It's what's known as the "benny hill code". If you order a unit to retreat away from a pursuing enemy too many times, they will suffer a morale penalty and rout. It's built in to the game and also happens in MTW.
It's what's known as the "benny hill code". If you order a unit to retreat away from a pursuing enemy too many times, they will suffer a morale penalty and rout. It's built in to the game and also happens in MTW.
“The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France
"The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis
I think by "Late Era" we could just mean further down the trail of buildings. The final line of stables might offer you teppo horsemen. (And yeah, that'd add more cav, which is always a good thing! :D )
In 1600 around the time of Sekigahara Japan had gathered a lot of weapons. Including guns, a lot of guns, and cannon. So later in the game, (Not a era per se, but certainly later.)
Ugh, what's wrong with you CA. I want multiple eras, and the ability to play as any clan. XD
Seriously, the ability to play as only a few clans seems like a serious issue. What about Japanese players who want to play as the clan that controlled their province? Or were actually their ancestors? To have them in the game but un-playable just seems ridiculous to me. Hopefully it'll be modable.
"Hope is the Last to Die" Russian Proverb
Even though I'm at work right now I just had to get in and support my all-time favourite Naginata Samurai!As a predominantely defensive Uesugi player these guys formed the core of my armies and have proved their worth (though not as cost effective as yari samurai) over and over again.From all TW eras they still are my personal best!!!
...destruction of the empty spaces is my one and only crime...
i voted horsearchers.... :o) deadly weapon if used well.... in my signature u see a more less refined replay vs a CA employee in mtw/vi with a half cav archer army.....
shooting while moving would be a must but not with those silly graincircle moves as in rome..... the way they moved in stw and behaved in skirmish was very well done..... i am not in favor to make them very strong, for me they should be an elitist mp unit for the experienced player... the most cumberfull of the units to manage well... when it comes to shoot outs normal bowusers and muskets on a not rainy day should prevail over ha...
Clan Wolves: 10 years in Total War
visit us at wolves.magyarkhan.org
and youtube channel https://www.youtube.com/user/ClanWolves
and watch a Creative Assembly employee struggle in battle....
Warrior Monks. I just love the aggressive side of them.
warrior monks fel so nicely prey to the horsearchers ammo... ;)
Clan Wolves: 10 years in Total War
visit us at wolves.magyarkhan.org
and youtube channel https://www.youtube.com/user/ClanWolves
and watch a Creative Assembly employee struggle in battle....
NDs for me. My red-shirted shock troops were a staple in all my armies! I prefered them to WMs actually. Honored up and under an experienced taisho, they were a force to be rekoned with! I just hated waiting for that darned legendary swordsman event!
Silence is beautiful
No Dachi for me. While I do appreciate the art of horse archery very much, I am much more of a light infantry user (As in mobile, fragile and either shooty or punchy or both). Especially when they pack a heavy punch.
I really really would like to see something like the MTW 1 / VI Ottoman Infantry in S2TW. I just really really love my heavy hybrids.
Definately Horse Archers.
Hello Tempiic long time no see.![]()
R.I.P Great Warrior Ja mata TosaInu
sat at the..Nomad Alliance..campfire
Do your best and do it according to your own inner standard
--call it conscience--
not just according to society's knowledge and judgement of your deeds.
I heard some surprising news, so I had to check it out at a very reliable source ;)
But yes, it has been a long time Jochi, though it feels like yesterday.
Kensai!
Just kidding. I like all units, I just hate Kensai and Battlefield Ninja. Laughing stock. The clowns of S:TW.
Annie
*waves at Tempi* :)
AggonyJade of the Brotherhood of Aggony, [FF]ladyAn or [FF]Jade of the Freedom Fighters
HooWl ladyann :)
i personally liked the kensai as a nice rpg touch and easy to identify u more with a sprite on the field..... gamewise they were goofy, esp the ninjas.... never seen a usefull role for them
Clan Wolves: 10 years in Total War
visit us at wolves.magyarkhan.org
and youtube channel https://www.youtube.com/user/ClanWolves
and watch a Creative Assembly employee struggle in battle....
Hey hey annie dear :)
I liked the yari cavalry, just thought it was a really well designed unit, fastest of all the units, excels vs cav, weak vs infantry.
"The mind is everything. What you think you become."
"The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."
Buddha
yari yes esp charging downhill with that japanese warhorn.....
Clan Wolves: 10 years in Total War
visit us at wolves.magyarkhan.org
and youtube channel https://www.youtube.com/user/ClanWolves
and watch a Creative Assembly employee struggle in battle....
I can't vote cause I have no favorite. I enjoyed playing with all of them except one which was the battlefield ninja. So I could only vote on a poll that was lest favorite unit.
I never really got it's worth out of the cost of the battlefield ninja let alone more out of it.
As for a unit I'd like to see in STW2? Hmmm... maybe a unit of female samurai if their was such a thing in those times... I wouldn't know I'm not a history buff. :)
See i knew u would come round amp :p Tomoe Gozen for female samurai hero in game :p wrong time period tho.
You could have female warriors that rise up if their town is attacked but not recruitable...
"Between the 12th and 19th centuries, many women of the samurai class learned how to handle the sword and the naginata (a blade on a long staff) primarily to defend themselves and their homes. In the event that their castle was overrun by enemy warriors, the women were expected to fight to the end and die with honor, weapons in hand."
Seriously tho ill be happy with daughters and geisha, As long as you have a woman in command its all good :)
Last edited by Swoosh So; 09-25-2010 at 08:01.
"The mind is everything. What you think you become."
"The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."
Buddha
A flanking No Dachi is a thing of beauty.
Gah!
Vanya, being in Texas and all, must admit He has an affinity for guns. The more the better. It doesn't matter if they "work" either--in those circumstances they make wonderful clubs with which any fool can beat their opponents into a pulp.
Vanya must always remember to not look down barrel when gun doesn't fire though. He has lost several fine, fresh donor heads by engaging in such innocent tomfoolery.
Gah!
[Sips sake, eats popcorn]
I see the list includes units introduced in MI and I remember Naginata cav becoming almost a cheaper alternative to Heavy cav, which was a shame. Loved the Cavalry Archers (weren't HA introduced with the Mongols and subsequent games?) Had my highest kills with a particular army set up that included 6 CA.
Regardless of this I would have to say Samurai Archers, simply because it was the best animation of any Total War. From the gleam of his helmet, the swords at his side, to the way he selected an arrow, drew the bow with arrow visible and released, with the bow springing forward to braced position again. Superb!! Zoom in and watch a line of SA pumping out the arrows, this animation sequence has never been matched.
RageStorm knew how to use Battlefield Ninjas.
I would like to see a mixed infantry/cavalry unit.
In general, I want to see units that behave realistically. I don’t want units to have any artificial strengths or weaknesses. This includes endowing them with bogus advantages or disadvantages versus other units.
The stats for units should reflect what we know about Japanese warfare of the period. Stats should not be altered in order to make a unit more valuable than it may have been. There is no need to “balance” a unit that is powerful by gimping it against some certain “counter unit” if this cannot be substantiated by fact.
History does not get in the way. It shows the way.
Time flies like the wind. Fruit flies like bananas.
for me counts....
gameplay > realisme
Clan Wolves: 10 years in Total War
visit us at wolves.magyarkhan.org
and youtube channel https://www.youtube.com/user/ClanWolves
and watch a Creative Assembly employee struggle in battle....
Fair enough. But what precisely do you mean?
Realistic units make for great game play. Why would they not? How exactly would realistic stats hinder game play? Have any examples?
Altering the units to have stats that are unreal would invalidate the historic setting. Why bother doing Sengoku Japan or Medieval Europe or Rome if the units are make believe?
Time flies like the wind. Fruit flies like bananas.
well for example why would yaricav be slightly faster on horse than horsearchers... there is -i think- no real realistic reason for it.... but gamewise it suits the rock scissors paper mechanisme best.....
also with naginate infantry.... if needed its good to increase their defense a bit and lower their attackrate movementrate abit to have a solid defensive unit..... its what stw made good as well is the rock-scissor-paper..... best fighters like monks fell prey for arrows..... in medieval u had armour to prevent this....
Clan Wolves: 10 years in Total War
visit us at wolves.magyarkhan.org
and youtube channel https://www.youtube.com/user/ClanWolves
and watch a Creative Assembly employee struggle in battle....
I loved the Ashigaru before the patch eliminated the effect of upgraded ashigaru's. In the past, known as The ASHIGARU RUSH!
Not trying to be argumentative, just saying: the nature of a yari cavalry attack is a charge with a spear at full gallop; the nature of a horsed bowman's attack is different while shooting, necessarily a bit slower to draw, aim, loose, etc.. When a horsed bowman puts away his bow to run down routers with his sword, I wouldn't think there'd be much of a difference speed-wise. Same with travel not associated with an attack.
This being said, in S1TW the cavalry archers didn't shoot while moving. If they do shoot while moving in S2TW "realistically" I'd think their speed while shooting would be significantly less than a charging yari cavalry.
While I understand the points of view expressed, I am of the opinion that certain adjustments in stats may be necessary to assure effective game play (stats are just a matter of interpretation anyway ...). If historically accurate units lead to just a few from the collection being effective, and are used to the exclusion of most others in MP, then the pleasure of the MP experience will likely grow old within a couple of weeks for serious battle sim gamers. To a degree, this happened with M1TW because swords were way overpowered and spears had no effective use. I hope this doesn't happen!
I very much like the Samurai Warlords mod for VI, for example. Not a lot of units to choose from, but plenty to serve a variety of functions to keep the battles interesting and the potential strategies and tactics diverse. All useful in their own way. Balanced at valor zero so no upgrades are necessary and few are even practical because of excessive cost. This is the kind of thing I'd like to see in regard to MP units when S2TW is released.
Be intent on loyalty
While others aspire to perform meritorious services
Concentrate on purity of intent
While those around you are beset by egoism
misc kanryodo
so if i summarize it for u gameplay > historical realisme :o)
Clan Wolves: 10 years in Total War
visit us at wolves.magyarkhan.org
and youtube channel https://www.youtube.com/user/ClanWolves
and watch a Creative Assembly employee struggle in battle....
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