I have been playing this game (SP) since it came out and think it is amazing, both as a fun strategy game but also, in the tactical battles, as one of the best engines for a computer historical wargame. Playing around with the unit stats text file and then trying WesW's mod, I've become interested in modding the unit stats to make them a little more historical. I am hoping to join up with WesW in this work, as he's already done a lot on this. I've read through the topic headings in the dungeon and what threads I could identify as relevant, and I don't think what I'm proposing is made redundant by the other work going on, although obviously I can learn alot from the work of Lord Krazy and other veteran modders
What I am proposing is similar to what Ray Schroeder did some time back with his "ultimate equipment file" to the Panzer General games. That is to say, he tweaked the unit stats to get rid of some errors, inconsistencies, inaccuracies and mispricing. He ended up delivering a simple file that improved the game a little but left it essentially the same. That's what I propose doing - basically I like MTW battles fine as they are in terms of balance etc and just want to tweak them. I don't want to debate whether it makes sense to talk about realism in a game like MTW because, as I say, there is no other computer historical wargame that can compete with it and I find it engrossing because it has some historical realism or flavour to it (a fantasy game would not appeal to the same extent).
Now, is it worth tweaking the stats? Well, to give one well-known example: the lower charge bonus of the Templars (4 compared to 8 for other order knight) because CA artists drew them with swords not lances. CA have explicitly said that they were making a fun strategy game, not a historical wargame. But they kindly left the stats tweakable so why not tweak them a little?
What I would like to do in this thread is to encourage people to suggest changes in the unit stats that make them more realistic or at least more internally consistent. I envisage two products: one, a minimalist set of changes that works only with the existing units and tweaks their stats; another, more ambitious mod that adds new units and maybe drops others.
Beyond tweaks, there are a number of "big" issues about units that I want to think about - for example, the relative effectiveness of the different missiles; the unit sizes (40 vs 60 vs 100); the costing of units; what should be "unique" about each faction; what should differentiate units in the three eras. My first reaction is to use the unit sizes to support "realistic" army compositions - so 40 will be for rare or elite units; 100 for common ones - and to price strictly on gameplay effectiveness rather than realism per se. I might experiment with points costs with a possibly optional "availability" factor, to encourage use of particular historically favoured units for some factions.
The overall aim will be to create a set of unit stats that produces a game recognisably like the official one but hopefully a little more realistic or at least consistent. My focus will be strictly SP, trying to make all the major factions playable but by no means equal or balanced (Poles should be left hard and early Byzantines easy, for example), while keeping the AI factions interesting (this could be the hard part). However, I suspect MP players may have the best feel for the relative effectiveness of units in the game.
The kind of things I'd like to people to post are things like:
(a) logic points "it does not make sense that lancers are faster than gothic knights with the same armour"
or
(b) historical points "English archers fired an average of 100 arrows per man at Crecy"; cites would be nice but not essential - we're aiming for a fun game, not a scholarly product.
or
© gameplay points - this unit Y is pointless because it is much better to build X; or this unit is way too cheap or too strong etc.
Lots of this stuff has been chewed over elsewhere, so a mention of where or a link would be nice. (I'll review the TOC and Kocmoc's MP stats).
I'll keep track of suggestions and acknowledge any that I adopt. I will ultimately post the complete mod in the downloads section. As I say, this work may end up dovetailing with WesW's med mods as I really admire his work on MTW and CTP2, and he's looking for mod partners.
I'll make a second post with a short example of the kind of thing I'd like to see in this thread, though other kinds of contribution are welcome. Thanks for reading and please post your pet peeve
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