Player 1- "The Prisoner", Splitpersonality.
Current Health Points: 4
Current "Examine" count: 25
Lighter fluid remaining: 13/20 units
Inventory:
Wire Hangers
Cell Key
Lighter
Light Bulb (broken)
Bloody Gloves
Room Key
Rusty Hammer (broken)
Steel Bolt (bent)
You successfully replace the bulb, and then walk back over to the light switch and turn it on. The room is now illuminated.
You can see that there are a bunch of overturned drums of some kind of flammable liquid in the southern end of the room, which you could not see before. You also see that there are four shelves in the south end of the room. The shelves are marked "Evidence 1", "Evidence 2", "Evidence 3", and "Evidence 4".
Do you keep the broken bulb?
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