Well the granary will give you a longer time for the siege to last... You'll be able to hold more turns, but your army will still lose soldiers
Well the granary will give you a longer time for the siege to last... You'll be able to hold more turns, but your army will still lose soldiers
Europa Barbarorum Secretary
Does the granary affect siege times? I though only the walls improved the siege duration.
Historically speaking, attrition due to disease, desertion, poor logistical support, etc. was a major problem for any army, even when not besieged. However, the developers decided to spare us this kind of micro-management.
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Then what's the purpose of a granary anyway?
It increases pupulation growth and reduces trade, two thing you wouldn't usually want anyway, and on top of that it doesn't even help you out when being besieged.
It's only useful when you do need growth.
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Play on huge unit size, and you'll always need growth! ;)
Too bad they didn't keep besieger losses in the game from was it plain MTW or VI?
Makes you wonder what the besiegers are actually doing,besides lining up their siege equipment in a nice row in front of the main gate,that they never lose a singleman.
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