Player 1- "The Prisoner", Splitpersonality.
Starting Health Points: 4
Current "Examine" count: 10
Lighter fluid remaining: 20/20 units

Inventory:
Wire Hangers
Cell Key
Lighter

Quote Originally Posted by spL1tp3r50naL1ty View Post
Leave the room and enter the last room to not be entered, southwest corner I think.

Repeat the same searching procedure.
You exit the room and cross the hall, and enter the southwest door. The room, hereafter referred to as "Cell C" looks very similar to Cell D, with the east-west directions reversed.

There is a desk in the northwest corner of the room, with a lamp on it that is bolted down to the desk. The lamp works, and the bulb shines brightly when you turn it on.

There is also a cell, with a dented door. The door is not locked, and it gives slightly when you press on it.