Another thing to keep in mind is that what some will call success, others will call fail. Some of the "new gen" like the features in RTW and beyond that the "old-timers" don't like. CA's challenge will be to come up with a blend that appeals to most without alienating a lot from either side. That won't be easy.
Fostering community via well-designed lobbies, offering competitive options free of exploits, and most important--focusing on balance and game play over glitz--will make or break this one, I think. Keeping it relatively simple is essential; I've always felt that it was the shibumi of the original Shogun that made it so special.
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