Results 1 to 30 of 103

Thread: Collected wishlist from several forums

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member Magyar Khan's Avatar
    Join Date
    Apr 1999
    Location
    All land from sunrise to sunset
    Posts
    1,855

    Default Collected wishlist from several forums

    This thread will collect all possible ideas from the internet to ensure that Shogun 2 will be the best in the Total War Series.
    Eventually we will make a poll of this and create a top 10...
    I will modify this page and add more items in which i personally see some future in.... so get them comming. Please debate......

    I added some priority myself based on what i feel in here....
    GREEN = is currently considered high priority
    BLACK = debatable
    BLUE = pretty to have but not at much costs of resources

    COMMUNITY and HOSTING BATTLE
    A foyer like we had in STW/MI MTW with options to make own chatfoyers
    Player Stats - All players have stats wins,losses,dcs, and tournament wins etc.. that we can view by clicking on their name in the lobby or game room.
    Current NTW ingame chat-utility when writing must be clicked everytime, also the box transparancy should be able to set opaque
    make it possible to swap battlesides in MP once all the slots are taken, in NTW you either have to kick someone get them to rejoin or put a cpu player in there to hold the slot
    make it possible to look at the hosted map
    set different koku values for attacker and defender
    a more detailed description of each game in the lobby: Who has joined already, what options have been selected, what size units are being used, what the money level is, the map name, the weather, and any other settings you can have for the game. Currently, you have to join a game to find out most of these. This causes many to join, then leave due to some setting they don't like.

    GAMEPLAY
    Add a more realistic fog of war (where u really can hide units) if your units cant see the enemy than hoovering with the zoom/cam should not let them see either
    Group Movement - remember in STW you could use Alt with your army grouped and change the facing plus be able to moving in that direction at the sametime. In NTW it seems you have to start at the end and drag across to advance in a different direction which is a worse way to do it. It would be nice to have that back in STW2 if it isn't there already.
    Make it able to group a single unit
    Better net code, so we can once again play 4v4's. 4v4's are currently impossible for some reason and 3v3's are so laggy as to be impossible to play. The game needs to be optimized for 4v4. That is what the old MP communities thrived upon.
    Make ingame movies of messages optional, for mp games they are close to useless

    MODIFICATIONS
    A army-banner editor to make your own banners, only visible for yourself unless shared with others
    A uniform editor to make your own uniforms, only visible for yourself unless shared with others

    GAMETYPES, REPLAYS and OBSERVERS
    Show player name in replays (not available in ntw now)
    Show unit names and player name in replays when hoovering over minimap (not available in ntw now)
    It would be great to have a time coded function added to the replays, and the ability to fastforward and reverse
    Kill worth / Loss worth - Along with showing kills and losses you should also have this to display the actual worth of units lost and killed.
    Gametype where you play the same map as defender and attacker and the Kill worth / Loss worth is used to decide who is the winner.... with same battles with the same army.

    MAPS
    Much more MP-suitable maps or a Mapeditor, an alternative could be that we can output every map from the strategic map in a way. Or if such is not possible make sure we have many many challenging maps....
    An alternative... It would be nice if u could in a MP-online game select a map from the campaign map.... just move your mousepointer over the campaignmap and select the area u want and that particular map is loaded....another solution could be that u could select them offline and add favorites to your map selection and when u get online and host a battle u could pick one from your favorites.....Every map from the campaignmap is centred on a specific (X,Y) location so it should be available to anyone....
    Deployment zone change to something similar to the original Shogun or MTW1: The current deployment zones are directly across from each other and do not touch each other. Most 3v3 games end up being mostly 3 1v1 battles, then the winners fight for the win. With the old deployment zones (3 in the back and one on the side, touching two enemy zones) you could rush the enemy, or set back and wait for them to approach. The 3v3 and 4v4 matches began with double and triple teams, rushes, etc . . .
    The current deployment zones do not encourage such tactics. With Shogun 2 and its emphasis on hand-to-hand battles, the old Shogun deployment zones would work wonderfully and give teams the ability to surprise their enemy once again, instead of the "slowly approach one enemy in front of you, fire, then rush in with whats left after you run out of ammo" tactic.
    Some maps similar in the original Shogun like Totomi and Nagishima and 4th Kawanasaki...
    Fade out Effect - In STW this was annoying when you had an army in wooded areas you couldn't see your own army or watch the fighting very well in the woods as well as dragging lines.Trees should fade out so you can see your units more easly, but of course only x amount of distance cause you know you're in the woods.
    Regular maps should not contain buildings and such which handicap pathing too much...

    UNITS
    Not to much new -different- units to make it all overcomplicate
    Make units better response to running/charging
    All Cav can dismount and mount - Any cavalry unit can dismount and mount or at the very lest be able to dismount.
    Clear distinction between your units and that of your ally or opponent if you both have the same faction, also when selecting one. the hopping banner in former TW games was very usefull. Perhaps allow players to make their own banners!
    A bit more use of fog of war, in NTW you can scroll on the map and check every unit of the enemy, units behind large mass of trees or hills should not be visible......
    Horsearchers should be able to skirmish like in STW... which missile cav dont in NTW...

    MINIMAP and GUI
    Make possible to move units towards point by clicking on minimap
    Make minimap fully resizable
    Be able to give signals on the minimap
    Show unit names and player name when hoovering over minimap (not available in ntw now)

    MISCELLANEOUS
    A battle mode esp. for ranking and tourneys where you play a map 2 times (with the same army or different armies?), one as attacker and one as defender and the server calculates the winner based on kill/loss ratio and the worth of units....
    Make options to disable all sort of things like the background movie when hosting battles and such....
    Regular patching if needed
    Being able to host different koku numbers for each side...
    Real Prizes in Tourneys, CA generated tourneys
    As a contest idea to use the database of ranked battles to determine the maprating of each map. When u host a battle on a certain map a maprating is added which is translated in the different available koku numbers for each side. After every game played of alle mp players using that map the numbers are if needed automatically adjusted.... lets say oldskool Totomi..... could have got a maprating of 95%, where the defender gets 95% of the koku that is available to the attacker

    DONTS
    Dont add area of effects like from temples in the multiplayer battlemap. Keep it on the map when the battle is a part of a drop-in campaigngame and such....
    Last edited by Magyar Khan; 09-25-2010 at 03:26.
    Clan Wolves: 10 years in Total War
    visit us at wolves.magyarkhan.org
    and youtube channel https://www.youtube.com/user/ClanWolves
    and watch a Creative Assembly employee struggle in battle....

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO