well i feel sadly with koc here, i will remain optimistic when it comes to sp and mp campaigning in a way swoosh experienced it in ntw..... but last nights we did some 2 vs 2 and 3 vs 3 battles in ntw and the joy of epicness of battles is very low..... i can write a full story of whats missing but in short......
we are too busy micromanaging army path and checking giving commands what takes focus from reading the battle..... some are....
- checking more than needed where are units in the woods
- checking if units dont march off towards the enemy cuz the line of sight is blocked by a bump or just by a bug
- checking and redrawing gosts near hills, bumps and buildings
- checking which army is yours or not, in case enemy has same faction.....
- cav turns slow and requires extra attentioon when u -fake- charge in towards skirmishers and move them back.....
- most maps i saw are close to useless for hardcore e-sports...... some will be fine if u play an home&away battle and winner is calculated based on 2 matches
- grouping
- when u chat and u select unit your pointer stays in chatbox... when u want to chat u must press in it first
some of these u will get into it ofcourse....
so when it comes to the casual online gamer i think shogun2 will do fine.... when it comes to 4 vs 4 like in its original i have my doubts but when it comes to ladderfighting and testing who is the best "battlereader" i have my doubts....
i still remember the original shogun demo..... from teh first moment i played that i knew it gameplay was perfect.... simple banners.... simple gameplay, full focus on the chesspart of the battle...
so my main problem is here that ur too busy with things that dont add to the gamejoy..... when u want to experience epic battles u want to get into the battle not into messing with the gui and maps.
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