I think it can produce healthful competition. Sure, it can make some people pad the system, but I personally seen people cheat the systems in BF 2.... COD4.... And so on. So you going to get it no matter wrong.
I think it can produce healthful competition. Sure, it can make some people pad the system, but I personally seen people cheat the systems in BF 2.... COD4.... And so on. So you going to get it no matter wrong.
Honestly, the old Top 100 players & clans did not produce cocky players who did not respect their underlings. Some good players took the ranking seriously and worked their way up; other good players simply ignored it and just went with the flow. It was a nice addition to the experience but by no means dominating or undermining it. Of course, the system could easily be exploited via multiple accounts. That's why everyone took it with a pinch of salt.... but then again there were some players who showed true effort in climbing the ladder and these people were genuinely recognized by the community, as they should.
Giving a competitive edge to the game is always a good thing, IMO.
The Order of Kenchikuka
The community was smaller those days, it was easier to have an overview about players.
With having more people playing and without a foyer you hardly will have a good overview.
There should be a system who rate player, so you have some competition.
In STW it was for many player a reason to defend on some hills, later in MI the ladder lost his attraction more and more, yes.
The start was good.
Koc
My S2 Youtube channel: http://www.youtube.com/user/Kocmoc75
Heh, I think that time has dulled the memories of some (peace--not implying anyone in particular). I came late to STW MP, after the MI 1.02 release, but even so, I do remember some extraordinary cockiness in regard to ladder scores from some folks--mainly the old-timer clannies from the "known" clans who had left for the most part but came back for a few games now and then. By 2003, the ladder was pretty much dismissed by the remaining regulars because of all the exploits. Very few played competitive games.
I remember some clannies coming back and beating up on newbs in comp games or playing against each other using throw-away alias accounts, just to try and up their comp score. Because it was so easy to cheat up your score, no one took it seriously anymore, and tended to laugh when someone put up a comp game. A high score usually just meant that the person figured out the exploits quicker than the rest and used them to effect. The real ability of a player was demonstrated on the battlefield, in battle. A high ladder score didn't mean much unless it was backed up with consistent observed skill in game.
I guess my point is, if there's going to be a ladder/competition mechanism, it will need to be very solid from the standpoint of not being easily exploited, or its worth will be very short-lived. If exploits exist, players will find them, which will render any rating system meaningless.
Be intent on loyalty
While others aspire to perform meritorious services
Concentrate on purity of intent
While those around you are beset by egoism
misc kanryodo
I'd love for such a system to work as described in some posts here, but I'm betting it will be like what drone says.So no, no, no!
They could adopt something similar to the current Sc2/DoW2 ranking systems.
The starcraft 2 one is rather good, pitting you against people and trying to maintain a 50% w/l ratio for each player.
It doesn't have the playerbase however.
A ladder is only usefull when its very good done and as swoosh said its better to put effort in a good handsome chatlobby first.... altho i had fun in the old ladders i hated it that you couldnt find much guys above you cause it missed some decay calculation in it....
Clan Wolves: 10 years in Total War
visit us at wolves.magyarkhan.org
and youtube channel https://www.youtube.com/user/ClanWolves
and watch a Creative Assembly employee struggle in battle....
Bookmarks