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Thread: What would you like to see in shogun2 Totalwar Multiplayer?

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  1. #1

    Default Re: What would you like to see in shogun2 Totalwar Multiplayer?

    They should make a little of everything when it comes to maps or at least make sure we have a map editor. I remember the completely flat map made back in the day for STW which was good for being 100% fair for both sides. It's good for competitive matches, but you could also play on an unbalanced map with each player/players attacking and defending once and it's just as fair and just have the winner if it's 1-1 be the one with the better k/l - kill worth/loss worth ratio (that's unit worth not kills/losses).

    This isn't much different from when I played in tournaments in World in Conflict. You had 2 round matches where each play both sides once and if it's 1-1 winner was declared by best time (in STW2 it could be kill worth/loss worth). You also had best of 3 where if it's 1-1 the team with best time picked what side they wanted to play for the 3rd round, but in STW2 I know people would just pick defender. So 2 rounds (1 attack 1 defend) works better for unbalanced maps in STW2 and best of 3 would work better on flat maps.


    Now for some more wishlist spam of mine. I only played the NTW demo cause the gun powder era play isn't my thing, so if I mention something that is already in it just means I'd like for it to be in STW2 as well and not forgotten about.

    Kill worth / Loss worth - Along with showing kills and losses you should also have this to display the actual worth of units lost and killed. I remember in MTW in bigger battles people would be like "wow look at all my kills" forgetting about what they really killed or routed off the map and the fact that MTW has different unit sizes unlike STW where it was all mostly 60unit sizes, but even that only helped justify bragging about kills/losses to a certain point. Every solider in a unit should have a certain value that gets you your kill worth and loss worth at the end of a match.

    Hit Points Viewable - If a unit has hit points I would like to see how much.

    Option to disable enemy moral - I liked it old school where you couldn't tell your opponents moral it made it more interesting for me anyway.

    FFA 2v2v2 3v3v3 -While not very popular I always wanted to play battles like that, but I know a lot hate them cause of the double teaming.

    Shared Deployment Zones - I remember a lot of people asking for this in STW and MTW to able to just have one big deployment zone for your whole team to deploy together instead of each with their own circle.

    All Cav can dismount and mount - Any cavalry unit can dismount and mount or at the very lest be able to dismount.

    Friends list and Clan list - One that isn't by steam, but that is built into the game lobby... something similar to World in Conflict setup with this.

    Player Stats - All players have stats wins,losses,dcs, and tournament wins etc.. that we can view by clicking on their name in the lobby or game room.

    Spot Saving - Not many RTS have this right except for automatch setups with mates in some RTS games. If you have a custom game open or mp campaign game you should be able to save a spot or spots for friends or clanmates. Nothing more annoying than having that spot or spots fill up only to kick someone out that won't leave or not be able to host until they are all ready to join. This happened often in STW and other RTS games I've played, so annoying.

    Test Room - Be able to test unit matchups against each or run different scenarios by yourself and not needing 2pcs or a friend. :)

    Watch Replays with Friends - While not needed in games that aren't competitive if STW2 ever dose get very competitive or a future TW this would be nice to have. To be able to go to a room and upload a replay to everyone and start it where everyone is viewing it together and can point out stuff etc would be cool. We did this a lot in World in Conflict by making sure everyone had a replay of a match and we all loaded it up to a certain time and started by saying "go" heh.. it was a pain in the butt though sometimes when someone needed the replay or we needed to pause and go again, but in the end it was worth it if you wanted to win a tournament. Having a room for everyone to go to and watch it together with options to pause and start again and point out stuff on the map which everyone could see would've been so much easier and fun as well.


    That's all I got for now and more to come in the future. :)

  2. #2

    Default Re: What would you like to see in shogun2 Totalwar Multiplayer?

    Quote from amp "Option to disable enemy moral - I liked it old school where you couldn't tell your opponents moral it made it more interesting for me anyway."

    LOL amp sounds like u want morale switched off which i know you dont :) you just want it to be hidden rightso you cannot see the opponents morale in battle..


    "The mind is everything. What you think you become."

    "The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."

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  3. #3
    Banned ELITEofWARMANGINGERYBREADMEN88's Avatar
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    Default Re: What would you like to see in shogun2 Totalwar Multiplayer?

    FFA 2v2v2 3v3v3 -While not very popular I always wanted to play battles like that, but I know a lot hate them cause of the double teaming.
    AMP,


    You can 8 man FFA'S on RTW/BI. Presume you know this. After all, you looking at the man who singlehandly fought over 500 games on my own map, Warman's Death Field on RTW, winning at lest 55% of them, about 1-2 dozen of them FFA's.


    And don't eve get me started with my old school map, Castle 2_5_2on Viking Invasion, played 200 times on that map since March 2004, and included a 7v1 match once I did!



  4. #4
    Moderator Moderator Gregoshi's Avatar
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    Default Re: What would you like to see in shogun2 Totalwar Multiplayer?

    Since it has been brought up, CA/Sega bashing/flaming is a no-no. We don't allow that behaviour between patrons and we extend that courtesy to CA & Sega. Criticism allowed as always, but keep it civil, constructive and informative.
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  5. #5
    Senior Member Senior Member Tomisama's Avatar
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    Default Re: What would you like to see in shogun2 Totalwar Multiplayer?

    Quote Originally Posted by AMP View Post
    To be able to go to a room and upload a replay to everyone and start it where everyone is viewing it together and can point out stuff etc would be cool.
    Works well with my favorite new idea.

    What I would really like to see is "unlimited spectators of live games” (recorded is certainly good too).

    No interaction with the games themselves, just a stream out available to as many as wanted to see what was going on in a particular game.

    A spectator’s only chat (of only that game) sounds good also.

    Maybe with a host selectable delay for competitions?
    Last edited by Tomisama; 08-14-2010 at 03:15.
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  6. #6

    Default Re: What would you like to see in shogun2 Totalwar Multiplayer?

    Swoosh, yeah you're right it dose sound like that, but you got it right I just don't want to be able to see the enemy moral same goes for him not being able to see mine. I liked it like that, so at least an option to toggle that off before a match in the settings of a game would be nice to have.

    Warman, I know I said anything in my wishlist that is in already in the TW's I would like to make sure they have it in STW2 as well. I didn't play much RTW only loads of STW and MTW and it was always 2 teams attacker and defender. :(

    Tomisama, Yeah that'd be pretty sweet to have cause I remember in World in Conflict people wanting the same exact thing. You had a cap on spectators and you had chat for them, but it was pretty crappy. If STW2 MP were to be pretty competitive or a future TW lots of people would like to watch the experts play in real time and replays and go over them with friends or clanmates, your ideas would fit nicely with that. Normally if it's not very competitive people don't wanna watch anyone only log on to play a few games and log off for the day, but I could be wrong, so it'd be nice for them to throw it in to see how many people would use it. :)

    Another thing to add to the wishlist...

    Spacebar showing units endpoint as ghost - In NTW demo I only saw arrows, so what happened to the ghost of the unit where it was going to end up after you gave it a move order? Well it use to show dots of the unit anyway, but a faded ghost of the unit would be better because I worked with that A LOT in STW and MTW. It might be in NTW, but it didn't show it hitting the spacebar (only arrows ) and I was a little shocked. I hope it's in STW2 cause it's a very useful tool to setup advancing units.
    Last edited by Gregoshi; 08-14-2010 at 05:58. Reason: Inappropriate language

  7. #7
    Senior Member Senior Member Tomisama's Avatar
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    Default Re: What would you like to see in shogun2 Totalwar Multiplayer?

    I’m not very bright I guess, but I don’t understand how it can be say that these games are not competitive. Over at the Clan Wars Competition (CWC) we have been able to put together multi-partner team (3v3 and 4v4) competitions for every era from Viking to Napoleon, with never a shortage in applicant Clans. We mostly have best 2 out of 3 game knockout tourneys, and have had hundreds of Clan teams in membership, and I am sure individual team players in the thousands (ya I know those are only big numbers for Total War games ).

    This last contest (still in process) was limited to 32 three player Clan Teams fighting through a five round Swiss format (every team plays in every round), in a two battle point scored competition. The top eight Clan teams are now in a best 2 out of 3 final knockout round playoff for the title of Clan Wars XXVI Champions.

    Maybe we just don’t know better???


    Two more wishes for the list:

    It would be great to have a time coded function added to the replays, and the ability to fastforward and reverse, or at least go to a particular point in a battle (time referanced) to review the action.

    And a feature that I miss from earlier games is the ability to program way-points with the caps-lock key, so you can send units on complex missions without need to re-order every direction change.
    Last edited by Tomisama; 08-14-2010 at 12:55.
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  8. #8

    Default Re: What would you like to see in shogun2 Totalwar Multiplayer?

    Just my thoughts a map can easily be balanced without being a mirror of itself and i would tbh be dissapointed if i had to fight on mirror maps.


    "The mind is everything. What you think you become."

    "The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."

    Buddha

  9. #9

    Default Re: What would you like to see in shogun2 Totalwar Multiplayer?

    Total War is competitive, but for me the competition was in STW and MTW:VI because of balance. I only played a little RTW and MTW2 same with ETW because balance was off the charts in some areas. To see some people say unit selection takes skill makes me laugh and sad at the same time... you never heard that in STW. There is a reason why a lot of good players quit after VI, but only a few will understand why.

    I just hope STW2 is well balanced so the competitive lvl can rise and competition can grow. If I lose or win I want it to be more so cause of my skill on the battlefield and not unit selection. I wanna see what people call skill and balance uploaded on youtube as well. :)

    I like the replay ideas because that's exactly what we needed in World in Conflict when going over replays with mates.

    I never used way points much because you were limited to what you could do with it. I want to be able to make a unit walk here, run there, and setup formation like this... or else I won't bother with it just like all the other RTS way points.

    I'll take all kinds of maps and would like to play an unbalanced map in tournaments as well cause all you need to do is switch sides and if it's 1-1 the winner is the one with the better k/l ratio.

    Lots of time yet so lets hope they at least add something good to the MP. I wanna be surprised.

  10. #10
    Clan Takiyama Member Sp00n's Avatar
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    Default Re: What would you like to see in shogun2 Totalwar Multiplayer?

    TBH without a foyer I won't play, I've been playing a lot of Napoleon over the last few weeks and in general the experience is awful, you get kicked with no reason, players host clan only a lot of the time, players are rude, people slag you off in game etc. I find it quite amusing that people said the foyer from Shogun was bad in terms of idiots, the latest game with no foyer is just as bad if not worse so give us back what we had 10 years ago please.
    In terms of balance its not great and nearly every battle is a turkey shoot with players running for the best angles and the odd cav charges mainly with lancers to negate your oponents cav. There is some skill in it but in general the battles take forever and are mainly all the same, no variety at all also army selection is extremely important.

    A lot of players left MP because Rome quite frankly was awful in MP unbalanced and buggy as hell and it destroyed the community from the first 2 games. I'm quite worried at the amount of units stated for Shogun 2 being 40ish, the original had 12 which was what made it more balanced online, even with Naval and Seige units thats going to be some step up in terms of units which puts us possibly back in the dreadfully unbalanced mess of the last 4 games.

    I hope not I really do.
    Last edited by Sp00n; 08-15-2010 at 15:46.
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