Quote Originally Posted by Atilius View Post
We've experimented with re-emerging factions, but haven't decided how we ought to use them. Some of the behavior we've seen with re-emergence makes it undesirable for "civilized" or settled factions. There may be ways to remedy those behaviors, and we'll continue to investigate.
This sounds promising. Some of the few things I like about ETW are: Amerindians, big map, dismountable cavalry, and faction re-emergence. The faction re-emergence feature, which means if the capital of a former faction revolted, that faction would re-emerge, made the game a lot more flexible in terms of RP purposes.

Another good reason for re-emergence is that if you noticed a certain faction got much too strong (i.e. Ptolemies), but didn't really want to conquer their empire, you could do certain strikes against certain parts of their empire that would allow the re-emergence of dead factions. With proper funding and military support, a once mighty empire would be broken apart into several quarreling states. And this isn't really an unrealistic feature, either.