As presented above by Shibumi:
And alluded to by Spoon:can be added as a wish to the new shogun game, please consider pricing for units for multiplayer, do not base it on the single player experience
I'm quite worried at the amount of units stated for Shogun 2 being 40ish, the original had 12 which was what made it more balanced online, even with Naval and Seige units thats going to be some step up in terms of units which puts us possibly back in the dreadfully unbalanced mess of the last 4 games.
The crux of the problem is that Multiplayer has always been a derivative of Singleplayer, made worse now by the illusion that “more is better”.
Multiplayer pricing, army configurations, and maps, need to be considered and designed separately for Multiplayer use alone.
That is the only way you will have a true competitive balance.
Then once that is perfected, apply that understanding to Singleplayer design to get the very best game that can be created (and the best AI).
Games are about competition; people versus people or people versus machines, it is all about the quality of the competition.
And designing from highest level (people versus people) is the correct order of successful game design.
And more is not better, only better is better, and in the long run this will prove out in sales.
We are swimming in a world of choices, but it is not the choices we are after, it is the best product; in this case the highest quality competitive game you can produce!
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