted?" I can't help but assume that this would results in some unwanted side effects. If nothing else, it would probably further hamper the AI.
    The most obvious side effect would be spear units getting a bonus against this special unit

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    Member Member paullus's Avatar
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    Default Re: Pritanoi (and Casse) Generals-Innacurate?

    Just as a side note, related to the original question in this thread, there are chariot bits recovered from several of the hillforts in the Wessex region. No chariot burials as far as I know, but a number of various metallic bits have been recovered.
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    Member Member WinsingtonIII's Avatar
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    Default Re: Pritanoi (and Casse) Generals-Innacurate?

    Quote Originally Posted by B_Ray View Post
    I believe that is correct. I guess this begs the question, "what if we labeled certain infantry units as mounted?" I can't help but assume that this would results in some unwanted side effects. If nothing else, it would probably further hamper the AI.
    Yeah, I believe the battle AI treats units differently depending on how they are classified, so it would attempt to use the infantry unit as cavalry on the battlefield.
    from Megas Methuselah, for some information on Greek colonies in Iberia.



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    Sandwich Maker Member Kikaz's Avatar
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    Default Re: Pritanoi (and Casse) Generals-Innacurate?

    Quote Originally Posted by WinsingtonIII View Post
    Yeah, I believe the battle AI treats units differently depending on how they are classified, so it would attempt to use the infantry unit as cavalry on the battlefield.
    Maybe that wouldn't be so bad, considering there won't be that many of them and that AI is reckless with their generals no matter what.


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