Player 1- "The Prisoner", Splitpersonality.
Starting Health Points: 4
Current "Examine" count: 10
Lighter fluid remaining: 20/20 units
Inventory:
Wire Hangers
Cell Key
Lighter
You exit the room and cross the hall, and enter the southwest door. The room, hereafter referred to as "Cell C" looks very similar to Cell D, with the east-west directions reversed.
There is a desk in the northwest corner of the room, with a lamp on it that is bolted down to the desk. The lamp works, and the bulb shines brightly when you turn it on.
There is also a cell, with a dented door. The door is not locked, and it gives slightly when you press on it.
Bookmarks