Splitpersonality 09:02 08-17-2010
Look inside the cell, if I cannot see then use my lighter...
Askthepizzaguy 09:04 08-17-2010
Player 1- "The Prisoner", Splitpersonality.
Starting Health Points: 4
Current "Examine" count: 24
Lighter fluid remaining:
15/20 units
Inventory:
Wire Hangers
Cell Key
Lighter
Light Bulb
Bloody Gloves
Rusty Hammer
Originally Posted by spL1tp3r50naL1ty:
Look inside the cell, if I cannot see then use my lighter...
You use the lighter to see better. There doesn't seem to be anything inside the cell, other than a cot for sleeping on. But you can't see much else from this angle. If you were closer, you'd be able to see if there's anything under the cot.
Splitpersonality 09:05 08-17-2010
Slowly and carefully inch myself closer to see if there is something under the cot.
edit
If something jumps out at me, I will jump backwards and close the cell door to the best of my abilities, and determine what the heck is jumping at me.
Askthepizzaguy 09:08 08-17-2010
Player 1- "The Prisoner", Splitpersonality.
Starting Health Points: 4
Current "Examine" count: 24
Lighter fluid remaining:
15/20 units
Inventory:
Wire Hangers
Cell Key
Lighter
Light Bulb
Bloody Gloves
Rusty Hammer
Originally Posted by spL1tp3r50naL1ty:
Slowly and carefully inch myself closer to see if there is something under the cot.
Ow. Your face ends up bumping against the cell door. Why don't you watch where you're going?
Originally Posted by :
If something jumps out at me, I will jump backwards and close the cell door to the best of my abilities, and determine what the heck is jumping at me.
You jump backwards, startled by the cell door. You strike a Jackie Chan pose and threaten to use your karate chop action against the door.
Splitpersonality 09:10 08-17-2010
Jackie chan karate kick the door open.
Askthepizzaguy 09:13 08-17-2010
Player 1- "The Prisoner", Splitpersonality.
Starting Health Points: 4
Current "Examine" count: 24
Lighter fluid remaining:
15/20 units
Inventory:
Wire Hangers
Cell Key
Lighter
Light Bulb
Bloody Gloves
Rusty Hammer
Originally Posted by spL1tp3r50naL1ty:
Jackie chan karate kick the door open.
You get ready, and then prepare to kick the snot out of the door. You center yourself, and strike a Jackie Chan pose. Then you run and leap against the door, with your leg outstretched.
HI-YAHHHHHHHHHH!!!!!!
The door is knocked completely off of its hinges and goes flying into the cell, as do you. You're okay, but you hear the sound of a small metallic object clattering on the ground.
Splitpersonality 09:23 08-17-2010
Look around for the object, and pick it up.
Askthepizzaguy 09:26 08-17-2010
Player 1- "The Prisoner", Splitpersonality.
Starting Health Points: 4
Current "Examine" count: 24
Lighter fluid remaining:
15/20 units
Inventory:
Wire Hangers
Cell Key
Lighter
Light Bulb
Bloody Gloves
Rusty Hammer
Steel Bolt
Originally Posted by spL1tp3r50naL1ty:
Look around for the object, and pick it up.
You look around, and find that the object has ended up underneath the cot. You pick it up.
The Steel Bolt appears almost exactly as it does in the image approximation. It is heavy and flat on one end, and the other end is almost wedge-shaped.
What do you do now?
Splitpersonality 09:27 08-17-2010
Go back to room C, use the wedge and the hammer to knock the lock!
Askthepizzaguy 09:32 08-17-2010
Player 1- "The Prisoner", Splitpersonality.
Starting Health Points: 4
Current "Examine" count: 24
Lighter fluid remaining:
15/20 units
Inventory:
Wire Hangers
Cell Key
Lighter
Light Bulb
Bloody Gloves
Rusty Hammer (broken)
Steel Bolt (bent)
Originally Posted by spL1tp3r50naL1ty:
Go back to room C, use the wedge and the hammer to knock the lock!
You jam the steel bolt in between the lock and the desk, and then deliver a powerful swing, breaking the lock!
In the process, you bent the steel bolt, rendering it pretty much useless, and the rusty hammer actually shatters in your hand. Good thing it only took one swing.
Inside the desk drawer, you locate a
key.
- Discard the broken items?
Splitpersonality 09:33 08-17-2010
Do not discard the items, take the key.
I suppose this key unlocks the evidence room area, but I'm going to save that adventure for tomorrow.
For now I will sleep
Askthepizzaguy 09:37 08-17-2010
Player 1- "The Prisoner", Splitpersonality.
Current Health Points: 4
Current "Examine" count: 24
Lighter fluid remaining: 15/20 units
Inventory:
Wire Hangers
Cell Key
Lighter
Light Bulb
Bloody Gloves
Room Key
Rusty Hammer (broken)
Steel Bolt (bent)
Current status
In Cell room D. Game saved.
Diamondeye 10:30 08-17-2010
This is lurker sweets. I really like it(!), good job both ATPG and Spl1t so far.
Especially the Cloud Victory Pose(tm)
Double A 12:04 08-17-2010
Pizza, is there a as-yet inaccessible area on the other side of that drywall? Cause we could throw the broken steel bolt through it or something, so it doesn't hurt us.
Also, do we have any kind of super powers?
Double A 12:04 08-17-2010
stupid double post...
please delete.
Askthepizzaguy 12:08 08-17-2010
Originally Posted by Double A:
Pizza, is there a as-yet inaccessible area on the other side of that drywall? Cause we could throw the broken steel bolt through it or something, so it doesn't hurt us.
Also, do we have any kind of super powers?
If you're referring to the flimsy wall where the cell key came from, in Cell A, then no. What was on the other side of the wall was 10 feet of open space in the room. I had considered making that wall just a pegboard, but then it would have been too easy to figure out. The opaqueness of the wall is what made escaping from Cell A a challenge.
See? You're not the only one who can double A.
As for super powers, none besides Split's dashing good looks.
Double A 12:18 08-17-2010
Hmm... so if we find any ladies, we can charm them into submission!
Y'know, because the only weapon we had was made in China.
Askthepizzaguy 12:18 08-17-2010
Originally Posted by Double A:
Hmm... so if we find any ladies, we can charm them into submission!
Sure, ladies too I suppose.
Double A 12:20 08-17-2010
Exactly.
Have we looked up once? Cause most times, people don't do that. Ever.
Askthepizzaguy 12:22 08-17-2010
Originally Posted by Double A:
Exactly.
Have we looked up once? Cause most times, people don't do that. Ever.
Nope.
Double A 12:29 08-17-2010
Split: look up more. Make sure there aren't alien things waiting to eat us or cameras watching us.
Diamondeye 17:35 08-17-2010
Originally Posted by Askthepizzaguy:
Sure, ladies too I suppose.
We're female, guys?
Splitpersonality 19:27 08-17-2010
Originally Posted by Askthepizzaguy:
Sure, ladies too I suppose.
Only you big boy.
I don't want to waste examination points on looking up, so tell me one room to look up in, that you all agree on and I'll do it, lol.
Double A 21:39 08-17-2010
I dunno, maybe the generator room. There's probably stuff still there. But let's go to the other rooms, if any, first.
Skooma Addict 08:16 08-18-2010
Maybe the sexy ladies will be on the ceiling?
Splitpersonality 05:39 08-20-2010
Attempt to open up the room marked "Evidence" with the key I now have.
Askthepizzaguy 05:51 08-20-2010
Player 1- "The Prisoner", Splitpersonality.
Current Health Points: 4
Current "Examine" count: 24
Lighter fluid remaining:
14/20 units
Inventory:
Wire Hangers
Cell Key
Lighter
Light Bulb
Bloody Gloves
Room Key
Rusty Hammer (broken)
Steel Bolt (bent)
Originally Posted by spL1tp3r50naL1ty:
Attempt to open up the room marked "Evidence" with the key I now have.
You move to the door marked evidence, encountering no dangers along the way.
The Evidence Room door unlocks, and you are able to step inside. You smell the same foul odor as before, only stronger. There are four shelves located on the southern end of the room filled with items, approximately 20 by 40 feet. There is a desk near where you're standing on the north end of the room. The room is too dark to see much else. There's also a light switch on the wall near you. What do you do?
Double A 05:52 08-20-2010
Search for traps.
Splitpersonality 05:57 08-20-2010
Inch my way out the door, but remain just enough in the room so that I can flick the lightswitch. If no light comes on in the room I will immediately flick it back.
Askthepizzaguy 05:59 08-20-2010
Player 1- "The Prisoner", Splitpersonality.
Current Health Points: 4
Current "Examine" count: 24
Lighter fluid remaining:
14/20 units
Inventory:
Wire Hangers
Cell Key
Lighter
Light Bulb
Bloody Gloves
Room Key
Rusty Hammer (broken)
Steel Bolt (bent)
Originally Posted by spL1tp3r50naL1ty:
Inch my way out the door, but remain just enough in the room so that I can flick the lightswitch. If no light comes on in the room I will immediately flick it back.
You flick the light switch, and nothing happens. You flick it back.
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