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Thread: negative income from building

  1. #1
    Member Member USMCNJ's Avatar
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    Sep 2002
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    Clifton, NJ
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    i think you all know were i'm driving with this.
    What' i'm trying to do is make castles pay for those archers in the walls.
    I tried just making them have negative income generated in the crusader_build file, but that didn't work.
    Has anyone tryed this, and got it to work?
    MILLER: I wish we lived in the day where you could challenge a person to a duel.

    MILLER: Now, that would be pretty good.

  2. #2

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    The only way I could figure out how to do it, is by adding in Cathedral income into the building type column in the "crusader_build_prod13" file. I did it for religious buildings because I thought it would be more accurate to have religions draining money away from the state.

    A better option would be to add in "LEV1_INCOME" into the column so it would read "CASTLE, TROOP_PRODUCER, LEV1_INCOME". Then place your chain of negative numbers in the "Income generated by building"

    Hope this helps.

    JoBeare

  3. #3
    Member Member pdoan8's Avatar
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    Mar 2002
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    San Francisco, CA, USA
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    You may have to have one value for each of the castle level (and may be upgrades too).

    The castle and upgrade order:

    "Fort, Fort, Fort, Keep, Keep, Keep, Castle, Castle, Castle,Citadel, Citadel, Citadel, Fortress, Fortress, Fortress"

    so in the income generate column, you may have to have something like this:

    "-100, -100, -100, -150, -150, -150, -200, -200, -200, -250, -250, -250, -300, -300, -300"

    one set of 3 numbers for each level. The first number is for the castle, the other two are for the 2 available upgrades for each level. If upgrades doesn't cost more, then just make the number the same as the first number (as above).

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