Well, I added Parthia to gov1, gov2, and gov3 and took the pahlavahome requirement from the reform buildings (stop! do not begin chanting "deserter! coward!" I would feel DIRTY building full on reform buildings where they don't belong--I about dry heaved at the thought of it an hour ago or so. The most I would do is build it, build appropriate stuff, then destroy the reform stuff and build up appropriate govs...but I find the limits on irrigation, etc somewhat frustrating). Thanks everyone for your help. This has given the game a new appeal for sure.

Atraphoenix- I don't really use existing govs for long, just to build a few high end things (with the , and then I destroy them, and for the reason you outlined above: no MICs (and I have an irrational urge to build mics, even if I will never, ever, ever use them...it doesn't matter though, I mean once you have the east and the mines from Kophen to India, you pretty much CAN'T SPEND ALL THE $ you get per turn).