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Thread: Imperial Diet & Rules

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    The Count of Bohemia Senior Member Cecil XIX's Avatar
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    Default Imperial Diet & Rules

    At the capital of the Holy Roman Emperor's Desmense, the Imperial Diet is held. Here, the electors of the Reich meet to discuss policy and make their will known. This forum is avaible for all players who have signed up.

    Here is the most recent copy of the Imperial Charter for the Elector's Convenience, updated to take into account the legislation of the First Emergency Diet Session.
    Spoiler Alert, click show to read: 
    Vassals & Valour
    Game Rules

    Game Settings

    * Cecil XIX is the Game Master. (GM)
    * Lands to Conquer Gold
    * Holy Roman Empire
    * Difficulty VH/VH
    * Huge Unit Size
    * Battle timer Off. Show CPU Moves. Manage All Settlements
    * Victory conditions Empire
    * Minor Personal Mod to add the family tree and some extra names.
    * Every ten (10) turns, the GM will give each AI faction a cash infusion of 2000 florins for each settlement the player faction holds.
    * The number of land units being transport on fleets cannot exceed twice the number of ships.
    * Hotseat campaign to allow GM to control AI factions that player faction is at war with.


    How to Play - Detailed Rules

    1. The Role of the Players

    *1.1 Each player will role play a feudal noble in the chosen faction. They start as vassals of their father/benefactor. Each noble owns property, which include their own personal bodyguards at a bare minimum but can include additional military units, ships, agents, settlements and ancillaries. Some property provide income, some require expenses, and each noble has a personal treasury that increases and decreases each turn based on the income and expenses the noble has each turn.

    *1.2 Upon joining, a player may choose from any unassigned avatar available. Players cannot formally reserve specific avatars, and must try to arrange for ‘gentlemen’s agreements’ with other players where possible if there is an avatar they want in the future. The game will not be modded just to include RGBs. Players should role play the traits of their avatars.

    *1.3 Players whose avatars lead a battle are expected to fight that battle when at all possible. This will involve downloading the save file of the battle, playing it, saving it and then uploading the resulting save file. Uploading the post-battle save must be done within 48 hours of the pre-battle save game being uploaded. If the deadline expires, the battle is auto resolved. If there are multiple generals involved in the battle, the avatar chosen by the computer is considered the leader for all purposes and has the right of first refusal to command the battle. Other avatars in the ‘stack‘, hereby referred to as an ’army’, may substitute if the player of the avatar chosen by the computer is unavailable.

    *1.4 The player will vote as his avatar on edicts, charter amendments and rule changes at regular intervals.

    *1.5 Players are encouraged to write in-character stories in the stories thread; to discuss matters of state in the Deliberative Body deliberations thread; to write-up battle reports; to PM each other in character for role playing. Screenshots can be posted full-size, but must be kept under spoiler tags.

    *1.6 Each player is required to post in the ‘Status & Arrangements Thread’, or SAT. Here they must list what settlement contains their treasury, and which province is their personal Capital. Players are also encouraged to use the SAT to post standing policies they have which other players should be aware of, such as not allowing other players to march in one’s territory without permission.

    *1.7 Players do not need avatars to participate in the game. However, players with out avatars cannot fight battles or own property, and can only vote in Body sessions.

    *1.8 - If, during the course of a normal Diet session, a player with an avatar neither speaks in the Diet nor votes in the poll he will have his avatar removed from him and offered to a player without an avatar on a first-come-first-served basis. The player will be exempt from this rule for one Diet session if he gives advance warning of his absence.

    2. The Role of the GM

    *2.1 Cecil XIX is the Game Master (GM) for Vassals & Valour. He is the only person who can decide when turns begin and end, either personally or through a temporarily appointed delegate. He has the final say on all rules disputes, except those that his character is involved in. Such disputes will be resolved by a neutral third party to be determined by the arguing players.

    *2.2 Cecil XIX oversees each avatar’s finances. At the start of the turn he will list each noble’s property, income and expenditures. At the end of the turn he will tally up the changes each player has made and add the numbers up to determine how much money the faction should start with in the next turn, using the Financial Overview Screen (FOS). If the amount of money the faction has at the beginning of the turn is not what the FOS predicted last turn, the FOS takes precedence and the amount of money in the treasury will be adjusted via console command.

    *2.3 Whenever they desire, but no more often than once every 10 turns, Cecil XIX or anyone he chooses may create an in-game Event. Events are not limited in scope, subject matter, or method of implementation. All game rules can be violated to implement an Event. The players can prevent the implementation of any single Event through a simple majority of OOC votes.

    *2.4 The GM may always participate in OOC polls.

    3. Personal Finances and Property

    *3.1 Unlike previous TW RPGs, there is no Chancellor, Megas Logothetes or Seneschal. In V&V, nothing is owned by the faction. Instead, every province, unit, ship etc. has one, and only one, owner. Those things which are owned by avatars, including but not limited to settlements, army units, ships, agents and ancillaries are hereafter referred to as 'property'. At the start of the game, the factions property will be assigned to the avatars by the GM. All property conquered, recruited or otherwise created afterwards will be assigned based on the following rules. A noble can use his property and treasury as he wishes, to his ultimate (and personally defined) success or failure!

    3.2 Property which are recruited in settlements belong to the lord of the settlement they were recruited from. Ancillaries are the property of the avatar they spawn in. Princesses, unlike other agents, are the property of the closest, oldest male relative.

    *3.3 The amount of ships, soldiers and agents a lord can recruit and own is limited only by his treasury’s ability to support their upkeep, and whether he has enough in his treasury for the down payment. The exception to this is agents that have recruitment limits, such as priests and merchants. Since the limit for such agents is determined by the buildings in the settlements, a lord may only train such an agent if the number of such agents he has already trained is smaller than his settlements contribution to the agent recruitment limit. An example:

    A lord who owns one settlement with a small church may recruit only one priest, as a small church only adds one priest to the agent recruitment limit. He can use that priest however he likes, but if he chose to give that priest to another lord he must wait for that priest to die before recruiting a new one.

    Further more, an agent transferred from one lord to another will count against the limit of the giver, unless the receiver has the unused limit to take in the given agent. The receiver must have the given agent count towards his personal limit, if possible. For convenience it shall be noted here that only merchants and priests have an agent limit. The limit for merchants is equal to the number of cities with any level of market in them. The priest limit is the same, except any city with an Abbey or larger will add two to the limit rather than one.

    3.4 The acquisition and allocation of new settlements is determined by a multi-step process involving the Kaiser and the Diet. First, a settlement cannot legally be captured unless an edict was passed in the previous session authorizing it’s conquest. An edict can only authorize taking one settlement, each settlement requires it’s own edict. The session after a province is conquered, the Diet will automatically vote on granting the conqueror, which is defined as the General leading the army which first entered the settlement, the province as a fief to be held by him and his successors in perpetuity. This vote requires a two-thirds majority to pass, and should it not pass than the province passes to the King who may grant it as a fief to any avatar as soon as he sees fit. A noble who holds one or provinces in violation of this rule should be considered an outlaw, and have his property seized.

    *3.5 When players take the save, they must state what actions they took that would affect their property, income or expenditures. This can be announced in the same post where they return the save, or in a PM to the GM if they prefer such information to remain private.

    *3.6 Sources of Income and Requirements for Expenditure

    Each avatar has his own income, expenditures and treasury. V&V Uses the Financial Overview screen to determine the Financial status of the faction, and from that it derives the financial status of the avatars. The financial screen is the final word on what money flows into and out of the faction, even though the faction itself has no money. It is the sum total of every avatars income and expenditures, and it is divided into several sections which work in V&V in following manner:

    Farming - When a noble is made the lord of the province, he establishes one or more manorial estates there for his own purposes. These states generate farming income from the work of the peasants there, which the lord collects as his due. The total displayed in the financial overview screen is the sum of the contribution of each province, which can be viewed individually in the settlement detail window.

    Mining - Certain provinces are rich in minerals, which are viewable from the campaign map. The lord of a province lucky enough to contain these minerals can establish a mine there, run as his personal property. The revenue from selling these valuable minerals flows directly into his coffers. The total displayed in the financial overview screen is the sum of the contribution of each province, which can be viewed individually in the settlement detail window.

    Trade - In every place, trade occurs. This is especially true in a large area of land like a province, where trade flows into and from neighboring provinces via land and sea. Nobles collect revenue from this trade via tariffs and tolls. Keep in mind that blockades can eliminate sea trade, and if the provincial capital is besieged than the lord cannot derive any trade income at all. Trade income derived from merchants ‘agents’ is listed separately, and not under this heading. The total displayed in the financial overview screen is the sum of the contribution of each province, which can be viewed in the settlement detail window.

    Merchant Trade - The lord of major city has the ability to empower a merchant prince to leave the settlement, and travel the world in the name of his lord seeking resources to barter with for profit. Once a merchant is making a profit, he sends a portion of it back to his lord for the privilege of being able to serve him, which provides the merchant with protection and opportunities he could not have otherwise. The total displayed in the financial overview screen is the sum of the contribution of each agent, which can be viewed individually either on the ‘Character Details’ screen of the merchant or by place the mouse over the merchant on the campaign map and reading the tooltip.

    Taxes - Taxes are the primary source of income that a lord has, barring the King’s Purse or a gold mine. Lords are ever in need of money to wage their wars, so it is often necessary to simply take this money from the people in the province, generally with the assurance that it’s necessary for their protection. Whether the lord is being honest or manipulative is up for the player to determine. The total displayed in the financial overview screen is the sum of the contribution of each province, which can be viewed in the settlement detail window.

    Wages - Wages are fees paid to agents, for anything from the expenses inherent in the job to payment for services rendered. This category also represents the costs necessary for a noble to maintain his privileged lifestyle. A Noble must be able to pay for his own lifestyle, as well as any units in his employ. The wages of an agent can be viewed on it’s recruitment screen. Each general and princess requires a wage of one hundred florins.

    Army Upkeep - Keeping large numbers of men around, ready to move wherever you want and fight whomever you want at a moment’s notice, is expensive. Nobles need money to pay for every regiment and ship they own, the costs of which can be seen by right clicking on any military unit.

    Construction - Erecting a building requires men, material and time. All of these things means it also requires money. In order to place a building in the production queue of a settlement, the lord of that settlement must have sufficient money in his treasury. This category also includes a irregular source of income: The purposeful demolishment of buildings to sell their valuable components.

    King’s Purse - It goes without saying that the King occupies a very special position in his realm, and has much power and prestige. One manifestation of this is the King’s Purse, whereby the King uses his unique influence and connections throughout the land to add to his income. Of course, this money is uniquely the King‘s to do with as he sees fit. This can only be viewed on the Financial Overview screen.

    Diplomacy/Tributes - This covers the exchange of money between Kingdoms during diplomatic negotiations, either through fair trade our outright coercion. As it is arranged by diplomats, it applies only to the king. This can only be viewed on the FOS.

    Corruption and Other - Corruption works differently in V&V. Rather than being calculated based on the distance from the capital of the kingdom, it is calculated based on the distance to the capital of the lord of the settlement. In addition, all other incomes and expenditures not applicable to the other categories are placed here.

    3.7 Although a noble has certain incomes and expenditures to his name, he can give his income to anyone he pleases, and he can take the money to pay for his expenditures any way he pleases.

    *3.8 Each noble has a treasury, where he keeps his gold. Unlike the faction treasury, the noble’s treasury physically exists. One a new avatar enters the game, he can place his treasury anywhere or with anyone he pleases. Thereafter, it can only be moved if it is taken by a army and deposited at a new location. If a general has possession of another’s treasury for any reason, he can choose to take any amount of money out of it and place it into his own treasury. He must announce this in a public, IC thread.

    *3.9 Treasuries can also be taken by force of arms by one Noble from another. If a city or fort holding one or more treasuries is conquered, then the conqueror, which is defined as the General leading the army which first entered the settlement, takes possession of the treasury and can either absorb it into his own or return it to his owner. If an army is transporting a treasury, it will lose half the treasury if it is defeated in battle and the entirety of the treasury if the army is annihilated. The treasury will then go to the General leading the victorious army. If a fleet transporting a treasury is attacked, the treasury will only be affected if ships in the fleet are sunk. The player must designate which ships in the fleet hold which part of the treasury when the fleet embarks, and those ships that are sunk will have their portion of the treasury sink with them. When a treasury or portion thereof has been seized, it must added to an existing treasury to be used anywhere outside of the tile it is in.

    *3.10 The AI factions can also seize a nobles treasury in the manner outlined in 3.9. AI factions will always take the treasury for themselves, and it will be subtracted from the Player Faction and given the AI Faction via console command.

    3.11 Players are encouraged to sell, trade, loan, gift or otherwise barter with each other using their property. History is replete with examples of diplomatic deals where one party agrees to loan it’s soldiers to another party, for example.

    3.12 A noble can only hold a limited number of provinces and still collect their full income. This number is equal to half the noble’s loyalty stat, rounded down, or in the case of the Kaiser his full authority stat. Should a noble exceed this number of provinces, then each province in excessive will reduce the noble’s settlement income by twenty percent.

    4. Crusades and Missions

    4.1 Any noble may decide to use his property towards completing a mission assigned to a faction, where he is able. The rewards from successful missions are given to those nobles whose property was used to complete them, or is split amongst them if multiple nobles are involved in proportion to the resources involved.

    4.2 The player faction can call a crusade in two ways: Either the King does so unilaterally at any time, or the Body votes to do so with a simple majority if the Player faction is already at war with the crusader target‘s faction.

    4.3 Characters are free to then join the Crusade, using their property in any way they see fit to the task. They can act together or separately.

    4.4 The conqueor of the Crusader target automatically receives it as his fief.

    5. The role of the Diet

    5.1 The Diet will meet in session every 10 turns. Out of session, there can still be open debate and deliberations. Each session lasts 3 days of real time with 3 days of voting.

    5.2 At each session, nobles can propose edicts. These require two seconders to be put to the vote, and a simple majority of voters to pass, calculated as in rule 5.7. Edicts are laws that express the official opinion and standing of the Kingdom on whatever subject matter the nobles choose, and are considered in effect until the next session. Should a noble violate the edict, it is as if he is going against the will of the realm.

    5.3 Each Noble may only propose ONE edict or charter amendments per session. In addition, Dukes may propose three additional ’House Edicts’ per session. These edicts operate normally, with the exception that the must have the public backing of two House Members, or every House Member if the House has less than three members. Avatars whose players have officially taken a temporary leave of absence will not count against their Duke for the purposes of rule 5.3.

    5.4 Certain rules of the game can be changed by a Charter Amendment, which once passed is permanently in effect. This is an IC vote that requires a two-thirds majority to pass, calculated as in rule 5.7.

    *5.5 Rules marked with a (*) can only be changed by a ‘Rules Change’. This requires an OOC vote where a two-thirds majority passes, where every person’s vote weighs the same. Such a change is permanent, and requires another Rules Change to itself be changed.

    5.6 Tied legislation fails. When contradictory legislation is passed, Rules Changes take precedence over Charter Amendments, which in turn takes precedence over regular edicts.

    5.7 Certain avatars get bonus votes, up to a maximum of +7. This extra influence comes from the fact that the Body is made of more characters and just the nobles, and powerful nobles and sway more of these anonymous legislators. Below is the method in which this influence is calculated. The King has the option of adding his authority stat to his vote instead, if it would give him a bigger bonus.

    Appointed Influence: (Max +6 Points)
    Duke: +3
    Prince: +2
    Chancellor, Marshall, Spy Master, Steward or Count: +1

    Stat Influence: (Max +2 Points)
    15 or more total stat points: +1
    6 or more ranks in one stat: +1

    6. The Role of the Upper Ranks - The Kaiser, the Prinz and the Dukes

    6.1 The Kaiser presides over the body. He calls the body to order and maintains decorum; if necessary he can bar nobles whose behavior offends him from entering the body. If I cannot attend for whatever reason, he can appoint the Prince to act as his deputy to exercise the powers of rule 5.1.

    6.2 The Kaiser is the only noble who can control the faction’s diplomats; he also pays for their upkeep. Other nobles cannot recruit diplomats without his permission. He can use his diplomats unilaterally for any action, with the exceptions that he cannot give away provinces that he does not have. This also means he can start and (attempt to) stop wars at any time for any reason.

    6.3 The Kaiser adjudicates on IC rules disputes, unless the dispute directly involves the King. In that case, rules disputes will be solved by a council of the Dukes of the Realm.

    6.4 The capital of the faction must be a province owned by the Kaiser. If this is not so, then the Kaiser can move the capital to any settlement that he owns.

    6.5 The Kaiser can grant excess provinces to a character. When he does so the Kaiser has an option to make the receiver a Reichgraf (Imperial Count), loyal directly the crowns. He could even bestow upon a character the rank of Duke, whereupon a new house would be born. Both of these moves should be seen as a great threat to the authority of the existing Dukes.

    6.6 Both Kaiser and Prinz can only be they who are chosen by the game. Players are encouraged to think of roleplaying-reasons for a character to become the new Prinz and publicly identify him as such as soon as possible.

    6.7 Nine houses exist at the start of the game, though this number is likely to be reduced due to civil war. Those houses are Austria, Bavaria, Bohemia, Brandenberg, Franconia, Holland, Saxony, Swabia and Tirol. The Leader of the House of Brandenberg styles himself Margrave, effectively a count with a Duke's influence, while the other eight style themselves Dukes.

    6.8 Dukes can grant one of their excess provinces to a character, making him Count of the Province within the Duchy. A Duke must retain one province to act as the Ducal capital. Dukes and Counts are part of the feudal chain, each owing his loyalty to his immediate superior.

    6.9 Dukes and Counts should name a successor, who will take over their titles and settlements when they die. If no successor is named, the oldest natural son inherits, (if none, oldest adopted son; if none again, then the oldest son-in-law).

    6.10 Both Kings and Dukes have the authority to demand payment of scutage tax from their direct vassals. This can take any form the lord can think of. This tax is not collected automatically, the vassal must explicitly decide to pay it.

    6.11 (CA E1.1) In the aftermath of its unfortunate civil war, the Holy Roman Empire is officially reorganized as follows:

    1) The Duchies of Brandenburg, Franconia, Saxony, and Tirol are hereby dissolved.
    2) The original heads of the remaining Duchies are as follows: Leopold/Austria, Otto von Kassel/Bavaria, Vaclav Premyslid/Bohemia, Andreas Hümmel/Holland, Henry/Swabia.
    3) The city of Frankfurt and its outlying province will become part of the newly-created Imperial Dominion. All newly-conquered cities become part of the Imperial Dominion until/unless the Kaiser grants them to a Duchy, as per Charter provision 6.6.
    4) Upon ascendancy to the throne, the new Kaiser automatically inherits the entire Imperial Dominion. Whether they wish to pass off their current lands to a successor or not is up to them.
    5) All nobles of the Diet, upon accepting their position, must swear an oath of loyalty to the Kaiser. The oath is as follows:
    I hereby swear that, during my time as an Elector, I will serve the Reich faithfully and the Kaiser loyally. I recognize that the Kaiser is the sovereign of the Reich and, while I may disagree with him politically, I will not question his supremacy.
    Failure to recite the oath will result in automatic barring from all Diet activities.
    6) Any Imperial noble that declares war on the Kaiser is automatically at war with every single other Imperial noble. Any Imperial noble that backs out of this automatic declaration of war is subject to the same treatment.
    7) Any Imperial noble that enters the province of Frankfurt with an army larger than his personal bodyguard without the Kaiser's explicit permission is considered at war with the Kaiser and subject to the treatment detailed in Clause 6.
    8) If the Kaiser personally declares war on an Imperial noble, the automatic declarations in Clauses 6 and 7 do not apply.

    6.12 There are four offices within the Reich that assume special responsibilities in the Kaiser's Court. They are:

    Reichsmarschall:
    Term: Self-nominated and elected every normal Diet Session.
    Powers:
    (1) The Reichsmarshall is no longer to have sole authority to recruit mercenaries.
    (2) The Reichsmarshall shall have the power to recruit troops from the recruitment facilities of any Duchy, to be paid for and supported from the Reichsmarschall's budget, with the consent of the settlement owner.
    (2) Can recruit and disband mercenary and regular regiments in the Reichsmarschall's army, can move mercenary and regular regiments to and from armies or assign to/remove from an Elector
    (3) Recruitment and upkeep are paid for by a pool of funds which is sustained by an income tax on all electors automatically paid each turn and by a flat tax on the proceeds from sacking captured settlements and ransoming enemies.
    Penalties:
    (1) If the pool runs out, mercenaries are paid for out of the Marshal's treasury.
    (2) The 'Mercenary Tax' rate will be a fixed 10% rate levied against the income of all Electors. A further tax is to be levied of 50% on any sacking proceeds and on ransom proceeds to support the Reichsmarshall's budget.
    (3) The Reichmarshall's army has two priorities, in order of importance:
    a) To defend the Reich's current possessions
    b) To reclaim lost settlements
    As such, the Reichmarshall's army cannot be used to conquer new territory, unless expressively authorized to do so by the Diet. This, however, cannot surpass priority a) or b).
    (4) The Reichsmarschall shall use his centrally funded resources and position for the benefit of the Reich as a whole and not in pursuit of the individual interests of himself, anyone else, his Duchy or any other.

    Chancellor:
    Term: Appointed by the Kaiser each Diet Session.
    Powers: Can move Diplomats and conduct diplomacy, just as the Kaiser can.

    Spymaster:
    Term: Self-nominated and elected every normal Diet Session.
    Powers: Sole control over all spies and assassins, can recruit them in any settlement with the owner's permission.
    Penalties: Pays for all spies and assassins out of pocket.

    Steward:
    Term: Appointed by the Kaiser, serves at his pleasure.
    Powers:
    (1) His settlement limit, minus his settlements, is added to the Kaiser's.
    (2) Sets tax rates for the Kaiser's settements when in the Kaiser's territory.

    7. Civil Strife

    *7.1 A noble must make a public declaration of war against another noble before he takes the save to attack his opponent. Other nobles can then choose to join the conflict on either side, or start their own separate wars.

    *7.2 An internecine conflict will end when all participants are dead or agree to peace. Peace is had when all parties either simply decide to stop fighting, or sign a treaty. It is not necessary for all parties involved in a conflict to agree to stop fighting at once, nor must a peace treaty include all participants. Should a treaty be signed to end a conflict, the terms will go into effect automatically as soon as the treaty is signed and either posted publicly or PMed to the GM. Terms which stay in effect over time can also be canceled at will by either party. (Should peace terms call for one part to receive property occupied by a hostile party, the hostile party must first remove it’s soldiers before the transfer can take place.)

    *7.3 While two nobles are at war, the game plays mostly as usual. However, in keeping with the TW series, players in involved in war are given a set turn order, just as the factions are, in the order of their timezone. Players must take their turn in order thirty-six hours to do so. When nobles are at war with each other, the GM will make every effort to have it be as similar as fighting an AI faction as possible, including using the console. When two player controlled armies meet in battle, an army must have a noble in it in or it will be controlled by the AI in a custom battle.

    *7.4 Whenever a battle occurs where both sides have a noble present, it is a PvP battle. The GM or a someone designated by him will act as umpire; the umpire cannot be a player who’s avatar is participating in the battle. Participants are free to request a different umpire if they feel there is a conflict of interest, and if possible such a request will be fulfilled.

    *7.5 If both players agree, the battle can be fought via online multiplayer, however since withdrawal is impossible in online multiple the loser of such a battle will have his entire army wiped out. The umpire will determine what unit’s the players can bring to battle online, as well as what their valor/armor etc. level is. The players must post a screenshot to verify they did not use an illegal units, as well as a screenshot showing how much damage each unit took.

    *7.6 If the battle is not fought online it will be fought using the normal throne room style, or an abbreviated version thereof. Which of the two will be used shall be determined by an OOC poll of all players, to last until the battle has finished it’s deployment phase. Regardless of the result, is the duty of the umpire to determine the map and army composition, as well as other relevant settings. The umpire must have the battle reflect what would happen in an in-game battle as best as possible. The umpire will also have the final say as to what the results where, including what units need to be disbanded due to casualties, whether a nobles was captured or killed, whether a settlement has been conquered, and whether a ancillary will be removed to change hands. Console commands will be used when necessary.

    *7.7 The shorter style of Throne Room PvP acts much the same as normal, except it has three phases. The first phase has each side deploy it’s forces as normal. The second phase has each side submit a detailed battle plan, which the umpire will then follow for the first half of the battle. In the third phase players will be allowed to make changes to the battle plan, which will be followed for the rest of the battle. The results will then be PMed to all players involved.
    Last edited by phonicsmonkey; 01-12-2012 at 04:55. Reason: Updated Charter for the Fourth Diet Session.

  2. #2
    The Count of Bohemia Senior Member Cecil XIX's Avatar
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    Default Re: Imperial Diet & Rules

    Diet Speaker: The First Diet Session has begun! It will end ninety-six (96) hours after this announcement, then voting will commence.

  3. #3
    Illuminated Moderator Pogo Panic Champion, Graveyard Champion, Missle Attack Champion, Ninja Kid Champion, Pop-Up Killer Champion, Ratman Ralph Champion GeneralHankerchief's Avatar
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    Default Re: Imperial Diet & Rules

    Kaiser Heinrich:

    Good Electors,

    I have called this session in order that we may discuss our grievances in a civilized manner, as is the custom of civilized men in civilized empires. This current conflict brewing amongst us is good for nobody, save for the opportunistic wretches who care nothing for Godly law or human life. If the Reich falls to civil war, what shall stop our neighbors from looking upon our weakened state and deciding that they would be the one to strengthen it? What shall stop our potential enemies from becoming our actual enemies? If my would-be usurpers should succeed, where would the conflict officially end? Do you all truly believe that, once having removed me from power, you will stop your titular lust there? Having proven that you are willing to throw aside your natural allies that are in the way of your career advancement, would you suddenly break with tradition and create an inner clique of rulers, opportunistic and untrustworthy men all? Would the bloodletting not stop until there was only one noble in charge of the entire Reich, with no peers to assist him?

    Surely not, Good Electors, surely not. I know not your exact reasons for beginning this conflict, though I have some idea. I am a reasonable man, and willing to hear what half of my Dukes are so up in arms about that they would defy natural law and try to displace their Kaiser. Therefore, I invite you all here so that we may discuss these matters. Please, come with open arms. State your grievances and demands. If they are reasonable, we will hear it, and heed it, and we will all be off for the better. But if they are not, if I so much as sense the fact that this is nothing more than a power grab, then I shall uphold my pledge to defend the Reich from all of its enemies - be they external or from within - with great vigor. It may surprise you with exactly how much vigor I can do this, as a matter of fact.

    But ah, I do not wish to mark such a solemn occasion with such a depressing finish. Please, make yourselves at home. We are all friends here, at least for the time being.
    "I'm going to die anyway, and therefore have nothing more to do except deliberately annoy Lemur." -Orb, in the chat
    "Lemur. Even if he's innocent, he's a pain; so kill him." -Ignoramus
    "I'm going to need to collect all of the rants about the guilty lemur, and put them in a pretty box with ponies and pink bows. Then I'm going to sprinkle sparkly magic dust on the box, and kiss it." -Lemur
    Mafia: Promoting peace and love since June 2006

    Quote Originally Posted by TosaInu
    At times I read back my own posts [...]. It's not always clear at first glance.


  4. #4
    The Count of Bohemia Senior Member Cecil XIX's Avatar
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    Default Re: Imperial Diet & Rules

    The first Diet Session is finished. As there was no legislation with the requisite amount of seconders, there will be no voting.

  5. #5
    Illuminated Moderator Pogo Panic Champion, Graveyard Champion, Missle Attack Champion, Ninja Kid Champion, Pop-Up Killer Champion, Ratman Ralph Champion GeneralHankerchief's Avatar
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    Default Re: Imperial Diet & Rules

    Kaiser Heinrich:

    Right then, this has gone on for long enough.

    The only original rebel still at large is Magnus von Saxony. I have offered him terms of surrender. He has failed to respond, thus continuing with needlessly dragging the Reich into debt and fratricide. If he wishes to continue playing his little game, fine. But it is time for the rest of us to face reality and move on. Therefore, I hereby declare an Emergency Diet Session so that we may move forward as a country. Magnus von Saxony is welcome to join in at any time should he accept my previous terms of surrender. Otherwise, he is barred from entering.

    In addition, I hereby propose the following Edict:

    Edict E1.1: Magnus von Saxony is hereby declared a traitor and a nation unto himself. For official diplomatic purposes, no action that von Saxony takes is considered to be sanctioned by the Reich, and any private diplomatic dealings that von Saxony undertakes only affects him. The Reich declares war on Magnus von Saxony.

    If Magnus von Saxony at any time during this Diet accepts my previous terms of surrender, I will immediately withdraw this Edict.

    In addition, I have prepared an omnibus bill designed to reorganize the Empire in our postbellum period, but as I am only allowed to propose one Edict or Charter Amendment per Diet session according to our Charter, I cannot officially unveil it here. Thus, I hereby offer the following bill below in the hopes that one or more Good Electors will see its merit and officially propose it:

    Spoiler Alert, click show to read: 
    Suggested CA E1.1: In the aftermath of its unfortunate civil war, the Holy Roman Empire is officially reorganized as follows:

    1) The Duchies of Brandenburg, Franconia, Saxony, and Tirol are hereby dissolved.
    2) The original heads of the remaining Duchies are as follows: Leopold/Austria, Otto von Kassel/Bavaria, Vaclav Premyslid/Bohemia, Andreas Hümmel/Holland, Henry/Swabia.
    3) The city of Frankfurt and its outlying province will become part of the newly-created Imperial Dominion. All newly-conquered cities become part of the Imperial Dominion until/unless the Kaiser grants them to a Duchy, as per Charter provision 6.6.
    4) Upon ascendancy to the throne, the new Kaiser automatically inherits the entire Imperial Dominion. Whether they wish to pass off their current lands to a successor or not is up to them.
    5) All nobles of the Diet, upon accepting their position, must swear an oath of loyalty to the Kaiser. The oath is as follows:
    I hereby swear that, during my time as an Elector, I will serve the Reich faithfully and the Kaiser loyally. I recognize that the Kaiser is the sovereign of the Reich and, while I may disagree with him politically, I will not question his supremacy.
    Failure to recite the oath will result in automatic barring from all Diet activities.
    6) Any Imperial noble that declares war on the Kaiser is automatically at war with every single other Imperial noble. Any Imperial noble that backs out of this automatic declaration of war is subject to the same treatment.
    7) Any Imperial noble that enters the province of Frankfurt with an army larger than his personal bodyguard without the Kaiser's explicit permission is considered at war with the Kaiser and subject to the treatment detailed in Clause 6.
    8) If the Kaiser personally declares war on an Imperial noble, the automatic declarations in Clauses 6 and 7 do not apply.


    I need seconders for my Edict and a proposer plus seconders for my Charter Amendment. May we press forward and remake our country into the shining light it once was, together.
    "I'm going to die anyway, and therefore have nothing more to do except deliberately annoy Lemur." -Orb, in the chat
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    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: Imperial Diet & Rules

    Theodericus stands up and speaks.

    "Kaiser, have you forgotten your honour? I seem to remember a part of the deal given to me at my surrender which guaranteed that, as soon as this rebellion was over, the dutchy of Brandenburg was to be handed back to me. You gave me your word you would do this - and now you would have it dissolved? If this is how much your word is worth, if this is how much you care for the treaties you sign, then I for one can understand Magnus's absence."
    Last edited by The Celtic Viking; 10-27-2010 at 23:14.

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    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Imperial Diet & Rules

    Ernst of Melk, advisor to Duke Leopold of Osterreich, is in attendance and bears the Ducal seal, authorising him to speak on behalf of his master. He rises to address the assembly.

    The Duke of Austria will second the Kaiser's Edict E1.1

    In addition, his highness will propose the following Charter Amendment E1.1, as detailed by his father the Kaiser:

    Spoiler Alert, click show to read: 
    Suggested CA E1.1: In the aftermath of its unfortunate civil war, the Holy Roman Empire is officially reorganized as follows:

    1) The Duchies of Brandenburg, Franconia, Saxony, and Tirol are hereby dissolved.
    2) The original heads of the remaining Duchies are as follows: Leopold/Austria, Otto von Kassel/Bavaria, Vaclav Premyslid/Bohemia, Andreas Hümmel/Holland, Henry/Swabia.
    3) The city of Frankfurt and its outlying province will become part of the newly-created Imperial Dominion. All newly-conquered cities become part of the Imperial Dominion until/unless the Kaiser grants them to a Duchy, as per Charter provision 6.6.
    4) Upon ascendancy to the throne, the new Kaiser automatically inherits the entire Imperial Dominion. Whether they wish to pass off their current lands to a successor or not is up to them.
    5) All nobles of the Diet, upon accepting their position, must swear an oath of loyalty to the Kaiser. The oath is as follows:

    I hereby swear that, during my time as an Elector, I will serve the Reich faithfully and the Kaiser loyally. I recognize that the Kaiser is the sovereign of the Reich and, while I may disagree with him politically, I will not question his supremacy.
    Failure to recite the oath will result in automatic barring from all Diet activities.
    6) Any Imperial noble that declares war on the Kaiser is automatically at war with every single other Imperial noble. Any Imperial noble that backs out of this automatic declaration of war is subject to the same treatment.
    7) Any Imperial noble that enters the province of Frankfurt with an army larger than his personal bodyguard without the Kaiser's explicit permission is considered at war with the Kaiser and subject to the treatment detailed in Clause 6.
    8) If the Kaiser personally declares war on an Imperial noble, the automatic declarations in Clauses 6 and 7 do not apply.

    Osterreich has no knowledge of any negotiations between the Kaiser and Brandenburg and so has no opinion on that matter.
    Last edited by phonicsmonkey; 10-28-2010 at 00:05.
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    Default Re: Imperial Diet & Rules

    Andreas Hümmel, but recently arrived from Hamburg, rises to speak.

    I am pleased to see that this destructive period of conflict has been short, and that the damage relatively small. The Kaiser has mein full support.

    Turning to the Duke of Austria.

    I second Charter Amendment E1.1.

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  9. #9
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    Default Re: Imperial Diet & Rules

    Kaiser Heinrich:

    The agreement, Theodericus der Bartige, was that I would hand Magdeburg to you through Premyslid upon your becoming his vassal. I have staked my reputation on Premyslid's following through with this request, as he is somewhat of the middleman in this, but the prospect of you retaining your own Duchy was never discussed.

    I now present, Good Electors, our correspondences should anyone doubt my word on this matter:

    Quote Originally Posted by GeneralHankerchief
    Herr der Bartige,

    As I am sure you know by now, you are trapped in Magdeburg with little hope of reinforcement and overwhelming odds against you. Vaclav Premyslid has linked up with my army and joined the siege on my side. An assault is imminent and will surely result in the complete destruction of you and your entire forces.

    However, this is the last option that I want. An assault would be costly and unnecessary, and spill only the blood of the Reich. I do not wish to see this. I wish to resolve this terrible conflict that has divided us as quickly as possible so that we may move forward together and work to make our homeland prosper. Therefore, I propose the following terms of surrender:

    - You will surrender yourself, your entire army, and Magdeburg to me. You will agree to become to vassal of Vaclav Premyslid, who I believe is open to returning Magdeburg to you upon proving your loyalties to him. You will sit out the remainder of the war, unless Duke Premyslid sees fit to use you.

    If you agree to these terms, I will immediately break the siege of Magdeburg and continue on to resolve the war as quickly as possible. If you do not, then I will assault Magdeburg - and capture it - with all deliberate speed.

    I look forward to your response.

    Kaiser Heinrich
    Quote Originally Posted by The Celtic Viking
    Herr Kaiser,

    The only way I could agree to those terms is if I have it guaranteed, by you personally, whose word at least is yet to be broken, that I will have my beloved Magdeburg back. If you can give me that, then you can come back and we may talk. If you cannot... then you can tell your men to prepare for battle instead. I could not surrender trusting only to the good will of a man who has already betrayed me.

    Signed,
    Theodericus of Brandenburg
    Quote Originally Posted by GeneralHankerchief
    Herr der Bartige,

    You have my word that upon conclusion of hostilities, you shall receive Magdeburg back. In the meantime, I shall take possession of the city and most of its soldiers. One regiment of your choosing will stay behind to garrison the city; this may be your own bodyguard if you wish. With overwhelming numerical superiority in both the north and south we shall quickly end this conflict which will allow me to restore Magdeburg to you all the sooner.

    Regards,
    Kaiser Heinrich
    Quote Originally Posted by The Celtic Viking
    Herr Kaiser,

    I have chosen to accept your terms of surrender. I ask you only to have mercy on Duke Magnus of Saxony; he is my friend, and it would hurt me terribly to lose him. Please don't let any harm be done to him if it can be avoided.

    As for me, I will stay in Magdeburg myself. There is little reason for me to be anywhere else.

    Signed,
    Theodericus of Brandenburg
    As per our agreement, you are still to swear fealty to Duke Premyslid before the handover of Magdeburg can be completed. Once this occurs, and once the Duke returns home from campaigning (OOC: Flax is out until the 30th) I am sure that he will follow through with the handover.

    To exercise my part of the bargain: I hereby grant Vaclav Premyslid the province of Magdeburg.

    In addition, I hereby second Rule Change E1.1 and Charter Amendment E1.1. Edict E1.1 still requires one seconder, I believe.
    Last edited by GeneralHankerchief; 10-28-2010 at 02:38.
    "I'm going to die anyway, and therefore have nothing more to do except deliberately annoy Lemur." -Orb, in the chat
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    "I'm going to need to collect all of the rants about the guilty lemur, and put them in a pretty box with ponies and pink bows. Then I'm going to sprinkle sparkly magic dust on the box, and kiss it." -Lemur
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    Quote Originally Posted by TosaInu
    At times I read back my own posts [...]. It's not always clear at first glance.


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    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: Imperial Diet & Rules

    "Kaiser, Magdeburg and Brandenburg go hand in hand: you cannot seperate the one from the other. If you do, and you wish to be that pedantic in words, then I will point out that I only ever surrendered Magdeburg to you. Thus, by this reasoning, Brandenburg still belongs to me and me alone, and then I will demand not only to have all the future income from Brandenburg, save Magdeburg itself, to be paid to me personally, but also to be reimbursed for the money that you would have stolen from me ever since my surrender. When Vaclav returns and I swear fealty to him, he will give me Magdeburg back as well.

    So whichever way you twist or turn, by right both Magdeburg and Brandenburg as a whole is mine once I have sworn my fealty. To deny me this would both be unjust and illegal, and it would cost you your honour."

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    Default Re: Imperial Diet & Rules

    Kaiser Heinrich:

    *sotto voce* Always with the nitpicky types, always. Can a Kaiser never catch a break around here?

    *out loud* You cannot possibly expect me to allow anyone to retain a Duchy who did not side with me from the beginning or did not willingly defect over to my side. I will not get into a pointless legalese battle when the implications of my negotiations were clear. You will become the first vassal of what promises to be a very strong Duchy as well as a landowning one - a very good opportunity to springboard your career.
    "I'm going to die anyway, and therefore have nothing more to do except deliberately annoy Lemur." -Orb, in the chat
    "Lemur. Even if he's innocent, he's a pain; so kill him." -Ignoramus
    "I'm going to need to collect all of the rants about the guilty lemur, and put them in a pretty box with ponies and pink bows. Then I'm going to sprinkle sparkly magic dust on the box, and kiss it." -Lemur
    Mafia: Promoting peace and love since June 2006

    Quote Originally Posted by TosaInu
    At times I read back my own posts [...]. It's not always clear at first glance.


  12. #12
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Imperial Diet & Rules

    Ernst of Melk, representing Prinz Leopold, rises to address the Diet.

    Nobles of the Reich, my master has sent word that a Polish force threatens our lands south of Thorn. The foe is out of reach of the Prinz' army but could be intercepted by the force which currently garrisons the castle Thorn.

    He entreats his fellow Nobles to be active in challenging this incursion by the Poles and to keep our lands safe!
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    The Count of Bohemia Senior Member Cecil XIX's Avatar
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    Default Re: Imperial Diet & Rules

    Albrecht der Bartige, envoy from Provence, stood up in response.

    My lord seconds this, and would like to remind the electors that there is no telling if other factions will take advantage of The Reich's weakness by attacking themselves. Only recently has a Venetian army been spotted marching right close to Marseille.

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    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Imperial Diet & Rules

    Prinz Leopold himself enters the chamber, somewhat frustrated.

    Nobles of the Reich, what is the sense of my adding lands to our domain if we are simply to ignore their defence and allow the enemy to saunter back into them unchallenged?

    I would have seen to the defence of Breslau myself had my father in his wisdom not granted it to Premyslid. Now The Duke of Bohemia has fallen asleep at the reins and lost the province to the Poles! What small gain we had made has been lost, and many lives and florins with it...'tis a shameful waste.

    He shakes his head, clearly annoyed.
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    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Imperial Diet & Rules

    Ernst of Melk rises to speak on behalf of the Prinz.

    My lords, it seems that, our warnings having been ignored, our Polish foes have struck at the Duchy of Bohemia and lay siege to Prague.

    It is but a small force that assails the city and one which would be easily defeated should the garrison sally, but our Prinz is unable to reach it in time to muster the defences so this duty must fall to the Duke of Bohemia himself.

    Instead, our Prinz and his retinue strike back at the Magyar-Polish alliance by besieging the city of Budapest, which should fall to the soldiers of the Reich next campaign season.
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    The Count of Bohemia Senior Member Cecil XIX's Avatar
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    Default Re: Imperial Diet & Rules

    With the end of the Time of Troubles, the Diet is once again called into session. The Speaker steps forward to address the assembly.

    My lords, the Third Diet Sesssion is now open. Please begin your deliberations on the conduct of the Reich.

    In addition, please do not forget that there are now four new offices to assume. The Marshal and Spymaster are elected by the Diet from among those who step forward, whilst the Chancellor and Steward are appointed by the Kaiser.

    Spoiler Alert, click show to read: 
    Marshal:
    Term: Self-nominated and elected every normal Diet Session.
    Powers:
    (1) Sole control over the Reich's mercenaries.
    (2) Can recruit and disband mercenary regiments in any army, can move mercenary regiments to and from armies or assign to/remove from an Elector
    (3) Recruitment and upkeep are paid for by a pool of funds which is sustained by an income tax on all electors automatically paid each turn.
    Penalties:
    (1) If the pool runs out, mercenaries are paid for out of the Marshal's treasury.
    (2) The Kaiser sets the 'Mercenary Tax' rate for the pool.

    Chancellor:
    Term: Appointed by the Kaiser each Diet Session.
    Powers: Can move Diplomats and conduct diplomacy, just as the Kaiser can.

    Spymaster:
    Term: Self-nominated and elected every normal Diet Session.
    Powers: Sole control over all spies and assassins, can recruit them in any settlement with the owner's permission.
    Penalties: Pays for all spies and assassins out of pocket.

    Steward:
    Term: Appointed by the Kaiser, serves at his pleasure.
    Powers:
    (1) His settlement limit, minus his settlements, is added to the Kaiser's.
    (2) Sets tax rates for the Kaiser's settements when in the Kaiser's territory.
    Last edited by Cecil XIX; 01-28-2011 at 20:10.

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    Default Re: Imperial Diet & Rules

    Kaiser Heinrich:

    Right then, it seems that if I take a well-deserved decade-long vacation, the Reich falls apart around me! As such, I see that it is time to reverse our losses and perhaps add some territories to the Reich as well to prolong and even perhaps fully prevent our inevitable downfall once I expire for good. I shall use my remaining time to set an example for all of you to follow and duplicate once I am gone.

    Now, I have outlined a preliminary strategy that I believe will successfully and efficiently deal with this problem at hand. Please let me know if you have any suggestions or alterations:

    1. I move west, use my absolutely modest but relatively fantastic wealth to hire the local bands of mercenaries.
    2. We kill everything.

    Now then Good Electors, I believe that there are some offices to be filled. I will hear your deliberations and nominations for those positions and at the same time carefully ruminate on who I want for Chancellor and Steward.

    Our reconquest begins now!
    "I'm going to die anyway, and therefore have nothing more to do except deliberately annoy Lemur." -Orb, in the chat
    "Lemur. Even if he's innocent, he's a pain; so kill him." -Ignoramus
    "I'm going to need to collect all of the rants about the guilty lemur, and put them in a pretty box with ponies and pink bows. Then I'm going to sprinkle sparkly magic dust on the box, and kiss it." -Lemur
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    Quote Originally Posted by TosaInu
    At times I read back my own posts [...]. It's not always clear at first glance.


  18. #18
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Imperial Diet & Rules

    Prinz Leopold rises to respond to his father the Kaiser.

    My liege....welcome back. (this through gritted teeth).

    I am sorry if you found our defence of the realm lacking. We did what we felt was best given our constraints at the time.

    Still, I am sure there will be no more problems now you have returned to lead us.

    Your strategy is both detailed and inspired. I am sure it cannot but succeed where our years of planning and tactical deliberations have failed.

    May I, however, point out one thing? We have a snake in our midst, with Count Zirn having sold his allegiance to the cursed French.

    How should we deal with the traitor?
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    Default Re: Imperial Diet & Rules

    Kaiser Heinrich:

    Ah Prinz Leopold, thank you for bringing this matter to my attention. However, the matter of dealing with the former Count Zirn falls quite neatly under Step 2 of my above plan. Perhaps we will make the manner of his death somewhat more elaborate than a normal enemy's - a public execution in Frankfurt could suffice nicely here - but when it comes down to it we are still essentially killing him.

    Or were you looking for some sort of order in which our enemies are to be destroyed?
    "I'm going to die anyway, and therefore have nothing more to do except deliberately annoy Lemur." -Orb, in the chat
    "Lemur. Even if he's innocent, he's a pain; so kill him." -Ignoramus
    "I'm going to need to collect all of the rants about the guilty lemur, and put them in a pretty box with ponies and pink bows. Then I'm going to sprinkle sparkly magic dust on the box, and kiss it." -Lemur
    Mafia: Promoting peace and love since June 2006

    Quote Originally Posted by TosaInu
    At times I read back my own posts [...]. It's not always clear at first glance.


  20. #20
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Imperial Diet & Rules

    The Prinz waits a long moment before responding.

    No my liege, I simply await your command.

    He inclines his head in the semblance of a bow before wheeling and striding from the chamber, leaving his advisor Ernst of Melk to speak in his place.
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    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: Imperial Diet & Rules

    Theodericus der Bartige stands to speak:

    "The Prinz might be inclined to look away at your absence, Kaiser - quite frankly, I get the clear sensation that he enjoyed the extended power that gave him a little too much. However, though I do not deny that I myself never missed your personality or politics, your military and strategic guidance is another matter entirely. I think I can speak for the rest of us when I say that we won't so easily turn our gaze elsewhere in this matter. What kind of a leader goes on vacation while his empire is crumbling all around him?"
    Last edited by The Celtic Viking; 01-29-2011 at 17:40.

  22. #22
    The Count of Bohemia Senior Member Cecil XIX's Avatar
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    Default Re: Imperial Diet & Rules

    The speaker takes the opportunity to speak.

    Lords, I would remind you that none have stepped off to offer themselves as candidates for Marshal or Spymaster. I would remind you that if one one nominates himself for these titles, he will automatically assume them.

    OOC: Keep it up guys, looking good so far! Also, I would like to propose an OOC rules change to provide a standard basis for dealing with inactive players, so I don't have to make ad hoc rulings.

    OOC Rules Change 3.1: The following addition to the Imperial Charter is proposed:
    *1.8 - If, during the course of a normal Diet session, a player with an avatar neither speaks in the Diet nor votes in the poll he will have his avatar removed from him and offered to a player without an avatar on a first-come-first-served basis.
    Last edited by Cecil XIX; 01-31-2011 at 05:53.

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    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Imperial Diet & Rules

    Ernst of Melk rises to speak.

    Good Electors, my master the Prinz would nominate himself for the position of Marshal.
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    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Imperial Diet & Rules

    A tall young man with light hair and pleasant enough if not particularly striking features enters the room. As he makes his way to a seat towards the back of the chamber his grey eyes glance about the chamber, although whether from nervousness or caution it's difficult to say. Whispers from the servants follow him as he goes. Despite his relatively plain armor, there is no mistaking the coat of arms on his tabard. This is the young Duke of Bavaria who so quickly made his rise from relative obscurity.

    A few moments after he's seated a servant in his House's livery pours him a glass of wine. He sips it for a while, apparently deep in thought, before rising.


    "If that's the way it works then I'd like to nominate myself for the position of Spymaster".

    OOC:
    Spoiler Alert, click show to read: 
    Would one diet + voting session be enough of a chance for a player?
    Last edited by Zim; 01-30-2011 at 08:38.
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    Default Re: Imperial Diet & Rules

    OOC: I second Imperial Charter 1.8.
    "I'm going to die anyway, and therefore have nothing more to do except deliberately annoy Lemur." -Orb, in the chat
    "Lemur. Even if he's innocent, he's a pain; so kill him." -Ignoramus
    "I'm going to need to collect all of the rants about the guilty lemur, and put them in a pretty box with ponies and pink bows. Then I'm going to sprinkle sparkly magic dust on the box, and kiss it." -Lemur
    Mafia: Promoting peace and love since June 2006

    Quote Originally Posted by TosaInu
    At times I read back my own posts [...]. It's not always clear at first glance.


  26. #26
    Illuminated Moderator Pogo Panic Champion, Graveyard Champion, Missle Attack Champion, Ninja Kid Champion, Pop-Up Killer Champion, Ratman Ralph Champion GeneralHankerchief's Avatar
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    Default Re: Imperial Diet & Rules

    Kaiser Heinrich:

    Electors walking out on me? Oh no! I've never had to deal with that before. Nevertheless, we carry on.

    Elector der Bartige, I will deem you qualified to answer that question once you assume the Imperial Throne at age six, get kidnapped by an archbishop and get treated quite poorly, have the same archbishop's political machinations bite you in the ass when his backing of Pope plus his successor tries to break - and succeeds! - with nearly a thousand years of ecclesiastical tradition and tries to entirely shut you out of the Papal selection process, makes you look like a fool in front of the entirety of Europe by waiting for three days in the snow wearing nothing but a hairshirt for an audience just to save your empire from completely collapsing, see it nearly collapse anyway by scurrying across the Reich putting down local rebellions as they pop up, and finally triumphantly and decisively end a full-blown civil war and then get skewered in the Diet for the measures you take to save your country from plunging into anarchy.

    *taking a deep breath* Phew! After looking back on that, I think I need another ten-year vacation. All of you should be happy that I'm coming back to save us at all.
    "I'm going to die anyway, and therefore have nothing more to do except deliberately annoy Lemur." -Orb, in the chat
    "Lemur. Even if he's innocent, he's a pain; so kill him." -Ignoramus
    "I'm going to need to collect all of the rants about the guilty lemur, and put them in a pretty box with ponies and pink bows. Then I'm going to sprinkle sparkly magic dust on the box, and kiss it." -Lemur
    Mafia: Promoting peace and love since June 2006

    Quote Originally Posted by TosaInu
    At times I read back my own posts [...]. It's not always clear at first glance.


  27. #27
    The Count of Bohemia Senior Member Cecil XIX's Avatar
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    Default Re: Imperial Diet & Rules

    OOC: Helmet () raises a good point, so I have added the following (bolded for clarity):

    OOC Rules Change 3.1: The following addition to the Imperial Charter is proposed:
    *1.8 - If, during the course of a normal Diet session, a player with an avatar neither speaks in the Diet nor votes in the poll he will have his avatar removed from him and offered to a player without an avatar on a first-come-first-served basis. The player will be exempt from this rule for one Diet session if he gives advance warning of his absence.
    Last edited by Cecil XIX; 01-31-2011 at 05:57.

  28. #28
    Illuminated Moderator Pogo Panic Champion, Graveyard Champion, Missle Attack Champion, Ninja Kid Champion, Pop-Up Killer Champion, Ratman Ralph Champion GeneralHankerchief's Avatar
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    Default Re: Imperial Diet & Rules

    OOC: Not sure if it's required, but I second the amended Rule Change.
    "I'm going to die anyway, and therefore have nothing more to do except deliberately annoy Lemur." -Orb, in the chat
    "Lemur. Even if he's innocent, he's a pain; so kill him." -Ignoramus
    "I'm going to need to collect all of the rants about the guilty lemur, and put them in a pretty box with ponies and pink bows. Then I'm going to sprinkle sparkly magic dust on the box, and kiss it." -Lemur
    Mafia: Promoting peace and love since June 2006

    Quote Originally Posted by TosaInu
    At times I read back my own posts [...]. It's not always clear at first glance.


  29. #29
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Imperial Diet & Rules

    OOC: I second it too
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  30. #30
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Imperial Diet & Rules

    As the debate dies down and it becomes apparent he survived his first Diet unscathed, Helmut allows himself a brief sigh of relief and has his servant refill his wineglass.
    V&V RIP Helmut Becker, Duke of Bavaria.



    Come to the Throne Room for hotseats and TW rpgs!

    Kermit's made a TWS2 guide? Oh, the other frog....

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