hate when somone quits a game when losing USSR clan are a nightmare for it, then you cannot save the replay since the player quit.
hate when somone quits a game when losing USSR clan are a nightmare for it, then you cannot save the replay since the player quit.
"The mind is everything. What you think you become."
"The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."
Buddha
That's why the game should be able to save replays if someone drops or the game crashes... it is possible, but I wonder how hard it is to implement.
At the .com they are doing if you had one wish what would it be? As a MP player I would have to look at the thing that hurts the most which is the time consuming double checking everything to make sure units are doing what they are suppose to be doing such as - units running, units drawin out how you drew them when you dragged a line, units coming out of box formation properly, units on fire at will, units in melee mode, and units not taking a long way around into enemy fire.
The top of the list would be units running since that is what you want your units to do the most in the heat of battle to get to their location fast and into formation quickly. When you draw a line you have to wait for the command to go thru before you can hit R and if you hit R to fast your unit will walk. If you just want to give a move order you can double click to run, but you have to do it right for the unit to run or else it'll be walking at a time when you need it running. A very simple solution would be to have something like a universal toggle button that you can click on and off for running, so no double checking for anything... when you draw a line your units will be running and when you give a move order with one click your units will run... and when you have it toggled off you can use the double click and R as needed for run. I feel handicapped when I'm double checking all the time and having to wait to hit the R key on some units when I need to be quickly going back and forth controlling units.
The others are annoying, but not as bad to deal with like the running, but they all do add up...
units don't always draw out like you want them to - when you press the space bar they could be in some other formation and even in a long line into enemy fire and let's not forget about having to try multiple times in tight locations to get a formation you want
units don't always come out of box formation the right way and sometimes end up being long ways into enemy fire and it can get bugged when using boxing formation saying the unit is in box when it is not or that it isn't in box when it is and using a hot key I tried for it doesn't help
units on fire at will and units with melee on - what happened to just holding alt when you quickly wanted to go into melee with a unit that is ranged? now you have to check and click and also wait which is a step backwards I would think
units going the long way around buildings - hmmm just go through them would be nice :)
Last edited by AMP; 09-23-2010 at 16:23.
Hmmm it's pretty dead around here right now I wonder why...
To keep things coming in... STW2 one of the interviews said about making the units more distinguishable just like the original STW... it was pretty easy to tell which units were what when zoomed out. In NTW alot of units look alike when zoomed out and zoomed in and you have to mouse over all of them to know what you're facing infront of you and that's if you know the units. You now have DLC units which an opponent can have against you which is fine I don't care, but you also need to find out the stats to them.
It would be nice in STW2 if you could view stats of an enemy unit during a match by right clicking on it just like you can of your own units by clicking on a unit card. If not at least have it where you can view DLC units and stats of which you don't have in a faction when selecting your units, if they plan on moving to this trend of DLC and no more packaging it all in expansions.
I hope in STW2 units are easier to tell apart just like the old days.
Steam can be VERY ANNOYING
You lose connection to steam you get booted out of your game and having NTW only a few weeks it has happened a dozen times already.
Someday they'll have their own reliable servers (I hope), but unfortunately we're gonna be stuck with steam for a very long time and so the random disconnects continue... :(
This I think is the biggest problem for MP'ersOriginally Posted by AMP
R.I.P Great Warrior Ja mata TosaInu
sat at the..Nomad Alliance..campfire
Do your best and do it according to your own inner standard
--call it conscience--
not just according to society's knowledge and judgement of your deeds.
Well I don't know how it works, but why do you need both steam and the host inorder for the game not to crash? In other games I've played when the host left the game it would just select a new host out of players still in the game. Dose steam need to be running to check something in NTW all the time while playing? I have no idea.
The game is bad enough with the other drops... host leaves game sometimes crashes, player leaves game sometimes crashes, sometimes the game will boot everyone out back to the game lobby, someone crashes or fails to load and you sit through the silly count down timer without knowing, and just yesterday I got booted and it said VAC authentication error when my copy is from steam and I didn't change a thing...
It also trims down when you really don't have a standard playing online with all the silly games up with the broken maps, different unit sizes, having 3 battles land, siege, and naval. This is fine, but when you add it with the connection problems and broken ways people can play it really hurts the MP experience.
Can't blame him.Originally Posted by AMP
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