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Thread: Rebel stack spawn frenzy around luvavoeva (sp?)

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  1. #1

    Default Rebel stack spawn frenzy around luvavoeva (sp?)

    Hello,

    Very often when i reach around 210 BC, i witness around 7/8 full stack of eleutheroi around one of the "superstack" cities in the center of europe.

    is this normal?

  2. #2
    Member Member stratigos vasilios's Avatar
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    Default Re: Rebel stack spawn frenzy around luvavoeva (sp?)

    Hey I just did a quick forum search and I found a similar thread. I haven't had time to really read it, to see if that is what your after (as I am currently in class hehe).
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  3. #3

    Default Re: Rebel stack spawn frenzy around luvavoeva (sp?)

    I know there is a rebel spawn script, when those cities are besieged, but im not talking about one stack spawning. There are literally 8 full stacks of eleutheroi around this town alone, and it seems to me no one has been attacking it for a few turns.

    I own the other alps cities and i've been constantly besieged by celts, and i suspect that script spawned an army each time i was besieged, which would then make all of this , a bug.

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    Member Member NoHelmet's Avatar
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    Default Re: Rebel stack spawn frenzy around luvavoeva (sp?)

    I guess it is done to prevent early expansion of the barbarian (or yours) factions, and i noticed it much earlier, around 260bc when i played with the Aedui. Just get a decent army (general with good morale attributes and couple of decent defensive infantry, and if possible uirodusios or something like that), stand on a bridge or a river crossing, spam them with slingers, javelins and fire arrows and they should run eventually. Just dont stand directly on the bridge, give them some space on the open ground, they will run away faster. Worked like a charm on a greek(!) general in Iuvavoeta. p.s. dont worry about the exp of their units, missiles ignore defence skill
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  5. #5
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Default Re: Rebel stack spawn frenzy around luvavoeva (sp?)

    Yes, but it should only be one stack that keeps coming back, not several at the same time. It's a known bug within the EB script, but I don't know what causes it. Did you reload the game a couple of times? The R:TW scripting engine does seem to have a problem with in-game faction switches, so maybe it gets disturbed by reloading as well.
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  6. #6

    Default Re: Rebel stack spawn frenzy around luvavoeva (sp?)

    I've seen this happen a lot. I thought it was intended behaviour. Or at least a logical consequence of the system.

    What I think happens is: The script checks for the presence of the character/ family member with the [Name of City] Defender trait. If there isn't one it spawns a new stack with such a character leading it.

    However, if you play long enough, the character will die in combat or from old age. Now, there no longer is a character with the [Name of City] Defender trait, so a new stack is spawned.

    But the old stack isn't gone. It just stands there, leaderless. (From what I've heard, I think there is no way by script to remove a specific stack?)

    So play long enough, and there will be more and more ex-defender stacks around the barbarian settlements.
    Last edited by Randal; 08-13-2010 at 12:53.

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