Can it made sticky?
Can it made sticky?
Clan Wolves: 10 years in Total War
visit us at wolves.magyarkhan.org
and youtube channel https://www.youtube.com/user/ClanWolves
and watch a Creative Assembly employee struggle in battle....
Also people willingly to invest in better pointed out/ better written parts of texts feel free to post them here....... I may adopt them....
Clan Wolves: 10 years in Total War
visit us at wolves.magyarkhan.org
and youtube channel https://www.youtube.com/user/ClanWolves
and watch a Creative Assembly employee struggle in battle....
Nice to see you here again Magy after all these years :), amazing how many of us oldtimers are coming out of the woodwork for Shogun 2.
One thing that does annoy me in NTW atm is the inability to move battle sides in MP once all the slots are taken, you either have to kick someone get them to rejoin or put a cpu player in there to hold the slot.
There is also no rout button facility don't know know what the view is on that but I'm sure we used to have it.
I agree about the distinction of armies, its terrible in NTW if people take the same factions, hard to work out whose who at times.
Map packs from CA would be nice as well as user created ones, NTWs maps arnt great we used to have some great user created ones.
Really hope they give us the lobby back though that is my main want for MP.
One enemy is too many a hundred friends too few.
AggonySpoon, MizuSpoon, EuroSpoon, Linkspoon Li
tx spoon.... point about the swap disability added..... and even if a map is 3 vs 3 we should be abl;e to play it 4 vs 2 imo...
Clan Wolves: 10 years in Total War
visit us at wolves.magyarkhan.org
and youtube channel https://www.youtube.com/user/ClanWolves
and watch a Creative Assembly employee struggle in battle....
Theres a common theme in these requests and its not new battle modes or new features its refinement of past features and existing features, i really hope ca are listening.
"The mind is everything. What you think you become."
"The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."
Buddha
Things I miss:
1 Detailed logfiles of each game (Cuts down on cheating)
2 Host option to set precise money levels for each team (Allows for handicapping and lets the community decide what money level is best, not some pre-set arbitrary level.)
3 A dedicated Lobby, with private, password protected rooms. (Helps out considerably with tournaments/leagues/clan practice/post-game discussions etc . . . Helps build community)
4 Ban/Blocked lists, which are permanent and associated with one username) so you don't have to see troll's posts, or have them join your game and continually have to add them back each time you log on. (Cuts down on troublemakers)
5. A chat feature like the original Shogun had: "T" for Team and "Y" for All. It was quick, simple and the best thus far.
6. What I call "Named Maps". Instead of generic names like "HillyInland 3" or some of the current Empires/NTW maps, have a map for each province (area) of the campaign map. It makes it very difficult to discuss strategy when referring to a generic name or map. I can say to many a veteran "Remember positioning your archers on that small rise in the middle of Totomi to best kill the enemy frontline units?" and each could envision the map in their mind and know of what I speak. You cannot do that currently. Either the maps are not named for a specific place, or they do not have any recognizable terrain features which help in discussing team strategies.
7. Better net code, so we can once again play 4v4's. 4v4's are currently impossible for some reason and 3v3's are so laggy as to be impossible to play. The game needs to be optimized for 4v4. That is what the old MP communities thrived upon.
8. Deployment zone change to something similar to the original Shogun or MTW1: The current deployment zones are directly across from each other and do not touch each other. Most 3v3 games end up being mostly 3 1v1 battles, then the winners fight for the win. With the old deployment zones (3 in the back and one on the side, touching two enemy zones) you could rush the enemy, or set back and wait for them to approach. The 3v3 and 4v4 matches began with double and triple teams, rushes, etc . . . The current deployment zones do not encourage such tactics. With Shogun 2 and its emphasis on hand-to-hand battles, the old Shogun deployment zones would work wonderfully and give teams the ability to surprise their enemy once again, instead of the "slowly approach one enemy in front of you, fire, then rush in with whats left after you run out of ammo" tactic.
9. One thing new, which I would love to see added is a host option to limit what units can be used and how many can be used. This allows the community to quickly find a good balance when certain units become a problem and not have to pray CA can find the time and money to make the necessary changes. (Artillery anyone?)
10. Lastly, I would love to see a more detailed description of each game in the lobby: Who has joined already, what options have been selected, what size units are being used, what the money level is, the map name, the weather, and any other settings you can have for the game. Currently, you have to join a game to find out most of these. This causes many to join, then leave due to some setting they don't like.
Last edited by UglyElmo2; 09-05-2010 at 06:06.
Bookmarks