I want to make an 'historical timeline' mod for EB which makes the AI Roman faction build a more or less historical sized Roman empire nearly all the time against the other AI factions, so that I always get to fight against a strong Roman empire at the end of the campaign. Because I want the AI factions to perform as close as possible to how they did historically.
I'm fed up with watching AI Carthage and AI Lusotann kick the crap out of the AI Romans before I get there myself. I want to do it myself, but want Rome to be ultra-powerful when I do, so I feel I'm beating the historical Roman empire and not a pathetic bunch of wimps.
I want Roman AI to get the upper hand against other AI factions in autocalc, given a roughly equal sized army. How should I do this?
Do I need to make the Roman faction ultra-aggressive on the campaign map? How would I do this? I think the AI assigns a 'style' to the factions to make them behave more or less aggressive, but don't know where that stuff is in the files.
Do I need to increase the stats of the Roman units to make them better fighters in autocalc mode, while keeping them as close to the original as possible when I fight them myself in manual battles? What stat should I increase to have that effect?
(Something like this was done in EB a while back to make horse archers much better in autocalc, so AI steppe factions would do better against other AI factions.)
Look forward to helpful replies!
Thanks,
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