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  1. #1
    Rolluplover Member Kocmoc's Avatar
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    Default Re: Collected wishlist from several forums

    Amp, we did figure this out weeks ago already, in games with 14 the best is to buy heavy melee and some yari cavs. Melee with 9 armor and than move it. There are retainer for extra armor wich will pay of, if you rush some missles. Thats the way the game will head for, simply as the bad playing people can much easyer controll a straight rush, than a smart playing.

    Yes, guns is the way to go, but still, the game is too limited right now. If you cant outmove the enemy and units fight till end of days, we can just take off moral and skip that feature, which seems not to matter anymore!

  2. #2

    Default Re: Collected wishlist from several forums

    Yes I know Kocmoc and in my post I was agreeing with you, that you don't pay dearly for mistakes and we knew this before the game was even released, why are you so surprised?

    Armor is suppose to increase missile defense AND melee defense, but question is... how dose it help with melee defense and how much of an increase? They won't give us the answer to that question. I know alot of people don't care to know stats and only care about *feeling*, but I like to go by both thank you very much - none of this hidden info crap.

    I tried to point out a couple times, that people aren't getting, which seems to be effecting flanking/rear attacks as well, is all the 1v1 duals that go on, where the soldiers can't be touch by any other enemy soldiers at the time it's going on.

  3. #3
    Senior Member Senior Member Tomisama's Avatar
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    Default Re: Collected wishlist from several forums

    Sorry no time to read all.

    Heigth advantage for range units a reality in S2?
    HONOUR IS VICTORY - GO WITH HONOUR - KEEP THE CODE

    http://steamcommunity.com/profiles/76561198003816474

  4. #4
    Rolluplover Member Kocmoc's Avatar
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    Default Re: Collected wishlist from several forums

    Quote Originally Posted by Tomisama View Post
    Sorry no time to read all.

    Heigth advantage for range units a reality in S2?
    Higher ground doesnt give you wider range for your missles. It was in other TW version, today its not.
    Hills have very little till no effect. Woods have good effect, especially vs incoming arrows.

    Terrain means very little. Terrain mostly cause problems with setting up, since many maps are very clustered, with all those little towns, blocking hills in it.
    There are also problems with guns, they are calculated for each single men, so you can have 1 men shooting and the other cant shoot because LOS.

  5. #5
    Travelling Knight Senior Member Nigel's Avatar
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    Default Re: Collected wishlist from several forums

    There are also problems with guns, they are calculated for each single men, so you can have 1 men shooting and the other cant shoot because Line Of Sight
    ... which seams realistic to me and how it should be.

    But that high ground does not give a range advantage to arrows is a pitty.
    They probably took it out to discourage campers, but along with it took away an important taktical element. :(

  6. #6
    Rolluplover Member Kocmoc's Avatar
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    Default Re: Collected wishlist from several forums

    Quote Originally Posted by Nigel View Post
    ... which seams realistic to me and how it should be.

    But that high ground does not give a range advantage to arrows is a pitty.
    They probably took it out to discourage campers, but along with it took away an important taktical element. :(
    Well, it is a huge tactical momentum, yes. To take it out is not the best idea. About LOS and single mens firing. Well, its realistic, i like it, but there should be a way to see this easyer.
    You really have to zoom completely in, else you wont see this. During a battle you hardly will have the time to do this.

  7. #7

    Default Re: Collected wishlist from several forums

    There is a bonus in melee when fighting downhill... just run any 1vs1 test with vanilla melee units of the same kind, you'll see the difference, just not a huge one.

    Hills don't help with extra distance for arrows, but they are nice to help position your troops right in some spots so you can get your guns to fire over your troops and not through them (friendly fire).

    Woods can be nice for cover from missile units. Also ninjas are great for woods... they'll take out a yari cav no problem in them and on open terrain they'll lose ofc (cav lose speed and suffer in melee combat in woods ofc).

    I can see the gun flashes from which ones are firing and which ones aren't plus the smoke rising from the guns that are only firing (zoomed out). The thing is you'll see some gun shots going straight through your troops and hitting enemy troops (yes i zoomed in a replay to check this out). :/

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