Really? Would you mind outlining the process, because the process which the building tree demonstrates for building irrigation, along with a few other buildings (which aren't important because I've built them anyhow), really doesn't make sense to me for some reason. It almost seems like the process has changed since early versions or something. For ex. the Parthian Reform gov1 goes to irrigation, yet none of the cities with the hidden resource pahlavahome also have desert...which is kind of a no win situation! Also, it shows both traditional agriculture, and/orthe whole agricultural ladder from traditional agriculture to fortified granaries, along with the Parthian Reform, as being necessary.
Then the export_descr_building file shows irrigation requiring minimum hinterland farms farms1 (aka traditional agriculture), hidden resource desert, and minimum level gov2...(don't even get me started about what gov2 is for Parthia...I thought it was Pastoralism or Nomadism or an Allied/Client gov, then I look in the edb and I'm about to have an aneurysm)
Oy vey...
BTW, have you tried building them in Gerrha by chance? (Maybe I'm missing a hidden resource or something that disqualifies it)
Much thanks to you, friend.
Bookmarks