See, now you've got basis for your opinion on foreign affairs, domestic affairs and your personal life. Once things get rolling, you might even end up surprised where it takes you.
And welcome to TheFlax! You're quite welcome for the invite.
That leaves us with six players. I've sent about half the invites I have listed, and I plan to send the rest tomorrow in addition to any other people I can think of. That will end my initial, active recruitment, although if any of you know someone who you think would like this then I encourage you to invite them of your own initiative. I'm a lurker by nature, so I don't know the guild as well as I might.
Anyway, after that they'll be only one thing left to do: Finalizing mod and faction. I'm a bit worried that no one's voiced any opinion on this, but that's fine. What does worry me is that there aren't enough players for the full PVP war I envisioned, however I can scale that back pretty. So again I ask, is there anybody who objects to starting things out like so:
It should be noted that LTC removes the family tree for the Reich in the same manner as the Teutonic Order in their Kingdoms campaign. I'm assuming the consensus is that the family tree should be restored for RP purposes, so that's what I'm planning to do.Lands to Conqueor, HRE: Investiture Conflict/Civil War
The initial PVP will have two sides, the Papists and the Imperialists. I'll split the players between both sides as equally as possibly and then they can go at it.
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