1. The graphics in the video is beautiful, night fights did however look a bit to dark for me. It is hard to see stuff clearly in a sunlit room, and I dont much like drawing curtains shut to play a game.

2. I like the way naval and amphibious battles seem to work. Having land in naval battles adds to strategic depth, and not mixing sea/land is wise considering the AI and engine, while still keeping the option of assaulting land from boats (I assume the boats will be in fixed positions, possible determined by the player before battle starts but then not moving once battle commence).

3. Heroes, as I understood it, there will be a specific heroe, but with a bodyguard. Just like a general works. IE, we can see individual fights between heroes, as their bodyguards battle it out. Seem like a good solution, having one-man units is boring imho. I guess the bodyguard is a small unit with extra HP too, just like a generals.