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  1. #1
    Keeper of the Pax Romanum Member TruePraetorian's Avatar
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    Default Adding Loyalty?

    Sorry, i know you are supposed to look in the Scriptorium first but, unfortunately, the guide for creating Loyalty in BI.exe did not help much at all, at least not for me. The main problem i'm having is how to add the little ring symbol(i think that's my main problem). Any help on the subject would be greatly appreciated (help meaning a walkthrough ) thanks.
    Last edited by TruePraetorian; 11-11-2007 at 04:26.
    The Gods envy us.

    They envy us because we are mortal, because any moment might be our last.
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  2. #2
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Adding Loyalty?

    The ring symbol bit should be dealt with by the last stage of the tutorial
    11. \ui\roman\interface\stratpage_02.tga
    Copy in the "ring" symbol from the BI file. Note I've only done this for romans thus far..
    You need to have unpacked your RTW/data files to find the RTW version of the file, then copy and paste in the little icon from the BI version of the file. I think you either have to re-pack the files or use a mod-folder (recommended) to get a revised roman\interface file to be read by the game.

    Have you tried any of that so far. If it still doesn't pick it up you might also need the BI version of the strat_..rsd files which are in the UI folder, as the tutorial didn't mention that though I assume you don't


    Don't worry about asking questions, asking after you've looked first is fine :)
    Last edited by Makanyane; 11-11-2007 at 10:36.
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  3. #3
    Keeper of the Pax Romanum Member TruePraetorian's Avatar
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    Default Re: Adding Loyalty?

    Ok thanks for the help. i re-packed it rather then using a mod folder and it works fine...care to describe a mod folder?
    The Gods envy us.

    They envy us because we are mortal, because any moment might be our last.
    Everything is more beautiful because we are doomed.
    You will never be lovlier than you are now.

    We will never be here again.

  4. #4
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Adding Loyalty?

    Re Mod folders,
    https://forums.totalwar.org/vb/showthread.php?t=44332

    ignore end of that discussion it evolved into talking about BI mod-folders that are quite different as more files are required.

    for RTW; make folder in Rome -Total War folder called "my_mod" or anything you like

    you don't need quite all this but easiest thing then is to create folder
    my_mod/data and into data copy contents of Rome - Total War/data/text, (only ones you really need at this stage are the regions_and settlements_names ones) and Rome - Total War/data/world folders. Then if you launch game from shortcut with -mod:my_mod on shortcut you'll be using what is in the mod folder.

    If you want to change anything copy it from Rome - Total War/data into
    Rome - Total War/my_mod/data and change the version there. If you copy anything in that came from packs don't put it inside packs folder but use the path it should be on without the extra packs/data level, for your UI you would instead create path
    RTW/my_mod/data/ui/roman/interface/

    nearly everything works from that, certainly most things you'd frequently mod, a few bits that don't have defined paths won't - ones I've found are ui/cities cards, re-textured original buildings, and terrain files relating to sea - all those work if packed into mod_0.pak which should be 're-packed' on their default path like data/terrain/aerial_map/sea and the resultant pack be placed in
    RTW/my_mod/data/packs/
    Not used mods before? Looking for something small and fun?!
    Download the:

  5. #5
    Keeper of the Pax Romanum Member TruePraetorian's Avatar
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    Default Re: Adding Loyalty?

    Sorry for the late response...really i am...

    See, i figured out how to run RTW with BI.exe kind of by myself , i used the barbarian invasion shortcut and simply made it -mod:data so it runs my rtw data...i havent seen anything go wrong with it yet...

    To the point, how would one use the mod folders if my data file is basically a mod in it's self? And if you do make a mod folder, as you were describing, i don't have to copy anything except for the /text files and such, and it will still run everything else?(all of the descr_ files and export_descr files,etc.)
    The Gods envy us.

    They envy us because we are mortal, because any moment might be our last.
    Everything is more beautiful because we are doomed.
    You will never be lovlier than you are now.

    We will never be here again.

  6. #6
    Notepad user Member Red Spot's Avatar
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    Default Re: Adding Loyalty?

    IMO, just my taste, if you're running Rome via BI you might just be better of copying the game-folder and use that as "mod" ...

    I'm not sure if you can still use a mod-folder in this setup (Rome via BI.exe), than again I never tried cause just copying the entire game is so much easier ... :D
    (besides it right away gives you back-up )


    G

  7. #7

    Default Re: Adding Loyalty?

    Quote Originally Posted by Makanyane View Post
    Re Mod folders,
    https://forums.totalwar.org/vb/showthread.php?t=44332

    ignore end of that discussion it evolved into talking about BI mod-folders that are quite different as more files are required.

    for RTW; make folder in Rome -Total War folder called "my_mod" or anything you like

    you don't need quite all this but easiest thing then is to create folder
    my_mod/data and into data copy contents of Rome - Total War/data/text, (only ones you really need at this stage are the regions_and settlements_names ones) and Rome - Total War/data/world folders. Then if you launch game from shortcut with -mod:my_mod on shortcut you'll be using what is in the mod folder.

    If you want to change anything copy it from Rome - Total War/data into
    Rome - Total War/my_mod/data and change the version there. If you copy anything in that came from packs don't put it inside packs folder but use the path it should be on without the extra packs/data level, for your UI you would instead create path
    RTW/my_mod/data/ui/roman/interface/

    nearly everything works from that, certainly most things you'd frequently mod, a few bits that don't have defined paths won't - ones I've found are ui/cities cards, re-textured original buildings, and terrain files relating to sea - all those work if packed into mod_0.pak which should be 're-packed' on their default path like data/terrain/aerial_map/sea and the resultant pack be placed in
    RTW/my_mod/data/packs/
    Excellent help here, thank you.

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