Quote[/b] (cugel @ Feb. 17 2003,15:48)]Hi DOC Well, everone is having difficulty with this. I created a "Byzship" with the same characteristics as the galley and speed zero. No CTD and the campaign appeared to work o.k. But, when I tried to add_unit to early.txt to put it at Constantinople, the ship didn't appear (I added the unit description to names.txt in the Loc folder, but there must be other places where you have to enter the unit to get it to appear, I presume. What files did you change)? Is there the possibility of some other syntax error or problem?
As for why the CTD happens, see Wes W's MedMod v.1.6 thread below. He tried the same thing also with no luck and says it's impossible to give the ship range zero. You'll note that he said his modified campaign didn't appear. That, presumably, is because he attempted to insert a range zero ship into the Marmara by adding it to early.txt. It sounds like you simply relied on the AI build probabilities to create one, thus the campaign ran until the AI attempted to build it.
There's nothing we can do about the "clumping" problems apparently, unless Wes or someone can think of something else. I've noticed that the Byz and Italians are the chief offenders in this regard. The English clump in the English channel, but spread out fairly well otherwise and this doesn't seem to adversely affect their trade (because the English channel is a necessary link anyway). Why the Byzantines and others clump their ship in the Straits of Sicily is beyond me.
Do you suppose that this behavioral routine was coded by CA programmers for the Italians, for whom the Sicilians would be the chief adversaries? Still doesn't make a great deal of sense, and I think it's a bug.
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