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Thread: Rebel stack spawn frenzy around luvavoeva (sp?)

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  1. #1

    Default Re: Rebel stack spawn frenzy around luvavoeva (sp?)

    Well, the defender characters are supposed to be tough. Both to prevent recognised AI over-expansion and represent historically difficult to conquer regions.

    The defenders will respawn if you don't control the city. So pulling back to rearm gives him the chance to respawn. You need two armies really. An assault force for the town and an anti-defender field army.

    So why are you lot complaining that it is difficult to conquer remote and reticent regions? If this is a challenge today, how much harder 2100 years ago?

  2. #2
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Rebel stack spawn frenzy around luvavoeva (sp?)

    simple solutions, open your EBBS file, and comment out all the defender script that you hate, including their triggers and such effects (or merely comment their army, you got Satres and his lone group of solduros then)

    - but don't come back running here and cry "The Sweboz rule the world!!! The Sweboz rule the world!!!"

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  3. #3

    Default Re: Rebel stack spawn frenzy around luvavoeva (sp?)

    The thing is, their troops are unrealistically tough. It's not game-breaking or anything, but it's an annoyance to find these "fantasy bumps" in what i consider the best and most historically accurate RTW mod.
    I understand that these super stacks were created to avoid AI/Human super expansion, and it works. But maybe a building that gives massive penalties to order may be more suitable. The building in question should be indestructible and represent some cultural/regional traits, like the reticence of that tribe/town to being conquered or governed by foreigners. That way the region would be harder to control because of rebellions, but not nigh-impossible to conquer.
    That way, if the region is conquered, and a large garrison is not established. the town will rebel. If the AI loses the town, it will slow it's expansion. A human player will also have to slow his expansion because he'll need to garrison the town with a lot of troops, as opposed to sending the conquerors on a rampage/raid to the next city.
    It's just an opinion :)
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  4. #4

    Default Re: Rebel stack spawn frenzy around luvavoeva (sp?)

    Quote Originally Posted by Cute Wolf View Post
    simple solutions, open your EBBS file, and comment out all the defender script that you hate, including their triggers and such effects (or merely comment their army, you got Satres and his lone group of solduros then)

    - but don't come back running here and cry "The Sweboz rule the world!!! The Sweboz rule the world!!!"
    That's not a solution, merely discarding thousands of lines in the script.
    Finding the faulty line in the script would be better!

  5. #5
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Rebel stack spawn frenzy around luvavoeva (sp?)

    Quote Originally Posted by siegfriedfr View Post
    That's not a solution, merely discarding thousands of lines in the script.
    Finding the faulty line in the script would be better!
    thousands? you both never opened the EBBS script by yourself and never understood how the script work
    that was easy job, although I must change my words before, from "comment out" to simply "delete" - if you didn't have notepad++, you could use basic notepad, block the script line, and delete them...

    oh, and the lines of spawned defender scripts are not thousands, just hundreds :) (Notepad++ rules again!)
    Last edited by Cute Wolf; 08-14-2010 at 11:54.

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  6. #6

    Default Re: Rebel stack spawn frenzy around luvavoeva (sp?)

    Quote Originally Posted by Cute Wolf View Post
    thousands? you both never opened the EBBS script by yourself and never understood how the script work
    that was easy job, although I must change my words before, from "comment out" to simply "delete" - if you didn't have notepad++, you could use basic notepad, block the script line, and delete them...

    oh, and the lines of spawned defender scripts are not thousands, just hundreds :) (Notepad++ rules again!)
    Aside from the fact your participation to this thread is more smart-ass than useful so far, central european defense goes from line 180200 to 193144.

    That's thousands.

  7. #7

    Default Re: Rebel stack spawn frenzy around luvavoeva (sp?)

    I might be wrong, but aren't those super-stacks supposed to represent a political power that's the same as the Aedui and Arverni? As rebels they can't recruit troops, but the Aedui and Arverni do.Also, without them we would get the Romans/Sweboz/Getai taking over the universe.

    However this thread is about the constant-spawn bug, and yes, it does seem to be triggered(in my game) every time the city is besieged when it's controlled by a player faction. I think the best solution to this is to send a single levy unit and fight 10,000 auto-resolves with them and then delete the unit.
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  8. #8
    Member Megas Methuselah's Avatar
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    Default Re: Rebel stack spawn frenzy around luvavoeva (sp?)

    Quote Originally Posted by Olaf The Great View Post
    I might be wrong, but aren't those super-stacks supposed to represent a political power that's the same as the Aedui and Arverni? As rebels they can't recruit troops, but the Aedui and Arverni do.Also, without them we would get the Romans/Sweboz/Getai taking over the universe.
    Yeah, they represent the Boii and other such tribes that were unable to make it into EB1 as factions. In EB2, though, the Boii (for one) are confirmed as being in the game as a faction.

    Exciting, eh?

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