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  1. #1

    Default Re: Population growth

    i know all of that but it was part of my gaming experience to control the population by recruiting and disbanding units amongst other atrocities :\ it´s a killjoy removing gaming options soon enough i suspect we will have nothing to do on the strategy part and will be given only batles to fight -.-

  2. #2

    Default Re: Population growth

    I didn't test it, but the add_population cheat should work in M2TW to. I know that's no perfect solution, but sometimes I use this even in EB I to Roleplay population movement (recruited units only include the guys of fighting age, not the whole population).

  3. #3
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Population growth

    got several high-dread generals, they'll scare the hell out of the population!!!

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  4. #4

    Default Re: Population growth

    M2TW lets you adjust the population levels for settlements (i don't think RTW did) which is a nice start. You can also adjust the various contributing factors which effect population growth from how much each level or farming gives, squalor and chivalry etc.

    MT2W doesn't have slaves (as far as I know) and it doesn't allow for unit disbanding.

    I'm sure the EB can do something about slaves by adding traits to governments when a settlement is enslave.

    I've always found that population growth in M2TW is too fast and you can easily cap out a settlement within 100 years, with settlements being ready to upgrade almost a few turns after you finish building the last settlement upgrade.

  5. #5
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Population growth

    Quote Originally Posted by Balbor View Post
    M2TW lets you adjust the population levels for settlements (i don't think RTW did) which is a nice start. You can also adjust the various contributing factors which effect population growth from how much each level or farming gives, squalor and chivalry etc.

    MT2W doesn't have slaves (as far as I know) and it doesn't allow for unit disbanding.
    slaves are present as trade resource in africa and east europe (play as moors or egypt and you could see chains that give florins to your greedy slave merchants), but just merely normal trade resource. Unit disbanding could be performed in homeland, but unlike RTW, your city in question mustn't be under siege to be able for disband the units.

    I'm sure the EB can do something about slaves by adding traits to governments when a settlement is enslave.

    I've always found that population growth in M2TW is too fast and you can easily cap out a settlement within 100 years, with settlements being ready to upgrade almost a few turns after you finish building the last settlement upgrade.
    once again, this is the bad things of chivalry... try have several dread generals as governors...

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  6. #6

    Default Re: Population growth

    Quote Originally Posted by Cute Wolf View Post
    slaves are present as trade resource in africa and east europe (play as moors or egypt and you could see chains that give florins to your greedy slave merchants), but just merely normal trade resource. Unit disbanding could be performed in homeland, but unlike RTW, your city in question mustn't be under siege to be able for disband the units.
    I know there is a resource for them, i mean the aspect of it which improves the population growth of other settlements after you enslave a settlement.

    Quote Originally Posted by Cute Wolf View Post
    once again, this is the bad things of chivalry... try have several dread generals as governors...
    and the population of settlements is quite low, i modded my SS-RC+RR install to increate the population requirements, resulting in some settlement never reaching the top 2 tires unless they had a governor with at least 5 chivalry. I also used events to trigger upgrades to help slow thing a bit more.

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