Now don't get me wrong, I'm not saying by any means that the EB team should even consider making an "EB 0", now or in the future, I just thought it might be fun to speculate what an "EB 0" built for MTW with the same standards and objectives as EB would look like, how some of the unique features of MTW could be utilised for such a mod's benefit and also how some of MTWs limitations would hinder such a mod.
Now, I'm not intimately familiar with MTW 1, so I can't really say whether, for example, the seemingly threadbare traits system would be a disadvantage or not (because, even though there seem to be little in the way of traits in regular MTW, there may well be "under the hood" traits that determine the stats of each unit commander that an EB 0 could bring out into the open for the player to see, or else it might be possible for the existing trait system to be expanded out into something worthwhile...
Then there is the battle-system... Could phalangites be represented effectively, for instance? Again, I'm simply not familiar enough with the game to say for certain...
What I do know, however, is that the system wherein cut-down routers become prisoners instead of merely being killed (something that happily returned in M2TW and which I am certain will be used in EB 2) would be good for the mod, as might the player-assigned offices (which could presumably be exploited for a variety of weird and wonderful ends).
Also, I have to say that I absolutely adore the province system in MTW. The Risk-style board no doubt alienated quite a few players who started with Rome or a more recent game and back-tracked for a look at MTW later, but I was one of those people and I found the detailed sieges (wherein the number of turns a castle could hold out actually varied depending on the number of men inside) and I also loved how the rebels were a little bit less "static" than they are in RTW and M2TW, with rebel province acting a little bit more like main factions. I don't know, I just seemed to like everything about the province system, even the dicey could-easily-screw-you-over "95% public order, 5% chance a rebellion will occur this year" stuff didn't piss me off. I can also imagine a myriad of clever things being done with this system...
I also seem to recall that MTW could support a humongous number of factions. Of course, this would have to be balanced out by the creative team being fairly selective about what factions to include (and not overworking themselves trying to "throw in" too many questionable ones), but the scope would certainly be there...
I'm sure you can think of many others... So I ask, what do you think this hypothetical "EB 0" would be like? This question is particularly directed towards you TW players that have experience modding MTW, as I'm sure you can provide valuable insights into just what the engine is capable of and how such capabilities could benefit an EB style mod...
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