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    Little Mons†er Senior Member Secura's Avatar
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    Default Dragon Age: The Aeducan Succession [Stopped]


    "What I have seen and done to achieve my position defies belief.
    What I am capable of and will be party to in order to retain it will chill your soul."

    Our tale begins in Orzammar, shining beacon of hope for the dwindling Dwarven race; lying beneath the lands of Ferelden, these hardy warriors spend their lives fighting the Darkspawn threat, living each day as though it is their last.

    The Dwarves are a proud race who adhere to a rigid moral code of honour and justice... however, while everything may seem amicable to the uninitiated, one could not be more astounded as the real Orzammar comes to light; poverty and crime plague the lower streets while decadance and corruption paint a contrasting scene in the upper city.

    Orzammar's Diamond Quarter is home to the upper echelons of Orzammar society; the Noble Caste. Following a shock announcement from King Endrin regarding his second child, the stage has been set for a treacherous and potentially fatal game of politics; during the night, a life has been taken which is set to rock the very foundations of the city's ruling dynasty, the Aeducans.

    This is a wicked tale of betrayal, deceit and murder woven deep into the political intrigue of the Noble Caste; will you end up another stain upon the bloodsoaked tapestry of Orzammar's nobility or will you survive to tell the tale?

    Ensure that you keep your friends close and your dagger closer, lest someone get to their's first.



    Rules
    Spoiler Alert, click show to read: 
    Phases
    The game is divided into alternating phases of Day and Night; the former lasts 48 hours to encourage voting; the night will be 24 hours long. There may be some fluctuation in this due to real life constraints (mainly work!), but I will adhere to them as best as possible.

    Voting
    During the Day phase, participants will vote for a player to be imprisoned or executed/exiled; each outcome carries it's own benefits and drawbacks.

    Imprisonment removes a player from the game for a single night phase, whereby they will be released at the end of the next day; while imprisoned, the player cannot use any abilities, nor can they be targetted by those of others.

    If you opt for this, vote as follows:
    imprison: Secura

    Execution and exile are basically the standard lynch, whereby the player with the greatest number of votes will be removed from the game; whether the lynchee is executed or exiled is entirely down to their character and is solely for narrative purposes.

    For this choice, vote as such:
    vote: Secura

    You can also deign to follow either of these choices by abstaining; in this game, it amounts to voting for no execution or imprisonment, simply vote as shown:
    Abstain

    Persistently not voting for three phases in a row will result in the Wrath of Duncan, so please try to stay committed to the game.

    Communication
    Various characters will have access to QuickTopics to discuss the game (in-character preferred, but not required); out-of-thread communication is prohibited other than in these host-sanctioned QuickTopics, where you will post under your character's name rather than your own username.

    You are permitted to discuss your abilities, items and night orders in the QuickTopics, but cannot reveal your actual identity as a player or your alignment; in-thread, you may discuss anything you wish, though be mindful that copy-pasting is not allowed whatsoever.

    This is solely to ensure that I'm aware people are keeping within the spirit of the game and not simply coming out and revealing things in private.

    The standard rules regarding dead players applies, so I won't repeat it all... simply that your continued participation after death is encouraged, be it a simple comment on writeups or so on, but please try to let the game take it's course and don't reveal anything that isn't public knowledge.


    Character Information
    Spoiler Alert, click show to read: 
    Alignment
    The core of any mafia game, all players will find themselves aligned to one faction or another; not all evil elements follow the call of the Archdemon, just as not all of Orzammar follows the rule of King Endrin Aeducan.

    Whether you are good, neutral or outright evil, you will have your mark to make on the world.

    Stats & Injuries
    All characters, from the lowliest citizen of Dust Town to the mighty Grey Wardens, will have some measure of Strength, Constitution, Magic and Willpower; among the magically-inept Dwarves of Orzammar, Magic and Willpower holds little weight, and as such they will not feature in this game.

    Strength and Constitution determine the outcome of physical attacks; that is to say, any attack made with a melee or ranged weapon. Consider the following example:

    Sandal - 8 Strength, 7 Constitution
    Hurlock Alpha - 6 Strength, 6 Constitution

    The Alpha has 6 Strength compared to Sandal's 7 Constitution; in this instance, Sandal is too hardy for his attacker and would not be killed by the Hurlock's assault, though there is the potential for Sandal to suffer an injury which could have any number of effects depending on the luck (or lack thereof) of the die.

    Should the boot have been on the other foot, with Sandal the attacker and the Hurlock defending itself, it's likely that Sandal might have killed his foe outright.

    Injuries are a counter to items; they cause the players to incur a variety of penalties dependent on the nature of the infliction; typical outcomes may result in Strength/Constitution penalties, temporary loss of an ability and more...

    Classes & Specialisations
    Most characters are given a pre-determined class at the beginning of the game that determines their stats, abilities and items slots; Warriors tend to be hardier and take more damage, Mages are usually able to attack as well as use a spell and Rogues are masters of evasion. This is character-dependent, however.

    Specialisations are available for some roles upon meeting character-specific personal goals. When this occurs, you will recieve a PM from the host detailing any choices you have, the potential benefits involved for each choice and any abilities you may acquire. You'll have time to decide and then respond with your choice.

    Abilities & Spells
    Every character will have an ability of some variety, regardless of alignment and stature in the game; some may limited in what they can do, such as 'can protect X each turn', and others may be of much broader and greater use. As with specialisations, some roles may learn new spells upon meeting their personal goals.

    For all active abilities, whether they require the Day or Night to be used, send a PM to the host during the specified phase to use them. Naturally, this is not required for passive abilities. Unless otherwise stated, only one ability can be used per phase, though items can change this.

    Items, Gold & Shopping
    Money makes the world go 'round, and Orzammar is no exception; all characters have a penchant for gold, though some naturally have more than others. Characters will start with a fixed amount of gold and a set amount of income, which is the value they generate each turn; note that I will try to keep track of everyone's relative income, but you should keep your own records just in case. :3

    All characters possess three item slots; one for armour, one for a weapon and one for a trinket... note that various classes may yield additional slots for more items, such as a defensive Warrior being able to equip a shield.

    Players will have the chance to purchase items, potions and even different abilities for the right price from the city's merchants... providing they can outbid their fellow gamers!

    For new items, one of Orzammar's many merchants will announce their wares during the start of the day phase, as well as any inherent effects and starting prices; bidding on these items requires gold and will be conducted privately via PM to me. The winning bidder will not be announced in-thread.

    For items recovered from the lynched/murdered, Duncan will call for a public vote from all present for whom they believe should recieve the item, but he will not reveal the item's effects. The style of voting will be item-dependent, but will go along the lines of:
    weapon: Secura
    armour: Secura
    trinket: Secura


    Victory Conditions, Personal Goals & Survival
    Every single character will have both a victory condition and at least one personal goal that they attend to achieve before the game is over, in addition to the standard survival parameter of victory.

    These conditions and goals account for your final ranking and the closing write-up will change accordingly, so ensure that you attempt these additional goals to the best of your ability to leave your mark on the game.

    The three conditions apply a percentage to your final score; 60% for victory, 30% for your personal goal and 10% for surviving. Awards and such will be awarded based upon both the above totals and overall performance.


    ----------------------------------------

    This is my first small game, and only my second game total, so I'm hoping for a good turnout and crossing my fingers that everything goes as planned; if you have any queries for the game, feel free to send me a PM and ask away, I'll be more than happy to answer.

    The names in silver are those that have continued to express interest in the game either privately or in the Assembly Yard and, as such, have been given first refusal on a signup spot.

    Sign-ups (17/17)
    TheFlax
    Double A
    Beskar
    Pinman
    Renata
    civplayah Skooma Addict
    Chaotix
    ArpeggiateTHIS
    Yaseikhaan
    Khazaar
    Romanic
    spL1tp3r50naL1ty
    Captain Blackadder
    autolycus
    Reenk Roink
    johnhughthom
    God Emperor

    Reserves
    Niklas
    Death is Yonder

    Writeups
    Day One - Day One Ends/Night One Starts - Night One Ends
    Day Two - Day Two Ends/Night Two Starts - Night Two Ends
    Day Three - Day Three Ends/Night Three Starts - Night Three Ends
    Day Four - Day Four Ends/Night Four Starts
    Last edited by Secura; 07-31-2010 at 22:03.
    "Blacker than a moonless night. Hotter and more bitter than Hell itself… that is coffee."

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