The fire arrows look a bit off. They seem weighted like heavier javelins or as if shot from ballistas. They also remind me of a bombardment by rocket artillery.
Last edited by caravel; 09-03-2010 at 16:40.
“The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France
"The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis
Ja Mata Tosainu Sama.
In Medieval (maybe VI?) they patched in a feature where you could use the other mouse button to switch between the two modes mid-drag.Although I always found it annoying that it would create a standard unit width, so if one unit had fewer men, the line would be thinner on its sector. Ideally, the line should drawn out to have standard depth, as that is (usualy) more important.
It was awesome. Its one of the 'little things' that has been missing since & which makes the difference between a good game and an exceptional game.
ReluctantSamurai: hold ctrl & click on multiple units, then you can hold & drag. Has been that way since Shogun.
Obviously this video shows a visual triumph. So many very impressive touches both big & little.
But it'll all be a waste if the AI, unit balance & pathfinding isn't an equal triumph.
Last edited by hoom; 09-04-2010 at 15:44.
maybe those guys should be doing something more useful...
Can you guys get Sega to bundle this game with computer upgrades on Newegg or something? It looks llike many people would need it.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
Awesome vid, cant wait to play it!
On the Path to the Streets of Gold: a Suebi AAR
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Hvil i fred HoreToreA man who casts no shadow has no soul.
I've been playing Shoggie for 10 yrs. now, and never knew that. I've always done them one unit at a timeReluctantSamurai: hold ctrl & click on multiple units, then you can hold & drag. Has been that way since Shogun.
"Course I'm one of those idiots that never reads the manual (and I have the original printed one) but just dives in to learn the game-play
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High Plains Drifter
ohemgee that was awesome.
hey check out at 3:53 a dude gets shot and knocked off his horse
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I am an Unstoppable Force, an Immovable Object
Sorry, Never liked night battle feature, nor flaming arrows. Please, bring back the unit banners, Shogun is one place where they are a must.
i agree with orda..... i can imagine night battles is nice for marketing but gamewise its not a big issue.....
gameplay should be the main focus.... and clear banners like in stw is a good way to start
when i look at the gameplay im sure it wont be as precise as in stw..... in stw i had the idea i was in full control but the video gives me not that same feeling... but its pre alpha... so who knows
Last edited by Magyar Khan; 10-04-2010 at 01:18.
Clan Wolves: 10 years in Total War
visit us at wolves.magyarkhan.org
and youtube channel https://www.youtube.com/user/ClanWolves
and watch a Creative Assembly employee struggle in battle....
I like the night battle feature...it's an option, so when you don't like it...don't use it.
Fond memories of heavy fog battles...![]()
On Steam: Kas
JoJoSan, can you forgive me?
I assume/hope the battle was played in fast forward because it all got resolved very fast. The first encounter lasted mere seconds, the cavalry didn't plough through the archers but actually threw them off the hill and the it seemed as if the opposing force was already routing before the cavalry charged in.
I'm hesitant on S2TW until I see more footage.
Also, will weather have a significant effect again on battles?
Originally Posted by Drone
Originally Posted by TinCow
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