Hello, all !
I posted a few turns of a Mori campaign some times ago and left it unfinished, not being able to handle the 120 men units setting I was experiencing for the first time.
Well... The idea to re-do that campaign with 60 men units has crossed my mind but I didn't find it so glam to post the same screenshots twice...
So,
Here's another go at the Mori, 1550 campaign. Mori starts with a unique province but well developped and, as in the SJ, a good army :
Settings : Expert, Control 40 provinces/Eliminate rival clans.
Promise I'll play slowly to allow for some interplay comments.
However, I've my idea for how to start the first few turns :
1- There are more than 10 provinces in the peninsula that would NOT pay for themselves before being completely pacified. Mori should not try to conquer them early but rather focus on koku producing provinces. I think trying to hold those provinces early is the single major mistake that could be done in this opening.
2- Conveniently enough, Aki has a Citadel, a Mine, some Famous Armoury, Spear Dojo and Archery Dojo and even a regular Horse Dojo. That makes it an obvious place for production.
3- Bizen has a Port and is adjacent to : Sanuki, Harima and Bitchu, all rich provinces. Those provinces are also in the direction of some more rich land, be that of Oda, or that of Tosa/Iyo. In other words, Bizen allows a lot, giving kokus + strategic options. This makes of Bizen the single most important objective in the early game.
4- Points 1-3 imply starting with a Port in Aki for troops transport.
5- Diplomacy management... Avoid making a superpower in the East. Nothing as fancy as in the SJ campaign.
Rules :
1- Mori does not replay (although you can't check :P) ;
2- Mori neither uses gunpowder, nor trades with foreigners (not sure that's a good idea, but... well...).
...
Let it roll !
Summer 1550
Build orders and trainings :
Aki starts a Port.
An heir is unnassigned, so a Samurai Archer (SA) is ordered in Aki. A Yari Ashigaru (YA) is queued.
--> 1150/2000 Kokus
Troop movements :
1 Mori heir remains in Aki while the Daymio and the rest of the clan invade Bingo.
The Emissary also heads for the Port of Bizen.
Autumn 1550
The Rebels in Bingo have fled, so the path to Bitchu is openned. Taxes are set to Punitive.
Troop movements :
A unit of YA remains in Bingo for this turn. The rest of the army invades Bitchu.
Winter 1550
Mori has 1196 koku and can hope to capture some more from the castle of Bizen. Taxes are back to Very low.
Build orders and trainings :
A Mine Complex is queued in Aki.
4 YA units begin their training.
-->900/1196 kokus.
Troop movements :
Mori starts a YA bridge from Aki to Bingo to Bitchu (1 unit in each province).
The Daymio and the Emissary finally invade Bizen.
Everything looks good except for the loyalty in Bingo :
Spring 1551 :
Luckily, the Rebels chose to invade Bingo. Mori retreated, of course (in Aki, unluckily), and thus avoided a rebellion. Then came the battle for Bizen : 311 men vs 300.
A combined charge of the Daymio hatamoto and Naginata Cavalry against their leading unit swiftly made the opposing army flee. 137 kills vs 7. The attack yielded 325 kokus.
That is the first stop.
Incoming :
- The assault of the castle of Bizen.
To be decided :
- Where to ship the Emissary ? Totomi and Sagami have harbours in the east. Who is the best ally ?
- Where to conquer next ?
- What to build in Bizen ? The province has a spear dojo, an archery dojo and the port.
- Maybe I'll move the YA in Bitchu to Bizen, in case the rebels gang up against me... Shall I ?
I intend to play rounds of roughly one year. Next stop should be in winter, though, when the income comes in.
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