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Thread: QQ: Hired Generals, Interlopers, & Imposters

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  1. #1

    Default Re: QQ: Hired Generals, Interlopers, & Imposters

    Fms get Interloper trait in Allied Settlements and Generals and Client Rulers get Impostor in all other settlements, not Interloper.

    As for deleting Impostor/ClientRuler etc., I changed the chance for Generals to get the Impostor-trait to 0, that's possible midgame and you don't need to use the console commands anymore. It sometimes still happens that your generals get this traits, but I had this only 3 times in 40 years so it's very rare.

  2. #2
    Member Megas Methuselah's Avatar
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    Default Re: QQ: Hired Generals, Interlopers, & Imposters

    Quote Originally Posted by Rahl View Post
    As for deleting Impostor/ClientRuler etc., I changed the chance for Generals to get the Impostor-trait to 0, that's possible midgame and you don't need to use the console commands anymore. It sometimes still happens that your generals get this traits, but I had this only 3 times in 40 years so it's very rare.
    Would you be so kind as to direct me on what to change?

    Quote Originally Posted by descr_character_traits.txt
    ;------------------------------------------
    Trigger Factional_general_provokes_unrest_in_Type4
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
    and AgentType = family
    and SettlementBuildingExists = gov4
    and Trait Type4Governor < 1
    and Trait SpartanTraining < 1
    and Trait FamilyMember = 1
    and CharacterIsLocal

    Affects Interloper 1 Chance 80

    ;------------------------------------------

  3. #3
    Member Member NIKOMAHOS's Avatar
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    Default Re: QQ: Hired Generals, Interlopers, & Imposters

    It would be easier if you don't allow to FM's enter a type IV government.
    About your will to use more recruited generals in battles, after reqruiting one there is a message. Leave him in the city and make him a governor or take him immediately out and you have one more general.

    NIKOMAHOS

    Love the responsibility. Say: Me, me on my own I have the duty to save Earth. In case she is not safe I will be responsible. Nikos Kazantzakis-Salvatores Dei.

  4. #4
    Member Megas Methuselah's Avatar
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    Default Re: QQ: Hired Generals, Interlopers, & Imposters

    I have been playing EB for three years. I know what I want, boy, and if you can't help a brother out, then don't bother posting. I'm sure the OP was quite clear in that I seek to mod my game, and I need help in doing so.

    So, for anyone with any bit of knowledge in modding these triggers (one of the few things which I seem incapable of understanding), can you tell me how I would change the following quote to neutralize the trait:

    Quote Originally Posted by descr_character_traits.txt
    Affects Interloper 1 Chance 80
    Affects Interloper 0 Chance 80?
    Affects Interloper 1 Chance 0?
    Affects Interloper 0 Chance 0?

    I have no clue. When I have free time later this week, I will test it out and post my results if some kind gentleman (or lady) doesn't happen to pass by. Balloons for an answer, lol.

    I figured I might as well let the client_ruler and hired_general traits be as they are (they can be very helpful), but I want to get rid of the interloper and imposter traits, though.
    Last edited by Megas Methuselah; 08-22-2010 at 18:54.

  5. #5

    Default Re: QQ: Hired Generals, Interlopers, & Imposters

    For Interloper you already quoted the correct lines. I changed it that way: "Affects Interloper 1 Chance 0". Maybe changing the 1 to 0 works also, I don't know.
    Like I said I only changed the Impostor trigger. Just search the file for "Affects Impostor", their should be only one trigger.
    I don't have EB on that computer so I can't search the file yet, but maybe the ClientRuler and Allied General traits are conditions for Impostor and if you change the chance to get them to 0 there won't be Impostor either, but I don't know.
    If you don't want the ClientRuler effects of reduced movement and influence boost (and some other, law and lower unrest I think) you should also search the trigger for ClientRuler and the invisible Type4Governor-trait (that is the one that gives this bonuses) and change them too.

    Oh and you probably should delete this traits totally if you start a new campaign. As far as i know that isn't save game compatible (I never tested it) but should be the better choice in the long run.

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