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Thread: EB for Macintosh - questions & support thread

  1. #151

    Default Re: I dont know what to do

    Ok I made some progress by manually creating a dmg via the disk utility program and manually entering the data files needed for EB.

    Now.....the load game intro screen hangs for about 20 seconds but it does load up = great.

    However. It's CTD every time I start a campaign and choose a faction and hit the forward arrow. I've got this report. Any ideas anyone?

    Process: Rome Total War [256]
    Path: /Applications/Rome Total War/Rome Total War.app/Contents/MacOS/Rome Total War
    Identifier: com.feralinteractive.rome
    Version: 1.2.1 (1.2.1)
    Code Type: X86 (Native)
    Parent Process: launchd [111]

    Date/Time: 2012-05-17 14:35:27.198 +0100
    OS Version: Mac OS X 10.7.4 (11E53)
    Report Version: 9
    Last edited by Speedysteve1980; 05-17-2012 at 15:38.

  2. #152

    Default Re: I dont know what to do

    Ok my saga continues.....The above CTD was due to me forgetting to delete: Data\EB\Data\world\maps\base\map.rwm

    Now I am stuck.

    Whenever I select my faction on the campaign screen and click on the arrow it takes me back to the new game screen and I can sit here 'happily' in an infinite loop of choosing my faction and constantly being returned to the new game screen. Has anyone experienced this and got a solution?

    Thanks

  3. #153

    Default Re: I dont know what to do

    Quote Originally Posted by Speedysteve1980 View Post

    Whenever I select my faction on the campaign screen and click on the arrow it takes me back to the new game screen and I can sit here 'happily' in an infinite loop of choosing my faction and constantly being returned to the new game screen. Has anyone experienced this and got a solution?

    Thanks
    I also have this problem, please advise!

  4. #154

    Default Re: I dont know what to do

    Hi!
    This may be a stupid question, but I have some difficulties trying to rund EB on my macbook. When I try to run the script on the rome mod setup this text shows up: Last login: Sun May 27 05:54:38 on ttys000
    Eiriks-MacBook:~ eirik$ /Volumes/RomeModSetup/Files/RomeModSetup.command ; exit;
    ************************************************
    ** Checking Rome is installed in Applications **
    ************************************************

    ***********************************************
    ** Check if RomeData is already Read Write **
    ***********************************************
    /dev/disk3 Apple_partition_scheme
    /dev/disk3s1 Apple_partition_map
    /dev/disk3s2 Apple_HFS /Volumes/RomeData
    touch: readwritecheck: Read-only file system
    logout

    [Prosess completed]

    Then when I tried to write -mod:EB in the advanced options. Then I clicked play, but then the usual RTW ran.

    So what could the problem be? Any help would be appreciated :) Sorry if my english is bad

  5. #155

    Default Re: Mac Version - Mac version created & hosting organised, who do I ask for permissio

    it seems to work fine until I select eb campaign and the message ''Select an item from the list " appears

  6. #156

    Default Re: I dont know what to do

    I have the same problem...

    Member thankful for this post:

    gm4321 


  7. #157
    Member Member marko.sraka's Avatar
    Join Date
    Sep 2008
    Location
    Prekmurje, Slovenia
    Posts
    4

    Default Re: I dont know what to do

    Anyone knows how to solve this problem yet??

    Last login: Thu Jul 12 23:56:26 on ttys000
    b8-8d-12-05-11-98:~ markosraka$ /Volumes/RomeModSetup/Files/RomeModSetup.command ; exit;
    ************************************************
    ** Checking Rome is installed in Applications **
    ************************************************

    ***********************************************
    ** Check if RomeData is already Read Write **
    ***********************************************
    /dev/disk3 Apple_partition_scheme
    /dev/disk3s1 Apple_partition_map
    /dev/disk3s2 Apple_HFS /Volumes/RomeData
    touch: readwritecheck: Read-only file system
    logout

    [Process completed]

  8. #158

    Default Re: I dont know what to do

    Please help me install the game: https://forums.totalwar.org/vb/showt...r-what-I-do-10

    EDIT: Wait, this is Macintosh. Help me anyway.
    Last edited by Mouthwash; 07-13-2012 at 02:53.

  9. #159

    Default Re: I dont know what to do

    So I'm finally back after about three months of EB withdrawal on my mac.....I NEED IT BACK TO KEEP ME SATISIFIED UNTIL R2TW. I unistalled along time ago when it worked fine, except for the common sound glitches (missing voicemods.) I was wondering if peoples problems with installing the mod have to do with the fact that its been updated to 1.6.

  10. #160

    Default Re: I dont know what to do

    I've just downloaded new RomeModSetups and EuropaBarbarorum data files from the website but I'm encountering the same problems that I did months ago. I've tried to rebuild my data and install the mod. Whenever I try to rebuild my data, I get this....


    Last login: Thu Jul 19 12:27:00 on ttys000
    /Volumes/RomeModSetup/Files/FixDataImage.command ; exit;
    localhost:~ samuelminick1$ /Volumes/RomeModSetup/Files/FixDataImage.command ; exit;
    ************************************************
    ** Checking Rome is installed in Applications **
    ************************************************

    ***********************************************
    ** Check if RomeData is already Read Write **
    ***********************************************
    /dev/disk4 Apple_partition_scheme
    /dev/disk4s1 Apple_partition_map
    /dev/disk4s2 Apple_HFS /Volumes/RomeData

    ******************************************************
    ** RomeData is already Read Write no action needed **
    ** This script requires the unmodified data to work **
    ******************************************************
    logout

    [Process completed]


    I think I remember using the DiskUtility to convert the Rome Data to a read/write format. Other than that I don't think the data has changed at all to my knowledge. I've been trying this because whenever I try to install the mod, i get this....


    Last login: Thu Jul 19 12:27:37 on ttys000
    /Volumes/RomeModSetup/Files/RomeModSetup.command ; exit;
    localhost:~ samuelminick1$ /Volumes/RomeModSetup/Files/RomeModSetup.command ; exit;
    ************************************************
    ** Checking Rome is installed in Applications **
    ************************************************

    ***********************************************
    ** Check if RomeData is already Read Write **
    ***********************************************
    /dev/disk4 Apple_partition_scheme
    /dev/disk4s1 Apple_partition_map
    /dev/disk4s2 Apple_HFS /Volumes/RomeData
    logout

    [Process completed]
    Help please? I need help from an expert with this mod on macs, preferably Edwin I guess since he made the thing.

    Thanks.

  11. #161

    Default Re: Mac Version - Mac version created & hosting organised, who do I ask for permissio

    I basically did what Oleo said:Made a copy of Rome Data\EB\Data\world\maps\campaign\imperial_campaign and renamed it barbarian_invasion

    Made a copy of Rome Data\EB\Data\text\imperial_campaign_regions_and_settlement_names.txt and renamed it barbarian_invasion_regions_and_settlement_names.txt

    Deleted Rome Data\EB\Data\world\maps\base\map.rwm

    Loaded the EB mod through Barbarian Invasion. The campaign seems to work fine but the historical battles screen is still empty.

    I'm using a direct download version of RTW. Not the CD. Don't know if that's important. Many thanks to Edwin, Feral and all the moders![/QUOTE]

    Hey there,

    I was getting the 'select from list' error, and I followed this through except deleting the map.rwm, and as a result was able to get into the faction chooser menu, however, when i clicked the continue arrow, the game crashed to desktop. I then deleted the map.rwm, and this solved my crashing problem, but now when I click 'continue' the game boots me back to the single player menu, which says 'main campaign', 'custom battle' etc.

    Any thoughts on how to solve this issue?

    Cheers

  12. #162

    Cool Re: Mac Version - Mac version created & hosting organised, who do I ask for permissio

    Hey guys, I installed the EB mod ok after dropping it into the RomeData file. However the campaign wasnt working, so i did as quoted here:

    "

    I basically did what Oleo said:Made a copy of Rome Data\EB\Data\world\maps\campaign\imperial_campaign and renamed it barbarian_invasion

    Made a copy of Rome Data\EB\Data\text\imperial_campaign_regions_and_settlement_names.txt and renamed it barbarian_invasion_regions_and_settlement_names.txt

    Deleted Rome Data\EB\Data\world\maps\base\map.rwm

    Loaded the EB mod through Barbarian Invasion. The campaign seems to work fine but the historical battles screen is still empty.

    "


    I get through to the selection of a faction, but when i click proceed to campaign it brings me back to the Single Player / New Game menu (with options "Start EB campaign, custom battle, historic battle" etc.

    Has anybody else had this problem?

  13. #163

    Default Re: Mac Version - Mac version created & hosting organised, who do I ask for permissio

    Hello.

    I had the same problem with the script as many other people here. When I ran the script, all I got was this:

    /Volumes/RomeModSetup/Files/RomeModSetup.command ; exit;
    localhost:~ samuelminick1$ /Volumes/RomeModSetup/Files/RomeModSetup.command ; exit;
    ************************************************
    ** Checking Rome is installed in Applications **
    ************************************************

    ***********************************************
    ** Check if RomeData is already Read Write **
    ***********************************************
    /dev/disk4 Apple_partition_scheme
    /dev/disk4s1 Apple_partition_map
    /dev/disk4s2 Apple_HFS /Volumes/RomeData
    logout

    [Process completed]

    However... I found a solution. I can't guarantee it will work for everyone(although I see no reason for it not to). What I figured was that the RomeData.dmg disc image was set to 'read', while it should have been 'read-write'.

    Here is what I did:

    1. Download & install following program, DMGConverter(ww w.macupdate.com/app/mac/24630/dmgconverter).
    2. Backup RomeData.dmg found in the Application folder under the Rome Total War folder in some place not Desktop(if you copy it to the desktop, there will be duplicates).
    3. Launch DMGConverter and open the Rome Total War folder in Applications.
    4. Drag RomeData.dmg from the Rome Total War folder over into DMGConverter and let it work its magic. A new RomeData.dmg file with brand new 'read-write' capabilities will now appear on your desktop.
    5. Now simply delete the RomeData.dmg found in the Rome Total War folder, and replace it with the RomeData.dmg created by DMGConverter.
    6. Launch, and you should now be good to go.

    I got the 'missing from list' error after I had done this, but if you get the same error, just follow the previous instruction mentioned by the other folks here.

    I hope this helps anyone with the same problem:)

  14. #164

    Default Re: Mac Version - Mac version created & hosting organised, who do I ask for permissio

    EDWIN! Please come back! Someone please help or I will have a mental breakdown haha

    I used to play all the time on my 2007 Macbook Aluminum when I had OS Leopard 10.5. I now have the same one, upgraded to Lion 10.7, and EB just won't work!

    PROBLEM: Everything is fine until I start campaign as any faction, and 5 seconds into the campaign (the map is loaded and things are moving), it freezes and then CTD. I have tried everything from disabling movies, switching to launching from BI, setting the graphics to low, to crazy high, to turning off the sound, etc etc.

    Here is the factory crash report, dunno if this is what you're looking for:


    Process: Rome Total War [763]
    Path: /Applications/Rome Total War/Rome Total War.app/Contents/MacOS/Rome Total War
    Identifier: com.feralinteractive.rome
    Version: 1.2 (1.2)
    Code Type: X86 (Native)
    Parent Process: launchd [129]

    Date/Time: 2012-08-30 15:39:58.522 -0400
    OS Version: Mac OS X 10.7.4 (11E53)
    Report Version: 9

    Interval Since Last Report: 141023 sec
    Crashes Since Last Report: 8
    Per-App Interval Since Last Report: 3718 sec
    Per-App Crashes Since Last Report: 8
    Anonymous UUID: 80544876-838A-4C5E-ABF7-95AE758407A0

    Crashed Thread: 0 Dispatch queue: com.apple.main-thread

    Exception Type: EXC_BAD_ACCESS (SIGBUS)
    Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000

    VM Regions Near 0:
    --> __PAGEZERO 0000000000000000-0000000000001000 [ 4K] ---/--- SM=NUL /Applications/Rome Total War/Rome Total War.app/Contents/MacOS/Rome Total War
    __TEXT 0000000000001000-0000000001231000 [ 18.2M] r-x/rwx SM=COW /Applications/Rome Total War/Rome Total War.app/Contents/MacOS/Rome Total War

    Application Specific Information:
    objc[763]: garbage collection is OFF

    Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
    0 com.feralinteractive.rome 0x001889f0 0x1000 + 1604080
    1 com.feralinteractive.rome 0x007889b3 0x1000 + 7895475
    2 com.feralinteractive.rome 0x008aa1b6 0x1000 + 9081270
    3 com.feralinteractive.rome 0x008ab5e5 0x1000 + 9086437
    4 com.feralinteractive.rome 0x008a274c 0x1000 + 9049932
    5 com.feralinteractive.rome 0x008a598e 0x1000 + 9062798
    6 com.feralinteractive.rome 0x00d66009 0x1000 + 14045193
    7 com.feralinteractive.rome 0x00d6a36b 0x1000 + 14062443
    8 com.feralinteractive.rome 0x00c8342c 0x1000 + 13116460
    9 com.apple.HIToolbox 0x9a971ee1 TimerVector + 22
    10 com.apple.CoreFoundation 0x9085d2a6 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 22
    11 com.apple.CoreFoundation 0x9085cc37 __CFRunLoopDoTimer + 743
    12 com.apple.CoreFoundation 0x9083bcd0 __CFRunLoopRun + 1888
    13 com.apple.CoreFoundation 0x9083b1dc CFRunLoopRunSpecific + 332
    14 com.apple.CoreFoundation 0x9083b088 CFRunLoopRunInMode + 120
    15 com.apple.HIToolbox 0x9a956723 RunCurrentEventLoopInMode + 318
    16 com.apple.HIToolbox 0x9a95d9b6 ReceiveNextEventCommon + 168
    17 com.apple.HIToolbox 0x9a9abf47 AcquireNextEventInMode + 67
    18 com.apple.HIToolbox 0x9aaf3b3b _AcquireNextEvent + 58
    19 com.apple.HIToolbox 0x9aae0d58 RunApplicationEventLoop + 221
    20 com.feralinteractive.rome 0x00c83484 0x1000 + 13116548
    21 com.feralinteractive.rome 0x00d69c15 0x1000 + 14060565
    22 com.feralinteractive.rome 0x00131315 0x1000 + 1245973
    23 com.feralinteractive.rome 0x0013117f 0x1000 + 1245567
    24 com.feralinteractive.rome 0x001310ad 0x1000 + 1245357

    Thread 1:: Dispatch queue: com.apple.libdispatch-manager
    0 libsystem_kernel.dylib 0x99b6290a kevent + 10
    1 libdispatch.dylib 0x99ddbe10 _dispatch_mgr_invoke + 969
    2 libdispatch.dylib 0x99dda85f _dispatch_mgr_thread + 53

    Thread 2:
    0 libsystem_kernel.dylib 0x99b5fc22 mach_msg_trap + 10
    1 libsystem_kernel.dylib 0x99b5f1f6 mach_msg + 70
    2 com.apple.CoreFoundation 0x908329da __CFRunLoopServiceMachPort + 170
    3 com.apple.CoreFoundation 0x9083bb04 __CFRunLoopRun + 1428
    4 com.apple.CoreFoundation 0x9083b1dc CFRunLoopRunSpecific + 332
    5 com.apple.CoreFoundation 0x9084bf01 CFRunLoopRun + 129
    6 com.feralinteractive.rome 0x00cbd715 0x1000 + 13354773
    7 com.feralinteractive.rome 0x00cb4ff3 0x1000 + 13320179
    8 libsystem_c.dylib 0x9ae1aed9 _pthread_start + 335
    9 libsystem_c.dylib 0x9ae1e6de thread_start + 34

    Thread 3:
    0 libsystem_kernel.dylib 0x99b6183e __psynch_cvwait + 10
    1 libsystem_c.dylib 0x9ae1ee78 _pthread_cond_wait + 914
    2 libsystem_c.dylib 0x9ae1ef7b pthread_cond_timedwait_relative_np + 47
    3 com.apple.CoreServices.CarbonCore 0x90a163a7 TSWaitOnConditionTimedRelative + 178
    4 com.apple.CoreServices.CarbonCore 0x90a1611d TSWaitOnSemaphoreCommon + 490
    5 com.apple.CoreServices.CarbonCore 0x90a15f2e TSWaitOnSemaphoreRelative + 24
    6 com.apple.QuickTimeComponents.component 0x94bdf516 0x945f3000 + 6210838
    7 libsystem_c.dylib 0x9ae1aed9 _pthread_start + 335
    8 libsystem_c.dylib 0x9ae1e6de thread_start + 34

    Thread 4:: com.apple.audio.IOThread.client
    0 libsystem_kernel.dylib 0x99b5fc22 mach_msg_trap + 10
    1 libsystem_kernel.dylib 0x99b5f1f6 mach_msg + 70
    2 com.apple.audio.CoreAudio 0x941f79fe HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned long, unsigned long, mach_msg_header_t*, unsigned int) + 122
    3 com.apple.audio.CoreAudio 0x941f7a6a HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, unsigned int) + 60
    4 com.apple.audio.CoreAudio 0x941efe5f HALC_ProxyIOContext::IOWorkLoop() + 1145
    5 com.apple.audio.CoreAudio 0x941ef926 HALC_ProxyIOContext::IOThreadEntry(void*) + 136
    6 com.apple.audio.CoreAudio 0x941ef898 __HALC_ProxyIOContext_block_invoke_6 + 20
    7 com.apple.audio.CoreAudio 0x941ef81d HALB_IOThread::Entry(void*) + 69
    8 libsystem_c.dylib 0x9ae1aed9 _pthread_start + 335
    9 libsystem_c.dylib 0x9ae1e6de thread_start + 34

    Thread 5:
    0 libsystem_kernel.dylib 0x99b6183e __psynch_cvwait + 10
    1 libsystem_c.dylib 0x9ae1ee21 _pthread_cond_wait + 827
    2 libsystem_c.dylib 0x9adcf42c pthread_cond_wait$UNIX2003 + 71
    3 GLEngine 0x0d9842ee gleCmdProcessorPTHREAD + 129
    4 libsystem_c.dylib 0x9ae1aed9 _pthread_start + 335
    5 libsystem_c.dylib 0x9ae1e6de thread_start + 34

    Thread 6:
    0 libsystem_kernel.dylib 0x99b5fc5e semaphore_wait_trap + 10
    1 com.apple.QuickTimeComponents.component 0x950baf00 0x945f3000 + 11304704
    2 com.apple.QuickTimeComponents.component 0x94c4f63d 0x945f3000 + 6669885
    3 com.apple.QuickTimeComponents.component 0x950bae33 0x945f3000 + 11304499
    4 libsystem_c.dylib 0x9ae1aed9 _pthread_start + 335
    5 libsystem_c.dylib 0x9ae1e6de thread_start + 34

    Thread 7:
    0 libsystem_kernel.dylib 0x99b6183e __psynch_cvwait + 10
    1 libsystem_c.dylib 0x9ae1ee78 _pthread_cond_wait + 914
    2 libsystem_c.dylib 0x9ae1ef7b pthread_cond_timedwait_relative_np + 47
    3 com.apple.CoreServices.CarbonCore 0x90a163a7 TSWaitOnConditionTimedRelative + 178
    4 com.apple.CoreServices.CarbonCore 0x90a1611d TSWaitOnSemaphoreCommon + 490
    5 com.apple.CoreServices.CarbonCore 0x90a15f2e TSWaitOnSemaphoreRelative + 24
    6 com.apple.CoreServices.CarbonCore 0x90a8b398 TimerThread + 292
    7 libsystem_c.dylib 0x9ae1aed9 _pthread_start + 335
    8 libsystem_c.dylib 0x9ae1e6de thread_start + 34

    Thread 8:
    0 libsystem_kernel.dylib 0x99b6183e __psynch_cvwait + 10
    1 libsystem_c.dylib 0x9ae1ee78 _pthread_cond_wait + 914
    2 libsystem_c.dylib 0x9ae1ef7b pthread_cond_timedwait_relative_np + 47
    3 com.apple.CoreServices.CarbonCore 0x90a163a7 TSWaitOnConditionTimedRelative + 178
    4 com.apple.CoreServices.CarbonCore 0x90a1611d TSWaitOnSemaphoreCommon + 490
    5 com.apple.CoreServices.CarbonCore 0x90a15f2e TSWaitOnSemaphoreRelative + 24
    6 com.apple.CoreServices.CarbonCore 0x90a48e53 AIOFileThread(void*) + 1019
    7 libsystem_c.dylib 0x9ae1aed9 _pthread_start + 335
    8 libsystem_c.dylib 0x9ae1e6de thread_start + 34

    Thread 9:
    0 libsystem_kernel.dylib 0x99b6202e __workq_kernreturn + 10
    1 libsystem_c.dylib 0x9ae1cccf _pthread_wqthread + 773
    2 libsystem_c.dylib 0x9ae1e6fe start_wqthread + 30

    Thread 0 crashed with X86 Thread State (32-bit):
    eax: 0x00000000 ebx: 0x458accf4 ecx: 0x00015f00 edx: 0x4589e000
    edi: 0x459a5400 esi: 0xffffffff ebp: 0xbfff6fc8 esp: 0xbfff6f40
    ss: 0x00000023 efl: 0x00010216 eip: 0x001889f0 cs: 0x0000001b
    ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
    cr2: 0x00000000
    Logical CPU: 1

    Binary Images:
    0x1000 - 0x1230fff +com.feralinteractive.rome (1.2 - 1.2) <79777508-871D-C1FF-E6C9-400501C33A6F> /Applications/Rome Total War/Rome Total War.app/Contents/MacOS/Rome Total War
    0x1b5f000 - 0x1c0cff7 libcrypto.0.9.7.dylib (0.9.7 - compatibility 0.9.7) <7B6DB792-C9E5-3772-8734-8D0052757B8C> /usr/lib/libcrypto.0.9.7.dylib
    0x1c51000 - 0x1c67ffb com.apple.openplay (1.0 - 2.2r1) <E59930CD-30D2-6193-32B8-5FC0D5911165> /Applications/Rome Total War/Rome Total War.app/Contents/Frameworks/OpenPlay.framework/Versions/A/OpenPlay
    0x1c70000 - 0x1c7dfe7 +org.andymatuschak.Sparkle (??? - 1.1) <A974F3FF-653D-6816-3DEC-D156177A4812> /Applications/Rome Total War/Rome Total War.app/Contents/Frameworks/Sparkle.framework/Versions/A/Sparkle
    0x1c89000 - 0x1c8cfff com.apple.ForceFeedback (1.0.4 - 1.0.4) <1668DFC7-95FF-3E4F-B5FA-DD224A15BE69> /System/Library/Frameworks/ForceFeedback.framework/Versions/A/ForceFeedback
    0x1c91000 - 0x1cbafff com.apple.audio.OpenAL (1.5.1 - 1.5.1) <66AB8BA7-6F8A-3D8C-9DAE-D82AF54139BB> /System/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL
    0x1e0d000 - 0x1e12ffb +tcpip (2.2r2 - 2.2r2) <F84755A2-5391-D3B1-4C9A-33B8D584E72B> /Applications/Rome Total War/Rome Total War.app/Contents/Frameworks/OpenPlay.framework/Resources/modules/tcpip.bundle/Contents/MacOS/tcpip
    0x4a8e000 - 0x4aa6fff com.apple.OpenTransport (10.6.0 - 10.6.0) <8B4CB8E9-0260-36DE-9B39-C6AB173BBAB2> /System/Library/PrivateFrameworks/OpenTransport.framework/OpenTransport
    0xab57000 - 0xab59ffd com.apple.PDFImporter (2.2 - ???) <97B2F1FB-8D5F-3F55-A071-736C41662BC4> /System/Library/Components/PDFImporter.component/Contents/MacOS/PDFImporter
    0xac45000 - 0xac72ff8 GLRendererFloat (??? - ???) <70ADE58D-B399-3279-9774-2D5929D5FCB1> /System/Library/Frameworks/OpenGL.framework/Resources/GLRendererFloat.bundle/GLRendererFloat
    0xd894000 - 0xda01ffb GLEngine (??? - ???) <D73F1031-6DD3-38EB-966B-7A2C9F17F023> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
    0xda35000 - 0xdb2cffb libGLProgrammability.dylib (??? - ???) <FA509930-D201-372B-B787-18CBD8477D06> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib
    0xe71e000 - 0xe913fe2 +net.telestream.wmv.import (2.4.4.2 - 2.4.4.2) <FF8C3F37-9865-F04A-928F-C8BAE5AF122F> /Library/QuickTime/Flip4Mac WMV Import.component/Contents/MacOS/Flip4Mac WMV Import
    0xe948000 - 0xe955ffb +net.telestream.license (1.0.9.3-GC - 1.0.9.3-GC) <77301FCB-B789-671B-9FEC-9852A1240F83> /Library/Frameworks/TSLicense.framework/Versions/A/TSLicense
    0xe9a1000 - 0xeb63fe2 +net.telestream.wmv.advanced (2.4.4.2 - 2.4.4.2) <611D64FD-48DB-356C-D3FB-D96F131B00F5> /Library/QuickTime/Flip4Mac WMV Advanced.component/Contents/MacOS/Flip4Mac WMV Advanced
    0xeba7000 - 0xec0dfff com.apple.AppleProResDecoder (3.0 - 542.6) <262D3868-74C4-38E6-8448-3BEB84721650> /System/Library/QuickTime/AppleProResDecoder.component/Contents/MacOS/AppleProResDecoder
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    Calls made by all processes on this machine:
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    thread_set_state: 0

    VM Region Summary:
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    REGION TYPE VIRTUAL
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    Memory tag=242 12K
    Memory tag=243 4K
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  15. #165

    Default Re: Mac Version - Mac version created & hosting organised, who do I ask for permissio

    I did it! I fixed my problem with CTD!

    Turns out the culprit was..... the RAM! I forgot that I had not played EB since last year, and half a year ago I had upgraded the RAM from 2GB apple generic 1067mhz ddr3 to 8GB G-Skill 1333mhz ddr3. I guess EB just doesn't seem to want to be friends with the new RAM, so I swapped out the 8GB for the 2GB and BOOM. flawless performance.

    Perhaps a couple of seconds slower than before, but I will sacrifice speed for ability to play EB.

    AVE CAESAR MORITURI TE SALUTANT

  16. #166

    Default Re: Mac Version - Mac version created & hosting organised, who do I ask for permissio

    Just as a postscript from the previous two posts: I figured, why waste the two dimms of 4GB each? So I combined one of the stock 1GB 1067mhz ddr3 with one of the 4GB G-Skill 1333mhz ddr3...... and it works as well! It's not that visible of a jump between 5 and 8GB of RAM (for a basic laptop with no graphic/movie/music editing requirements), but between 2 and 5- you better believe it is!

    The 8GB 1333mhz simply and automatically adjust its clock speed to the slower 1GB 1067mhz, so they're both running at a total of 5GB 1067mhz, with all my applications (word, excel, interwebs, itunes) running as if I had 8GB; but with EB being functional!! Praise the Lord!

    For everyone who needs to troubleshoot problems with EB on mac: Edwin put a lot of effort to ensure the game runs well, so the problem will most likely lie in your comp's configurations and hardware. The biggest indication for me that the problem may lie outside the software was that after seeing EB crash upon the campaign map loading, I fired up the plain-jane vanilla Rome Total War and it crashed in the exact same fashion. It appeared that either the whole RTW game was somehow corrupt (which didn't seem like it because the same disk image had worked for me before on an older comp), or it was my comp's configurations that needed to be changed.

    I subsequently googled portions of my long-ass error report (two posts above) and some forum mentioned that "it can be a lot of things, but it may be your RAM." So I googled how to check your Mac's RAM, and did a Memcheck through the Terminal application, and everything came out as ok, good to go.

    So I figured I might just switch out the two sticks back to 2GB and see what happens. The rest you know.

    good luck to everyone!

  17. #167

    Default Re: Mac Version - Mac version created & hosting organised, who do I ask for permissio

    i did the same thing u did but instead i didnt touch the Rome Data\EB\Data\world\maps\base\map.rwm i left it were it was and i no longer have the campaign problem sayin please select item from list, i am able to choose anyfaction i want and it works perfectly.... hope this helps

  18. #168

    Default Re: Mac Version - Mac version created & hosting organised, who do I ask for permissio

    Hey, I'm having a pretty big problem installing EB, or actually just modifying my Rome game at all. I did everything successfully before, when I had a normal CD Mac version of Rome, but my CD drive broke and I've been unable to insert any disc into it or for it to read it. I tried to find a way to run Rome without a disc but eventually gave up, not finding a crack. Anyway, I rebought Rome from Feral as a download, the one you don't need a CD for. The problem is that the same method of changing the image to read/write through the full-download script doesn't seem to work, nor have my attempts to make a new image file with the same information. Is there any work around for this?

    A billion thanks


    bold is so that you'll PAY ATTENTION TO ME!!!!

  19. #169

    Default Re: Mac Version - Mac version created & hosting organised, who do I ask for permissio

    Having similar problems to some others on here....

    Managed to install EB and get past the 'please select from list' problem, but now when I try to start a campaign, I choose my faction and click next and it returns me to the menu. I can't start a campaign.

    Does anyone know how to solve this?

  20. #170

    Default Re: Mac Version - Mac version created & hosting organised, who do I ask for permissio

    Hey, here's what I did to try and fix things for EB on my mac, it appears to have worked ;

    Firstly, I couldn't get the installer for mac to work, so I used disk utility convert the RomeData disk image to read/write. If you do this and the image doesn't have enough free space on it use disk utility to make a new disk with the same name, "RomeData", and put the original in another location as a back up.

    So, now you have a read/write disk image with the original data on. Mount the EB disk image and copy the folder in that into RomeData. Make sure your new RomeData with EB and the original data files on is in the same folder as the RTW application.

    Then I followed these instructions from jobbysucks ;

    "
    I basically did what Oleo said:Made a copy of Rome Data\EB\Data\world\maps\campaign\imperial_campaign and renamed it barbarian_invasion

    Made a copy of Rome Data\EB\Data\text\imperial_campaign_regions_and_se ttlement_names.txt and renamed it barbarian_invasion_regions_and_settlement_names.tx t

    Deleted Rome Data\EB\Data\world\maps\base\map.rwm

    Loaded the EB mod through Barbarian Invasion. The campaign seems to work fine but the historical battles screen is still empty."

    Then I downloaded the 1.2 fixes which you can find in this forum, and copied them over to where they need to be in the RomeData data files, EB folder.

    I'm launching the mod using RTW, not BI, but I think you can do either, and in the advanced option you have to put "-mod:EB" without quotes.

    This worked, and I could play the campaign, but I was experiencing a large amount of CTDs, especially in battles. After looking at various forums I noticed a few people suggesting that running an older game such as this one on a multiple core system could lead to CTDs as the programme found it difficult to work between cores. On windows you can switch a core off on a per application basis, but not so on a mac, we don't have task manager. So I downloaded the CHUD developer tools. You can get them for free online, check google. They're kinda fun and have a bunch of stuff in them, but also come with a processor preference tool, which you can use to switch your processors off. So I did, I turned one off to play EB with (I only have dual core). Although I've had to turn my graphics down slightly I haven't had a CTD for a while. The processor comes on again straight away after you restart your computer (you can switch it on in with the app, but I always forget to...)

    So, that's what I've done, and it seems to work! Hope it helps, and I'll report back any changes.

  21. #171

    Default Re: Mac Version - Mac version created & hosting organised, who do I ask for permissio

    Hi, I have the "Gold version" of RTW, got through App Store and am having problems installing EB. I am also quite new to using Macintosh which might explain some of the confusion. I've downloaded the Mac-version of EB, the "Mod setup pack", through the EB-website and followed the video instruction.

    The problem:
    After I started the installation through the mod setup, the Terminal popped-up and I let it work for the recommended 15 mins. I then start RTW, but it crashes instantly, before the window ,where I'm supposed to write "-mod:EB", comes up. I then read the Terminal and it says something about that the installation wasn't successful - more than that I don't remember.
    Now, as I open the RomeData.dmg there sure is an EB-map, together with the Data-map and BI-map. But it is only a few kB:s big, confirming the unsuccessful installation. So, now I want to try to make an install again, but now that I start the mod setup it only gives me the option to Enable mods for RTW in difference to the option of Installing the EB-mod. In other words there's something that stopping the setup from installing the game. What could it be?

    Afterwards I happened to restart my computer ,and when I tried launching R:TW after the restart it didn't crash like it did before. So I wrote "-mod:EB" and tried starting the game, but it was the vanilla R:TW that launched anyway (well not entirely vanilla - I couldn't launch the campaign or load previous games).

    Even after downloading another copy of the mod setup pack, the copy only gives me the option to Enable mods.

    I have also tried downloading the "Europa Barbarorum Data files" from the EB website but it didn't succeed - I'm unable to download it.

    I've read above comments about a Read & Write-problem, but I'm not sure that I have that problem since both the RomeData.dmg and the RomeModSetup.dmg are Read & Write for my user - though not for "staff" or "everyone".

    I wonder what I should do - to make the mod setup pack work, to add the mod manually? I feel I need some (perhaps very) easily comprehensible instructions on installation.

    Appreciate your time.

  22. #172

    Default Re: EB for Macintosh - questions & support thread

    I've now understood I got a few things wrong - one need both the EB-files and the Mod-setup (if one doesn't know how to install through the EB-files alone). I thought the files were included in the setup. Anyway I actually got the Mod-setup working after having reinstalled RTW and (which I think was what made it work) convert all files in the context to read & write. Now the problem is that I can't actually get the EB-files to download completely. Is there any alternate site I could download it from?

  23. #173

    Default Re: EB for Macintosh - questions & support thread

    After having made some progress with help from Garouza's (among others) post (#139) in this thread. Now I am experiencing this problem:

    Quote Originally Posted by Clovis View Post
    I followed the instructions in the video - which was super helpful for a borderline technophobe like me, but the game won't load.

    it's telling me that there is an invalid installation and the file "data:fmv:rome_title.mov" is missing and that I need to re-install the game. I tried that, and it repeated the problem.
    Edwin replied to Clovis:

    Quote Originally Posted by Edwin@Feral View Post
    It sounds like your application is not in the same location as your data image but I could be wrong.a

    Edwin
    What should I do about that? Please note that my RomeData from Rome Total War.app is read only when it is mounted (is that the problem? How do I make it read/write?), though the Rome Total War.app itself is supposed to be read/write.

    I've also tried adding "-nm" to the command, so that it says "-nm-mod:EB" with no luck.

  24. #174

    Default Re: EB for Macintosh - questions & support thread

    I should add that I have a RomeData with original files and a RomeData with EB (and a readwritecheck) in the same "Rome Total War"-folder in Applications. Then I've followed formaldehyde's information but I'm stuck at the problem mentioned in above post.

    Sigh...I really think there should be an extensive guide on this. It's disappointing not being able to access a mod such as this.
    Last edited by pluta; 10-24-2012 at 23:09.

  25. #175

    Default Re: EB for Macintosh - questions & support thread

    Thank Internet! I finally actually got to the opening screen. The problem was that I was unable to add the EB-folder to the RomeData.dmg, inside the RTW.app (game is Gold Edition), because the dmg was read only.

    So I created a new RomeData.dmg with help from DropDMG (Preferences -> Configurations -> read/write DMG 9 gb), where I put the Data-folder and the BI-folder, from the original RomeData.dmg, together with the EB-folder and bam! It worked.

    Then, when trying to start the campaign, I got the problem with "please choose an item from the list". I solved it through jobbysucks's guiding post #91 in this thread.

    Thanks everyone, I have been using tips from a lot of posters on several forums to solve this puzzle.

  26. #176

    Default Re: EB for Macintosh - questions & support thread

    Hi Everyone,

    I am in the process of fixing the scripts for installing mods in Rome so they work with the Mac AppStore and the DVD / Digital Releases. One of our servers HD's died so the mods are currently down but they will be back up again shortly with a new url. Will post here once that is up and running again.

  27. #177
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Default Re: EB for Macintosh - questions & support thread

    OK, thanks for the heads-up .
    Looking for a good read? Visit the Library!

  28. #178

    Default Re: EB for Macintosh - questions & support thread

    Hi All,

    I have fixed the issues reported with the Mac App Store and the uploads have completed. Please note the links are now all in new locations.

    http://downloads.feralinteractive.co...meModSetup.dmg - Sets up and installs mods

    http://downloads.feralinteractive.co...talRealism.dmg - EB Data this has not been updated just a new url location.

    If you have the mod data you have no need to redownload all the fixes are in the Setup mod link.

    Cheers,

    Edwin

  29. #179

    Default Re: EB for Macintosh - questions & support thread

    Hi, I used a App Store version. I might have done it in the same time Edwin updated the installer, so I would have either old issue or remaining ones.

    Here is the issues and how I fixed them

    - App Store installed files are owned by root. The installer script write error in the terminal in the beginning (and continue..)
    so I'll have to stop it (spamming Ctrl-C in the terminal) and fix the permissions with
    Code:
    sudo chown $(id -u) /Applications/Rome\ Total\ War.app
    (and typing my password)
    Maybe a more elegant fix would do the job as well.

    - Then whatever I did, it crashed after the first red screen. I eventually figured it works only in English (my RTW is localised in French). I then switched the language from "Automatic" to "English". Maybe you can add something in the video about this.

    - Lastly, It refused to start a new campaign. Reading the forum, I mounted the data image, then created links to allow it to run with BI, with this terminal commands:
    Code:
      ln -s imperial_campaign_regions_and_settlement_names.txt /Volumes/RomeData/EB/Data/text/barbarian_invasion_regions_and_settlement_names.txt
      ln -s imperial_campaign /Volumes/RomeData/EB/Data/world/maps/campaign/barbarian_invasion
    Finally it's working. Thank you very much for the setup image; it was very helpful.

  30. #180

    Default Re: EB for Macintosh - questions & support thread

    Quote Originally Posted by lwa View Post
    Hi, I used a App Store version. I might have done it in the same time Edwin updated the installer, so I would have either old issue or remaining ones.

    Here is the issues and how I fixed them

    - App Store installed files are owned by root. The installer script write error in the terminal in the beginning (and continue..)
    so I'll have to stop it (spamming Ctrl-C in the terminal) and fix the permissions with
    Code:
    sudo chown $(id -u) /Applications/Rome\ Total\ War.app
    (and typing my password)
    Maybe a more elegant fix would do the job as well.
    I was sure all the commands that needed sudo were already are covered in the script but I could have missed one. I have updated the script to request sudo as soon as it starts the Mac App Store conversion just in case so you no longer need to do this. For those interested I just embedded the above command into the script at the correct place.

    Quote Originally Posted by lwa View Post

    - Then whatever I did, it crashed after the first red screen. I eventually figured it works only in English (my RTW is localised in French). I then switched the language from "Automatic" to "English". Maybe you can add something in the video about this.
    There is now a warning in the script on launch for this as well.

    Quote Originally Posted by lwa View Post

    - Lastly, It refused to start a new campaign. Reading the forum, I mounted the data image, then created links to allow it to run with BI, with this terminal commands:
    Code:
      ln -s imperial_campaign_regions_and_settlement_names.txt /Volumes/RomeData/EB/Data/text/barbarian_invasion_regions_and_settlement_names.txt
      ln -s imperial_campaign /Volumes/RomeData/EB/Data/world/maps/campaign/barbarian_invasion
    Finally it's working. Thank you very much for the setup image; it was very helpful.
    You don't need to do this, in fact it will likely cause side effects in your Rome games. You just need to go to the about panel and select "Barbarian Invasion" as the game before launching, this causes the mod to load in BI mode without needing to damage your data files.

    I also added a warning about this in the install script.

    The new version of the ModSetup dmg is uploading now (1.2.1) and will be available to download in the next few hours.

    Thanks for the feedback.

    Edwin

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