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Thread: QQ: Hired Generals, Interlopers, & Imposters

  1. #1
    Member Megas Methuselah's Avatar
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    Post QQ: Hired Generals, Interlopers, & Imposters

    Heeeeeeeeey, how would I go about preventing the interloper and imposter traits, as well as the client ruler and hired general traits, from appearing?

    I want to increase the use of hired generals in my campaign, and I'd like them to be recruitable without being assigned those traits. I'm trimming my family tree to a small size while increasing the pool of generals, basically, and I don't want my generals limited by those rather annoying traits.

    If I want a client ruler for role-playing purposes when I build a type4 gov't, I'll simply assign/remove that trait at will via console.

  2. #2

    Default Re: QQ: Hired Generals, Interlopers, & Imposters

    jjust don't let them enter into any settlement governed by a different gov type
    Quote Originally Posted by Sonic View Post
    Allready download and see it... Very-very good idea!!! Brav.... eh....

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  3. #3
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: QQ: Hired Generals, Interlopers, & Imposters

    After you recruited them, you must choose their path: Client Ruler or General.
    To do so simply let him inside a city to make him a Client Ruler, or send him outside the city to appoint him as one of your generals.
    After that if you will send a FM inside a type 4 gov city, he will gain the interloper trait, while if you send a Client Ruler in a city without a type 4 gov, he will gain the impostor trait.
    About the generals, I rarely used them, but I think they can get the interloper trait as well...

  4. #4

    Default Re: QQ: Hired Generals, Interlopers, & Imposters

    Fms get Interloper trait in Allied Settlements and Generals and Client Rulers get Impostor in all other settlements, not Interloper.

    As for deleting Impostor/ClientRuler etc., I changed the chance for Generals to get the Impostor-trait to 0, that's possible midgame and you don't need to use the console commands anymore. It sometimes still happens that your generals get this traits, but I had this only 3 times in 40 years so it's very rare.

  5. #5
    Member Megas Methuselah's Avatar
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    Default Re: QQ: Hired Generals, Interlopers, & Imposters

    Quote Originally Posted by Rahl View Post
    As for deleting Impostor/ClientRuler etc., I changed the chance for Generals to get the Impostor-trait to 0, that's possible midgame and you don't need to use the console commands anymore. It sometimes still happens that your generals get this traits, but I had this only 3 times in 40 years so it's very rare.
    Would you be so kind as to direct me on what to change?

    Quote Originally Posted by descr_character_traits.txt
    ;------------------------------------------
    Trigger Factional_general_provokes_unrest_in_Type4
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
    and AgentType = family
    and SettlementBuildingExists = gov4
    and Trait Type4Governor < 1
    and Trait SpartanTraining < 1
    and Trait FamilyMember = 1
    and CharacterIsLocal

    Affects Interloper 1 Chance 80

    ;------------------------------------------

  6. #6
    Member Member NIKOMAHOS's Avatar
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    Default Re: QQ: Hired Generals, Interlopers, & Imposters

    It would be easier if you don't allow to FM's enter a type IV government.
    About your will to use more recruited generals in battles, after reqruiting one there is a message. Leave him in the city and make him a governor or take him immediately out and you have one more general.

    NIKOMAHOS

    Love the responsibility. Say: Me, me on my own I have the duty to save Earth. In case she is not safe I will be responsible. Nikos Kazantzakis-Salvatores Dei.

  7. #7
    Member Megas Methuselah's Avatar
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    Default Re: QQ: Hired Generals, Interlopers, & Imposters

    I have been playing EB for three years. I know what I want, boy, and if you can't help a brother out, then don't bother posting. I'm sure the OP was quite clear in that I seek to mod my game, and I need help in doing so.

    So, for anyone with any bit of knowledge in modding these triggers (one of the few things which I seem incapable of understanding), can you tell me how I would change the following quote to neutralize the trait:

    Quote Originally Posted by descr_character_traits.txt
    Affects Interloper 1 Chance 80
    Affects Interloper 0 Chance 80?
    Affects Interloper 1 Chance 0?
    Affects Interloper 0 Chance 0?

    I have no clue. When I have free time later this week, I will test it out and post my results if some kind gentleman (or lady) doesn't happen to pass by. Balloons for an answer, lol.

    I figured I might as well let the client_ruler and hired_general traits be as they are (they can be very helpful), but I want to get rid of the interloper and imposter traits, though.
    Last edited by Megas Methuselah; 08-22-2010 at 18:54.

  8. #8

    Default Re: QQ: Hired Generals, Interlopers, & Imposters

    For Interloper you already quoted the correct lines. I changed it that way: "Affects Interloper 1 Chance 0". Maybe changing the 1 to 0 works also, I don't know.
    Like I said I only changed the Impostor trigger. Just search the file for "Affects Impostor", their should be only one trigger.
    I don't have EB on that computer so I can't search the file yet, but maybe the ClientRuler and Allied General traits are conditions for Impostor and if you change the chance to get them to 0 there won't be Impostor either, but I don't know.
    If you don't want the ClientRuler effects of reduced movement and influence boost (and some other, law and lower unrest I think) you should also search the trigger for ClientRuler and the invisible Type4Governor-trait (that is the one that gives this bonuses) and change them too.

    Oh and you probably should delete this traits totally if you start a new campaign. As far as i know that isn't save game compatible (I never tested it) but should be the better choice in the long run.

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