All right, here are the rules I'd like to change/ add. Everyone, please let me know what you think.

1. Any time when two players are besieging a province with seperate armies, there is a clear hierarchy over who gets priority in assualting the settlement and claiming the spoils of war. First, the player with the high ranks gets higher priority, as follows: Kaiser, Prinz, Duke, Member of the Kaiser's Court, Count. If this is not sufficient, the tiebraker will be he whose army has the higher upkeep.

2. The last sentence of clause C in Rule 6.11 will be removed. In Rule 3.4, the following sentences will be removed:

The session after a province is conquered, the Diet will automatically vote on granting the conqueror, which is defined as the General leading the army which first entered the settlement, the province as a fief to be held by him and his successors in perpetuity. This vote requires a two-thirds majority to pass, and should it not pass than the province passes to the King who may grant it as a fief to any avatar as soon as he sees fit.
In it's place, the following will be added:

The conquering general initially assumes ownership. However, the Kaiser can either verify the general's claim or take the province for himself as his Imperial perogative.
3. Rule 7.3 will be replaced in it's entirety with the following:

Players who are at war no longer take the save as normal. Instead, those at war must PM the GM with their orders each turn, including recruitment, construction, movement etc. The GM will implement the orders simultaneously at the end of the turn, and PM the partcipants the results.
4. An elector cannot be forced to use his property for anything, except that money for recruitment, upkeep etc. must be deducted from the treasury. When the Diet passes such laws that force Electors to use thier money, soldiers, etc for some common purpose, violation of such laws is violating the Will of the Diet, not the rules of the game.