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Thread: Gameroom statistics [revisited]

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  1. #1
    Senior Member Senior Member Beefy187's Avatar
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    Default Re: Gameroom statistics (revisited)

    Never knew a lot of the stats about my self.
    Winning percentage can improve, but I'm very delighted to see my self in top 5 of numbers of games played.
    Now if the quality of playing can improve...

    Thank you so much Romanic! If you could update this every now and then, that will be really awesome!


    Quote Originally Posted by Beskar View Post
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  2. #2
    I spy the evil peoples Senior Member Romanic's Avatar
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    Default Re: Gameroom statistics (revisited)

    Quote Originally Posted by Sigurd View Post
    Are the games numbered sequentially? Is it possible to do streak stats? like 4 wins as Mafia in a row?
    The games can be sorted by date, so yes it is possible to do streaks. Good idea, I will add this eventually.

    Quote Originally Posted by Askthepizzaguy View Post
    Town won the Mafia Mongolica, therefore if pevergreen was town, he won the game. There were no special townie roles in that one.

    Yes, I have no life and have been reading about the games pevergreen was in.

    (I just boosted your official win percentage, pever the green!)
    Good! A mistake was found Thanks Pizza.

    I had 8 townies as losers in Mafia Mongolica, my mistake. Each of these players now have 1 more win and 1 less defeat: pevergreen, Reenk Roink, Sigurd, Split, TinCow, White_Eyes:D, Yaropolk and YLC (sorry guys )


    Quote Originally Posted by Beefy187 View Post
    Never knew a lot of the stats about my self.
    Winning percentage can improve, but I'm very delighted to see my self in top 5 of numbers of games played.
    Now if the quality of playing can improve...

    Thank you so much Romanic! If you could update this every now and then, that will be really awesome!
    I followed your idea and expanded it, you deserve some of the credit

    I'll try to update it whenever a game is completed. Entering a game take between 1-5 mins depending of its size, so I shouldn't have problem keeping up.
    Last edited by Romanic; 09-03-2010 at 22:10. Reason: spelling

  3. #3
    Little Mons†er Senior Member Secura's Avatar
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    Default Re: Gameroom statistics (revisited)

    It surprises me that, even after every single game that's ever graced the Org is added to the statistics, I still manage to make at one of the 'best of' lists... no mean feat considering I've only been here since late January. I should stick around, see if I can't get my name in any more of them... :P

    I find it funny that the list I do make is for the very thing I moan about so much; my apparant lack of survivability in mafia games, at least the large ones anyway. I take it that 31% is above average? xD
    "Blacker than a moonless night. Hotter and more bitter than Hell itself… that is coffee."

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    Illuminated Moderator Pogo Panic Champion, Graveyard Champion, Missle Attack Champion, Ninja Kid Champion, Pop-Up Killer Champion, Ratman Ralph Champion GeneralHankerchief's Avatar
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    Default Re: Gameroom statistics (revisited)

    Excellent work Romanic

    Surprised I haven't been in more games. I guess that's because I really only play Larges.

    I wouldn't mind seeing the stats split up by game genre (Large, Small, etc) though. I feel as if my ranking would go up a bit for that.
    "I'm going to die anyway, and therefore have nothing more to do except deliberately annoy Lemur." -Orb, in the chat
    "Lemur. Even if he's innocent, he's a pain; so kill him." -Ignoramus
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  5. #5
    I spy the evil peoples Senior Member Romanic's Avatar
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    Default Re: Gameroom statistics (revisited)

    Quote Originally Posted by Askthepizzaguy View Post
    I win and draw more often when I am neutral, I win the majority of games as mafia, and if you count the drawn games, my townie record is more positive than negative. What's odd though is I always thought of myself as a better townie than anything else... but not according to the data, especially this year. I consider myself more of a townie-oriented player (note my neutral record) but it seems that being townie is the thing that I am worst at....
    I disagree with you here. Having a lower win % as townie (than mafia) does not mean you are worse at playing townie. The townie team is often plagued by inactivity that will affect your performances no matter what you do, so it's harder to control the game result. After all what can you do if you spot a mafia, make a good case of it and the Town decides to lynch someone else? Your result is influenced a lot by your team.

    However as mafia, you are usually in control of every move, or will at least have a greater impact on every decision. How you fool the town is entirely up to you and if you do a good job of it, the town will not lynch you. For this reason I consider the winning % as mafia to be a better sign of skill than any other average.

    Quote Originally Posted by Secura View Post
    It surprises me that, even after every single game that's ever graced the Org is added to the statistics, I still manage to make at one of the 'best of' lists... no mean feat considering I've only been here since late January. I should stick around, see if I can't get my name in any more of them... :P
    Be ready to make an appearance in the % win as mafia after your next game as a mafiosi. You'll make the top 20 no matter what your result is, but if you win you'll be #1 with .900 (4 wins, 1 draw). No pressure though.

    Quote Originally Posted by Secura View Post
    I find it funny that the list I do make is for the very thing I moan about so much; my apparant lack of survivability in mafia games, at least the large ones anyway. I take it that 31% is above average? xD
    Aye, I think you have more staying power than you think. You don't make it to the end 7 games out of 10, but that's above average (I've added the average survival in the Totals section, it's 24.5%). 3 games out of 4, a player is expected to die before the end of the game, it's a game for masochists

    A note about Survival though, my vision of it might not be the one some of you expect. I consider a player to have survived if he reached the last phase of the game, no matter what happens next (if he loses, he stills has *survived*).

    For example: If the game ends with 2 players alive, one townie and one mafia, the Mafia wins but the townie has survived (even though most hosts will make a writeup of the townie being brutally murdered ).


    ~~~~~
    Edit: I've added a streak section for wins in a row. Pizza is impressive with 8 wins in a row as mafia.
    Last edited by Romanic; 09-04-2010 at 06:39.

  6. #6
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Gameroom statistics (revisited)

    Quote Originally Posted by Romanic View Post
    I disagree with you here. Having a lower win % as townie (than mafia) does not mean you are worse at playing townie. The townie team is often plagued by inactivity that will affect your performances no matter what you do, so it's harder to control the game result. After all what can you do if you spot a mafia, make a good case of it and the Town decides to lynch someone else? Your result is influenced a lot by your team.

    However as mafia, you are usually in control of every move, or will at least have a greater impact on every decision. How you fool the town is entirely up to you and if you do a good job of it, the town will not lynch you. For this reason I consider the winning % as mafia to be a better sign of skill than any other average.
    Spoiler Alert, click show to read: 
    You're very generous, but I do think that there are some different skills involved being mafia. If you happen to be a person who posts 8-10 times a game, doesn't talk much, but signs up a lot, you will never give away any scumtells, and people are used to your quietness, and as a result, you attract very little attention. Then you survive longer as mafia, which helps contribute to your ability to win. And, that doesn't really require skill so much as consistency in behavior and a style which doesn't attract controversy. Maybe it's intentional, and then it could be considered skillful. As townie, however, such a style makes it difficult to influence others or make convincing cases or adequately pressure/interrogate someone, which makes it easier for the mafia to avoid you without consequence. What's good for one side isn't necessarily as good for the other, even though there's a lot of overlap in the skill categories.

    I even feel that winning as mafia is almost totally out of your control. You're greatly outnumbered and you cannot forcibly stop any bandwagon on you; it's pure luck if you survive long enough to have a shot at tricking people into choosing the wrong target in the final rounds. You can't stop a detective from investigating you right away/roleblocker from blocking you unless you get extremely lucky with your murders. My view on being mafia is to cross your fingers and hope the town keeps making mistakes, and try to make the game as challenging and entertaining as possible. If I could compare it to like a Mario video game, being mafia is being a koopa troopa. You lack the power and ability to truly defeat Mario, unless Mario makes mistakes. If Mario is good, you don't stand a chance, you're doomed. But if Mario can't jump to save his life, then you land on his head, boom you got lucky, you won. If you don't do anything to contribute to your victory, then it's unlikely to happen. So, you still have to keep moving, to present some kind of threat. But ultimately you can't control the outcome; the game is the town's game to lose, not the mafia's game to win.

    Similarly, I feel that if you do choose the correct candidate as mafia, early enough, you can increase pressure on that candidate until it reaches a breaking point and you can declare "it's them, or me. Choose!". As townie, your team can generally win without you, but the mafia need every single soul alive that they can get, and those sorts of trades are always disadvantageous to the scums. It's like trading a pawn for a queen in chess. The mafia are always attempting to avoid those sorts of confrontations, because persistence will force a decision, and the townie can generally afford to die first as long as their target also dies. Being found dead and innocent generally increases the credibility of the accusations (right or wrong) against the intended target. If I died on round one in a game, and I narrowed it down to one main suspect and wouldn't shut up about said suspect, it's very difficult for that one to survive. This is true even for players who don't usually go on the offensive. I've seen plenty of games where someone died and suspected someone, and if they get vocal about it, their suspect's days are numbered. Making a strong case can also win votes from undecided people or busy people. Simply showing initiative on the correct suspect can win games. You lose that advantage as the game drags on, and there are fewer townies alive, and your continued and failed attempts to catch scum will make you look guilty. But at the beginning and middle, almost anyone is fair game and can be lynched easily with effort and persistence.

    Your efforts to win the lynch of an innocent townie will cost you your head as mafia, and unless you bus your partner, you will keep lynching innocent people. Then when you bus your partner, you lose your partner, and it still doesn't win you freedom from suspicion, only a small window of the benefit of the doubt. Then people wonder why, if you're so townie, you haven't been murdered yet, and curiosity gets the better of them. And if you bussed your partner, now you're down two members in exchange for not much compensation.... you might have been better off with both your teammates alive and voting. I think I may have lost my train of thought, but from my view, all you can do is show up and keep playing, and hope that division and confusion works to your advantage. No matter your tactics, debating skills, or personal charisma, nothing can really stop a town determined to lynch you. They either decide to, or they don't. That's why the game is always in their hands. You can play flawlessly and still fail.

    I don't know about the others, but whenever I am mafia I generally feel powerless and vulnerable. When I'm a townie I feel powerful and invincible, and very aggressive when I have that kind of energy. I think that would change dramatically if alignment was not revealed upon death, and as such, I might be removing that aspect from future games of mine to make it more difficult for the townies.


    My response/more comments.
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    #Montytoostronger

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