Results 1 to 8 of 8

Thread: Do the AI factions receive military as well as monetary assistance?

  1. #1
    Member Member Stelios's Avatar
    Join Date
    Jul 2010
    Location
    Thermopylai
    Posts
    30

    Default Do the AI factions receive military as well as monetary assistance?

    A question i have been wondering for a long time now-do the AI factions recieve free extra troops when they are in trouble? Playing as the Romani, i have invaded Iberia, and annhilated what i thought was Lusotana's sole large army. Two turns later, several medium size armies and a full stack showed up out of nowhere. My initial assumption was that they had been hiding (for the whole game?), because i toggled the Fog of War off, and had been playing close attention to their troop movements for a while. Each turn following that initial battle, more and more half stacks showed up out of nowhere, when thier cities and the countryside were nearly empty the turn before. I really cannot explain it. I am aware the AI factions receive monetary assistance when they need it, which leads me to ask- is the AI receiving extra units (more than he could possibly produce in one turn)?? Has this spamming happened to anyone else?
    Last edited by Stelios; 08-06-2010 at 05:40.

  2. #2
    Near East TW Mod Leader Member Cute Wolf's Avatar
    Join Date
    Nov 2008
    Location
    In ancient Middle East, driving Assyrian war machines...
    Posts
    3,991
    Blog Entries
    2

    Default Re: Do the AI factions receive military as well as monetary assistance?

    that was mercs... the AI did receive a lot of money, so, coupled with EB's massive mercenary lists with pretty decent regeneration rate, made AI often over use them

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  3. #3

    Default Re: Do the AI factions receive military as well as monetary assistance?

    Yep - only solution is to hire the mercs yourself to stop the enemy getting them.

  4. #4

    Default Re: Do the AI factions receive military as well as monetary assistance?

    Quote Originally Posted by Titus Marcellus Scato View Post
    Yep - only solution is to hire the mercs yourself to stop the enemy getting them.
    or go into descr_mercenaries, reduce all unit pools to 1 mercenary, and triple mercenary refresh rate.

  5. #5
    Near East TW Mod Leader Member Cute Wolf's Avatar
    Join Date
    Nov 2008
    Location
    In ancient Middle East, driving Assyrian war machines...
    Posts
    3,991
    Blog Entries
    2

    Default Re: Do the AI factions receive military as well as monetary assistance?

    Quote Originally Posted by siegfriedfr View Post
    or go into descr_mercenaries, reduce all unit pools to 1 mercenary, and triple mercenary refresh rate.
    that will made sure the AI got 10 new units or more in each turn...

    suggestion : divide refresh rate by 3

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  6. #6
    Member Member seienchin's Avatar
    Join Date
    Feb 2009
    Posts
    588
    Blog Entries
    2

    Default Re: Do the AI factions receive military as well as monetary assistance?

    Giving them military help would be the better solution, but it would be a modding nightmare and might even double the already extensive EB script.

  7. #7

    Default Re: Do the AI factions receive military as well as monetary assistance?

    Do it like I do it and play the game like a real man. Go to the money script and set all the add_money values for each faction to 0 except for the slave/rebel factions. This allows you to be able to play a multi-faceted game where you can win by spying, assassinating, attrition, etc. Not only that, but a faction with little resources is always more inclined to be reasonable in its diplomacy. This is much more "realistic" than simply playing a game where assassins and spying have hardly any effect, by preventing the game from being an endless series of Your Army v. Cpu Levies.
    Veni, Vidi, Vici.

    -Gaius Julius Caesar



  8. #8
    Near East TW Mod Leader Member Cute Wolf's Avatar
    Join Date
    Nov 2008
    Location
    In ancient Middle East, driving Assyrian war machines...
    Posts
    3,991
    Blog Entries
    2

    Default Re: Do the AI factions receive military as well as monetary assistance?

    Quote Originally Posted by SlickNicaG69 View Post
    Do it like I do it and play the game like a real man. Go to the money script and set all the add_money values for each faction to 0 except for the slave/rebel factions. This allows you to be able to play a multi-faceted game where you can win by spying, assassinating, attrition, etc. Not only that, but a faction with little resources is always more inclined to be reasonable in its diplomacy. This is much more "realistic" than simply playing a game where assassins and spying have hardly any effect, by preventing the game from being an endless series of Your Army v. Cpu Levies.
    Well, spy is useful to open the gates... and I turn off assassins for all factions as my personal preferences, as I can't assassinate the "personal security beefed" AI generals, and can only proceed by sabotaging constructions and noob diplomats...

    well, SlickNicaG69, you'll see M2TW made assassination in campaign becomes much - much - much more important
    Spoiler Alert, click show to read: 
    because they are the only one who could stop foreign missionaries from converting your population, bar the 9 captain stomp cheat

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO