Not to worry, there hasn't been much to be active for during the past three or four days.
Not to worry, there hasn't been much to be active for during the past three or four days.
Come on guys, let's get some discussion in the Diet going! At least amongst the loyalists.
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"Oh, how I wish we could have just one Diet session where the Austrians didn't spend the entire time complaining about something." Fredericus von Hamburg
well it seems to me that the Kaiser has rather thrown down the gauntlet to the rebels, and that there's not a great deal for us loyalists to add at this point..
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
Time to ram through the important legislation then.![]()
"I'm going to die anyway, and therefore have nothing more to do except deliberately annoy Lemur." -Orb, in the chat
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Mafia: Promoting peace and love since June 2006
Hey guys, since there's not any discussion happening the Diet proper (Hopefully you're all just plotting the course of the war behind the scenes), I thought I would introduce some Rules Changes for last-minute issue I though of.
The original rule was added to avoid any 'meta-gaming' where players can gain an advantage from being able to take the save either right when it's released or right before it expires. The proposed change would also have the same effect, but would allow PvP to proceed faster. Those players who think the second idea is preferable should, of course, second this Rules Change and then vote for it.Rules Change 1.1
The sentance in rule 7.3, which reads "However, in keeping with the TW series, players in involved in war are given a set turn order, just as the factions are, in the order of their timezone. Players must take their turn in order thirty-six hours to do so." shall be replaced with the sentence "All players involved in a civil war must submit their orders to the GM directly, rather than taking the save and carrying them out personally. Players have fourty-eight hours per turn to do this."
Cecil, by arranging the turn order by time zone, did you want to make it possible to finish the turn in 24 hours? If so, I'm afraid the list is backwards.
If everyone's playing time is during the same time-of-day - the evening, for example - then the current list guarantees it'll take more than 24 hours. Once the first group, the Americans, get an evening, the next group to get an evening will be the Australians. But the Europeans are next on the list and already asleep, so the Australians will have to wait 24 hours. The list should go from high GMT offset to low.
Also, for subsequent turns, I'd recommend a random starting point for the list, so that the same players don't keep getting whatever advantages there are to playing early/late in the turn.
Βασιλεοπατωρ Ισαακιος Κομνηνος
Basileopator Isaakios Komnenos
(Save Elberhard)
I see, that way the time it takes for one player to take the save is made up for by the fact that the next player is behind on the clock. I confess, I didn't think it through the way you've done. If there's no objections, I'll wait until Zim's time is up, then switch it around as flyd has suggested.
Last edited by Cecil XIX; 08-29-2010 at 23:26.
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