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  1. #1
    Grand Patron's Banner Bearer Senior Member Peasant Phill's Avatar
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    Default Re: A wushu game

    Well it wouldn't be the story of Alice in wonderland, only the same atmosphere.

    I had a story in mind starring Belgian folkloric figures but if there is a consensus about what to play then it's fine by me.
    Quote Originally Posted by Drone
    Someone has to watch over the wheat.
    Quote Originally Posted by TinCow
    We've made our walls sufficiently thick that we don't even hear the wet thuds of them bashing their brains against the outer wall and falling as lifeless corpses into our bottomless moat.

  2. #2
    Grand Patron's Banner Bearer Senior Member Peasant Phill's Avatar
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    Default Re: A wushu game

    Are you guys still up for it? I've thought out a good framework of a story to work with, it's somewhat similar to Alice in wonderland. Of course you'll also be responsible for the atmosphere of the game itself. 3 players is a decent number to start a first game with but if you happen to know someone else who would like to join, don't hesitate to ask.

    Would you like a summary of the rules of Wushu or have you figured them out yourself?
    Quote Originally Posted by Drone
    Someone has to watch over the wheat.
    Quote Originally Posted by TinCow
    We've made our walls sufficiently thick that we don't even hear the wet thuds of them bashing their brains against the outer wall and falling as lifeless corpses into our bottomless moat.

  3. #3

    Default Re: A wushu game

    I've read the rules you've posted and am still up for the game
    Quote Originally Posted by TosaInu
    Thank you for the smile, I like your image a lot. Hopefully you don't feel too much like a number here.

    Rest in peace TosaInu

  4. #4
    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: A wushu game

    Even if I read them I doubt I'll get them. A summary would be nice.

  5. #5
    Grand Patron's Banner Bearer Senior Member Peasant Phill's Avatar
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    Default Re: A wushu game

    Summary of the Wushu rules:
    Main principles
    - Principle of narrative truth: everything you describe happens exactly that way at that time.
    <=> veto: anyone can veto a describtion if they feel that that description is not 'in genre' with the kind of story the group has agreed upon.
    <=> coup de grace: the scene/conflict/obstacle... has to be resolved first before someone can narrate a complete victory over that scene/conflict/obstacle...
    - Descriptions: every detail described earns the player a die (up to the die cap for that scene)
    everything is a detail: actions, dialog, environment, inner monologue, wardrobe, ...
    <=> keep 'in genre' to avoid a veto

    mechanics
    Players make a character with 3 traits (physical, social, skill) for which he can 'buy' extra points. If an action is performed that can't be cataloged as one of the mentioned traits, then the standard score is 2.

    Scenes are broken up in rounds which are in turn broken up in descriptions and the resolution

    Description: everybody describes his/her part of the round (can be back and forth between players and/or GM) and earns a die per detail added
    Resolution: dice will be divided between offense (yang) and defense (yin) and then rolled to further the scene.

    After the description the players chose a relevant trait and divide there earned dice (dice pool) in yin and yang dice. Yin dice protects the narrative power of the player, yang dice bring the scene to its resolution. If the ying dice don't give enough successes then the player will lose a chi point. If a player's chi drops below 0 then the player can't loses his influence on the scene (= can't narrate anymore until next scene).

    At the end of a scene, the victor can make a coup de grace by narrating the end of the scene.


    I can see that it seems quite difficult at first but you only have to play one scene to get the hang of it.
    Last edited by Peasant Phill; 08-24-2010 at 21:31.
    Quote Originally Posted by Drone
    Someone has to watch over the wheat.
    Quote Originally Posted by TinCow
    We've made our walls sufficiently thick that we don't even hear the wet thuds of them bashing their brains against the outer wall and falling as lifeless corpses into our bottomless moat.

  6. #6
    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: A wushu game

    Alright, I can probably do that.

  7. #7
    Grand Patron's Banner Bearer Senior Member Peasant Phill's Avatar
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    Default Re: A wushu game

    To make it even more clear an in game example:
    In a scene where Lacie falls in a pool of her own town tears, she struggles to get on dry land. Dice cap is 6, her player has to throw at least 2 yin (defensive) successes every round to prevent her from losing chi. The scene is also near its end as Lacie’s player only needs to throw 1 yang (offensive) success to end it.

    Her player describes:
    Lacie feels the strength in her arms ebb away which is quickly replaced with a stinging pain. She can see the sun breaking through surface of the water getting dimmer and dimmer. A feeling of resignation takes control of her for just a moment: “This doesn’t seem so bad…”
    “No she can’t give up now!” With the last ounces of strength left in her frail body, she thrusts towards the sun. Lacie breaks the surface near a large piece of wood. She climbs on it and crumples in a ball of exhaustion.


    Now for the resolution:
    Lacie’s player has described enough to earn 6 dice (the cap). He divides them evenly between yin (defensive) and yang (offensive). He also reckons that the most relevant trait Lacie used was her trait pigheaded 4.
    The player rolls and gets yin 5, 5, 3 and yang 2, 6, 4. Every die equal or below 4 is a success.
    This means that Lacie loses a point of chi (needed 2 successes and rolled only one) but it’s alright as she still has 1 point left( if Lacie went in to negative chi, her player would lose his narrative power over the scene). It also means that the scene has come to its conclusion (2 yang successes rolled, 1 needed), Lacie’s player gets to describe a coup de grace.

    Coup de grace:
    Seconds pass, minutes, hours? Lacie isn’t at all aware of the passage of time. A soft thud wakes her from her catatonic state. Her makeshift raft had drifted against the embankment of the pool. The girl leaves the piece of wood for dry land and exclaimed firmly “that’s the last time I’ll let THAT emotion get the best of me”. Lacie then wanders further into this strange land.
    Quote Originally Posted by Drone
    Someone has to watch over the wheat.
    Quote Originally Posted by TinCow
    We've made our walls sufficiently thick that we don't even hear the wet thuds of them bashing their brains against the outer wall and falling as lifeless corpses into our bottomless moat.

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