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Thread: Modding questions

  1. #1
    Wielder of a pointy-thing Member Olimpian's Avatar
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    Default Modding questions

    Hello everybody

    Finally I have my summer break and can play some EB. But this time I want to improve my experience by doing some minor tweaks:

    1. Even playing on medium (so AI doesn't recruit mercs) the AI still recruits tons of units (because it has tons of money) - basically in each town every turn. So it gets to the point I end up fighting each battle not to win, but to win with verry little casualties so I have enough men to kill the next fullstack.. and so on. I want to play more sloppy, and not try to take advantage of the stupid AI. But if I do this I lose because I run out of population and money. Since I play on huge unit size, this (the population) is a problem especially with 'barbarian' factions. And the AI never runs out of guys to recruit because the script replenishes their population. Sooo....
    I have never tried to edit the script, so i need help here.. I was thinking of either reducing the pop. replenish rate or just cutting it altogether. This will probably lead to the AI depopulating its cities but also to them producing less troops. Good enough for me.. I can just add_population back to a decent level when I capture one.
    So what file do I have to edit to achieve this and how?

    2. I know something about modding the EDB file but not that much. I want to make the celtic recruitable general (neitos) recruitable for Casse with a level 5 regional barracks in Camulosadae. I imagine it shouldn't be that hard..

    3. Can you remove a trait? To be more specific, could I remove the ethnicity of one of my Casse FMs and give him another one?

    I hope I am not asking too much

    Sorry for the long post and any spelling mistakes

  2. #2
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Default Re: Modding questions

    Moving this to the EB modding forum.
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