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Thread: Latifundia and the Marian reform
vladiator 01:12 08-27-2010
Hi

The year is 182BC and I am getting ready for a Marian reform. I read that one of the conditions for the reform is to build 6 latifundias. I am not however sure what are those called in the game? Are they those 'grants of land' that you can construct (I think they are shown as a piece of paper on the contruction screen)?

Also, do you normally disbant your pre-reform units? I have been fighting wars during and after the Polybian reform, so I could not afford disbanding so many units and/or building new MICs in all my cities. Hence, I continue using both Camilian and Polybian units similtaneously...

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Daiyoukai Ramza 01:51 08-27-2010
Originally Posted by vladiator:
Hi

The year is 182BC and I am getting ready for a Marian reform. I read that one of the conditions for the reform is to build 6 latifundias. I am not however sure what are those called in the game? Are they those 'grants of land' that you can construct (I think they are shown as a piece of paper on the contruction screen)?

Also, do you normally disbant your pre-reform units? I have been fighting wars during and after the Polybian reform, so I could not afford disbanding so many units and/or building new MICs in all my cities. Hence, I continue using both Camilian and Polybian units similtaneously...
Latifundas are the final building in the Land Grant - Agricultural Estates - Latifunda building chain, although you'll need lvl 2 farms to build the Agicultural estates.

In regards to units already in service and the MICs, I'd personally stagger the phase-out, working outwards From rome to the edges of your empire. Although, I think the campaign script automatically creates the MICs in all of your cities, so you may not have to do that. Of course, I may be thinking of the Augustun reforms; not entirely sure, as I've not played the Romani to that point.

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Captain Jazzy 11:44 08-27-2010
When i get the reforms i stop creating the old ones andI tend to combine my veteran units together and leave them to guard a remote part of my empire because I dont like disbanding them.

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Taedius 11:56 08-27-2010
I tend to keep older units as garrisons and border guards. I rarely use them offensively, but rather phase them out of the system, as Daiyoukai Ramza says.

And yes, the Marian reform places a level 1 factional MIC in all cities, replacing the allready existing MICs in Italia according to its level.

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vladiator 13:07 08-29-2010
Thank you for all the replies.

I would like to clarify the steps I need to take to be able to build latifundias. I checked at the browser and to build one I am required to have: 1. Agricultural colony; 2. small market and 3. Romanised province.

Some of my cities already have agricultural colonies and small markets. However, the only new construction option they give me is some type of "agricultural estate" (called "Villa something" in Latin). I can't find this object in the construction browser -- do I need to build it?

I would be grateful if someone could explain the steps I need to get to the latifundia.

Also, I can only build latifundia in 'romanised provinces', not in 'home provinces'?

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bobbin 13:53 08-29-2010
Originally Posted by Daiyoukai Ramza:
Latifundas are the final building in the Land Grant - Agricultural Estates - Latifunda building chain
He already gave you the steps to build them. Build the Land Grant building, then the Villa building, then the Latifundia.

Latifunda require level 2 farms, level 2 market and at least level 2 government (Romanised Province).

Also ignore the building browser it doesn't work properly with EB's building system.

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vladiator 14:37 08-29-2010
Oops, sorry, I missed those steps given by Daiyoukai Ramza. And I was a bit confused by the browser seeminggly not showing some of the buildings. Now it is all good. Thanks.

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Blxz 15:15 08-29-2010
Originally Posted by vladiator:
Oops, sorry, I missed those steps given by Daiyoukai Ramza. And I was a bit confused by the browser seeminggly not showing some of the buildings. Now it is all good. Thanks.
Yeah the browser doesn't show the buildings properly. I think I read that its to do with multiple levels of a building available at the same level of core building level. For example all the barracks being able to be built even in a small town. Therefore it will show the first level of somehting and not show the subsequent levels. Temples are probably the best example of this. I KNOW there are more than 3 levels for ost factions.

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Ludens 18:04 08-29-2010
The building browser is confused by NOT-conditions. Because the EB team specified different NOTs depending on the government type, many buildings don't show up. However, in your EB folder you will find .pdf with the construction tree for all factions.

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Blxz 05:51 08-31-2010
Originally Posted by Ludens:
The building browser is confused by NOT-conditions. Because the EB team specified different NOTs depending on the government type, many buildings don't show up. However, in your EB folder you will find .pdf with the construction tree for all factions.
You always make sense ludens. Good to see someone knows their stuff at least.

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Steforian 21:26 09-06-2010
Really confusing, but on the pdf. it shows i need a lvl 3 gov to build land grants, but i have built them in my lvl 1 city's already. So the pdf. lies right? (im playing as Roma btw)

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Brave Brave Sir Robin 21:50 09-06-2010
By need a lvl 3 government it means that you need at LEAST a lvl 3. So in effect, governments 1-3 can build them and only lvl 4 cannot.

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