I'd love for such a system to work as described in some posts here, but I'm betting it will be like what drone says.So no, no, no!
I'd love for such a system to work as described in some posts here, but I'm betting it will be like what drone says.So no, no, no!
They could adopt something similar to the current Sc2/DoW2 ranking systems.
The starcraft 2 one is rather good, pitting you against people and trying to maintain a 50% w/l ratio for each player.
It doesn't have the playerbase however.
A ladder is only usefull when its very good done and as swoosh said its better to put effort in a good handsome chatlobby first.... altho i had fun in the old ladders i hated it that you couldnt find much guys above you cause it missed some decay calculation in it....
Clan Wolves: 10 years in Total War
visit us at wolves.magyarkhan.org
and youtube channel https://www.youtube.com/user/ClanWolves
and watch a Creative Assembly employee struggle in battle....
I think instead of a ladder or ranking system, just have a simple stat system: It would show games played, type of game (1v1, 2v2, 3v3, or 4v4), won/loss record, and #of dropped games. This way you would have some idea about how experienced a player is, and how many times he dropped out of games (would indicate connection problems or escaping because the player was losing). This is really all the information anyone needs to determine how good a player really is.
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