Attempt to flip the desk upside-down.
Attempt to flip the desk upside-down.
Originally Posted by TosaInu
Rest in peace TosaInu
Try bashing down the wall and using the cell key on the door (they could have an incompetent locksmith).
Player 1- "The Prisoner", Splitpersonality.
Starting Health Points: 4
Current "Examine" count: 5
Inventory:
Wire Hangers
Cell Key
With great effort, you tip the large desk over, and it crashes to the ground with a loud, thunderous noise.
Last edited by Askthepizzaguy; 08-17-2010 at 09:50.
#Winstontoostrong
#Montytoostronger
Walk over to the door in the corner, gently nudge it with my foot to determine if it is stable.
If so put my ear to it and attempt to hear outside.
Originally Posted by TosaInu
Rest in peace TosaInu
Player 1- "The Prisoner", Splitpersonality.
Starting Health Points: 4
Current "Examine" count: 5
Inventory:
Wire Hangers
Cell Key
You nudge the door with your foot. It's very sturdy and doesn't move.
You listen but don't hear any noises outside.
#Winstontoostrong
#Montytoostronger
Examine the door.
Originally Posted by TosaInu
Rest in peace TosaInu
Player 1- "The Prisoner", Splitpersonality.
Starting Health Points: 4
Current "Examine" count: 6
Inventory:
Wire Hangers
Cell Key
The door is a solid form with no particular design. It looks just like a standard mass-produced prison door with no windows or bars. The door handle is long and metal, and turns easily.
There is nothing else remarkable about the door.
#Winstontoostrong
#Montytoostronger
Turn the door handle, attempt to open it.
Originally Posted by TosaInu
Rest in peace TosaInu
Player 1- "The Prisoner", Splitpersonality.
Starting Health Points: 4
Current "Examine" count: 6
Inventory:
Wire Hangers
Cell Key
The door opens to reveal a long hallway, 10 feet by 35 feet. There are four standard doorways on the north east, south east, north west, and south west corners of the hall way. On the far south end of the hallway, there is a large double door.
You are in the northwest doorway, one of the four standard doorways, connecting Cell A from the hall.
#Winstontoostrong
#Montytoostronger
Examine the double door.
Originally Posted by TosaInu
Rest in peace TosaInu
Player 1- "The Prisoner", Splitpersonality.
Starting Health Points: 4
Current "Examine" count: 7
Inventory:
Wire Hangers
Cell Key
Moving south, the double doors are heavy and metal, solid and sturdy, like the other doors. They are unremarkable and the door handles turn easily. You listen carefully and hear nothing.
#Winstontoostrong
#Montytoostronger
Attempt to walk through the door in the north east corner of the hallway.
Last edited by Splitpersonality; 08-17-2010 at 04:41.
Originally Posted by TosaInu
Rest in peace TosaInu
Player 1- "The Prisoner", Splitpersonality.
Starting Health Points: 4
Current "Examine" count: 7
Inventory:
Wire Hangers
Cell Key
You move through the North East door, leading to a room I will refer to as "Cell B".
The room is nearly identical to Cell A, except the prison cell is in the northeast corner of the room, and the desk is located on the south end of the room. The cell door also is on the southern end of the 10 foot by 10 foot cell.
There appears to be a lighter located on the Guard's Desk.
#Winstontoostrong
#Montytoostronger
Take the lighter, and open the desk drawers.
Originally Posted by TosaInu
Rest in peace TosaInu
Player 1- "The Prisoner", Splitpersonality.
Starting Health Points: 4
Current "Examine" count: 7
Lighter fluid remaining: 20/20 units
Inventory:
Wire Hangers
Cell Key
Lighter
You grab the lighter, and note that it is full of fluid. When you enter a room that is too dark to see, you will consume one unit of lighter fluid. You will also use one unit of lighter fluid whenever you "examine" while inside a room that is too dark to see. If the lighter fluid runs out, you will have to stumble around in the darkness.
You open the desk drawers and there is nothing inside.
#Winstontoostrong
#Montytoostronger
Check to see if the key to this cell is in the same location as it was in your cell area, if so take it, then peer through the bars at theninside of the cell.
Originally Posted by TosaInu
Rest in peace TosaInu
Player 1- "The Prisoner", Splitpersonality.
Starting Health Points: 4
Current "Examine" count: 8
Lighter fluid remaining: 20/20 units
Inventory:
Wire Hangers
Cell Key
Lighter
You examine the cell, looking for another key. There isn't one.
The cell itself is locked and sturdy. The cell key you have does not open the cell.
The cell appears to be empty and you can't see anything inside it.
#Winstontoostrong
#Montytoostronger
Leave the room and enter the room in the southeast corner of the hallway.
Originally Posted by TosaInu
Rest in peace TosaInu
Player 1- "The Prisoner", Splitpersonality.
Starting Health Points: 4
Current "Examine" count: 8
Lighter fluid remaining: 20/20 units
Inventory:
Wire Hangers
Cell Key
Lighter
You exit Cell B and enter the main hallway.Leave the room and enter the room in the southeast corner of the hallway.
You enter the room in the southeast corner of the hallway, hereafter referred to as "Cell D".
The room appears very similar to Cell B, 20 by 20 feet, with a 10 foot by 10 foot cell on the southeast corner of the room. There is also a guard's desk on the northeast portion of the room.
Last edited by Askthepizzaguy; 08-17-2010 at 06:06.
#Winstontoostrong
#Montytoostronger
Open the desk drawers, run through the same thing as I did for the cell B room.
Originally Posted by TosaInu
Rest in peace TosaInu
Player 1- "The Prisoner", Splitpersonality.
Starting Health Points: 4
Current "Examine" count: 9
Lighter fluid remaining: 20/20 units
Inventory:
Wire Hangers
Cell Key
Lighter
This time you note that the desk drawer is locked by a rather strong lock, looking something like this.
The lock is on there good and tight, leaving very little space between the locking mechanism and the drawer itself. It does not budge. And you also note that the keyhole has the key inserted and broken off. There will be no way to open the lock by key....
You attempt to open the cell door, and this one is also locked tight and does not open with your cell key. You can't get inside. You look around and there are no keys in sight.
#Winstontoostrong
#Montytoostronger
Leave the room and enter the last room to not be entered, southwest corner I think.
Repeat the same searching procedure.
Originally Posted by TosaInu
Rest in peace TosaInu
Player 1- "The Prisoner", Splitpersonality.
Starting Health Points: 4
Current "Examine" count: 10
Lighter fluid remaining: 20/20 units
Inventory:
Wire Hangers
Cell Key
Lighter
You exit the room and cross the hall, and enter the southwest door. The room, hereafter referred to as "Cell C" looks very similar to Cell D, with the east-west directions reversed.
There is a desk in the northwest corner of the room, with a lamp on it that is bolted down to the desk. The lamp works, and the bulb shines brightly when you turn it on.
There is also a cell, with a dented door. The door is not locked, and it gives slightly when you press on it.
#Winstontoostrong
#Montytoostronger
Which way is the dent? From the outside of the door or inside?
Examine the desk.
If possible take the lamp and bulb and then exit the room after taking anything of value.
Originally Posted by TosaInu
Rest in peace TosaInu
Player 1- "The Prisoner", Splitpersonality.
Starting Health Points: 4
Current "Examine" count: 11
Lighter fluid remaining: 20/20 units
Inventory:
Wire Hangers
Cell Key
Lighter
Light Bulb
The dent is around the locking mechanism of the door, and is probably why the door is not locked.
The desk is empty, including the drawers, except for the lamp, which is bolted down.Examine the desk.
The lamp is bolted down, but you can unscrew the the light bulb and take it with you, and so you do. It unscrews easily.If possible take the lamp and bulb and then exit the room after taking anything of value.
You exit the room. You're back in the hallway.
#Winstontoostrong
#Montytoostronger
Attempt to open south door.
Originally Posted by TosaInu
Rest in peace TosaInu
Player 1- "The Prisoner", Splitpersonality.
Starting Health Points: 4
Current "Examine" count: 11
Lighter fluid remaining: 20/20 units
Inventory:
Wire Hangers
Cell Key
Lighter
Light Bulb
The door opens revealing the Southern end of the hallway. The hall is 10 feet by 35 feet.
About midway down the hallway, there are doors on the east and west side. Further down the hallway to the south, there is a large metal door with a keypad next to it.
There's a corpse near the end of the hall.
#Winstontoostrong
#Montytoostronger
Inspect the east and west side doors, holding an ear to them and checking for sound before proceeding.
Afterwards enter whichever one sounds less dangerous. If neither are enter the west one first, if both are, enter neither.
Originally Posted by TosaInu
Rest in peace TosaInu
Player 1- "The Prisoner", Splitpersonality.
Starting Health Points: 4
Current "Examine" count: 13
Lighter fluid remaining: 20/20 units
Inventory:
Wire Hangers
Cell Key
Lighter
Light Bulb
You examine the east door. It is marked "Generator". You hear the sounds of sparks and electricity on the inside, and it is very dark inside. You can see through a small window on the otherwise solid metal door.
You examine the west door. It is marked "Evidence". You see that it is very dark inside, and you smell something foul.
You will have to make that determination.Afterwards enter whichever one sounds less dangerous. If neither are enter the west one first, if both are, enter neither.![]()
#Winstontoostrong
#Montytoostronger
Enter the generator room, slowly, using my lighter for light (duh).
Originally Posted by TosaInu
Rest in peace TosaInu
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